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“A Voyeuristic Journey that weaves a narrative around the form of a house.” The user becomes a/the voyeur by peering inside windows of a house wrapped with allusions to an historical happening/crime. By sequentially peering/entering the front door, the voyeur tries to catch a glimpse of its moving inhabitant all the while having her protest about being watched. The narrative is flipped at the conclusion as the user/voyeur becomes the victim. Which windows/path the voyeur will need to follow be indicated by exterior lighting.
1. Do you feel this project takes you anywhere in terms of a narrative/how is the structure of the narrative?
2. What is the experience you feel from this project?
3. Do you feel the facade is superfluous/”been done”/too indulgent?
4. What do you feel about the interactivity’s effectiveness?
5. **What do you think of the construction?
Im exploring the interaction between shop/vendor/marketing and street. Utlizing openFrameworks and projection design, I’m researching a brand/idea for the vehicle/company to represent. The projection design will be a backdrop/scenery innate to the window.
I’ve taken inspiration from William Castle’s “Percepto” and Diesel’s “Destroy” campaign. I want to avoid any user-direct shopping similar to an app. There won’t be choices as to “catalog” or website shopping. I want this project to stray away from an app experience: the pedestrian’s experience is more organic/ethereal/subliminal as to the “message” of the window.
This is expressed well with the Diesel window.
I’m thinking of The New York Times taking inspiration from text and the lines of the facade from the newspaper’s new buildling on 42nd St. here in NYC. Perhaps the user will “push” the text…move it….transform it into something new that reflects the history of the city, the paper, and life itself as it is represented in headlines.
1. kinect-driven wall projection interaction vis a vis wallpaper
2. motion-sensored house ala “Oliver Twist”
3. LIFE magazine interactive covers
4. House built of flat screen displays
5. Interactive memorial dealing with the Holocaust Industry and/or German guilt
6. Interactive memorial dealing with “The Whisperers” – citizens under the Soviet regime and how they lived and interacted with eachother on a quiet level. Dealing with sorrow/darkness
7. Interactive memorial dealing with Anita Bryant
8. lunar ride on planet/moon
“There’s Someone In This House” is a prototype utilizing a pulse sensor.
A simulated intruder enters a house with a “victim” in an attic (not seen from the viewer’s perspective). As the intruder enters the first room, LED’s are timed simultaneously to the user’s heart rate – directly correlating the user’s heart rate. The only way to keep the intruder from ascending to the attic is “not to panic.” If the user “panics” with an increased heart rate, the intruder proceeds to the next room, then to the next level, and so forth to the attic. Once the attic is reached the sound of the intruder’s footsteps are heard – simulating by a “walking” servo motor with a rotary blade.
The Look/Feel aspect of the house is reflected in the Period introduction in the video: the facade of the building reflects true crime/sensationalist magazines of the period.
Yury and I were unable to simulate a desired glowing/fading LED — so blinking to each heart beat was decided upon. However, I couldn’t get an accurate reading from the sensor to correspond to the LED’s.
A user is presented in the video for the ideal scenario.
Future plans include implementation and correction of the above. I also want to have the servo motor spin in a box of glass to simulate destruction/rape of the victim. An mp3 shield with timed sound is also being considered.
This structure will be used for the Final Project with a new motif/theme.
Look and Feel Prototype is pretty much complete: I built my house today. Though I don’t want to spend too much type on “Look and Feel,” I want to give the house an exterior of photos/or a dark/goth wallpaper.
Circuitry is next.
I have been working on the code but have yet to get it implementing. Further work with if/else statements will have to be worked on.
1. Led to blink (at at frequency in each room noting tension), then once the attic level is hit — below happens:
Two servo motors in the attic with rotary blades/fans will be encased in the attic in a box with shards of glass. This willl give the effect of a “happening” once the blades spin in glass: i.e. windows breaking, violence occurring.
Known challenges are the building of the physical structure itself. I was a bit apprehensive as to the time that will have to be devoted to the wood-gluing and parts assembly itself. I didn’t want this project to be about the physical look entirely of the building. Concerned with the circuitry (and what I’m here to learn), I wanted to spend more time on code, wiring, etc. Yet the physical ediface of the building is pretty cool.
I’m also thinking about the outcome of the project. If the user doesn’t have the stimulus needed, the project stands still. It is possible that any user’s heart rate will not increase — and thus the “crescendo” of the project will not arrive. Certain stimuli may have to be brought in to test the project to increase heartrate amongst users.
I’m concerned with the code — as are most people. I wanted to use an mp3 shield but way waylaid due to its cost (the project consists of a soundtrack — so during presentation I may just present with a soundtrack).
However, I feel satisfied with the solidity of the idea and it fits in with my aesthetic w/ set design/goth/ ideas. I also built the project with the mini-thesis of Charles Dickens in my mind: running around Dickens’ head juxtaposed with a Dickensian house idea.
From Los Angeles, CA, I have worked in PR/Marketing for theater and costume design for television and film. Im here at Parsons to study interactivity — namely (at least this week) for exhibit design.
I’m in this class as I wanted to learn more about user interactivity hardware (arduino and improve coding skills) – aside of the other studios.