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	<title>Comments for Making Toys</title>
	<atom:link href="http://makingtoys.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://makingtoys.net</link>
	<description>Art, Play Experience, and Physical Computing</description>
	<lastBuildDate>Mon, 07 May 2012 22:15:25 +0000</lastBuildDate>
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	<item>
		<title>Comment on Thesis Draft by Joe Volpe</title>
		<link>http://makingtoys.net/2012/04/27/thesis-draft/#comment-1063</link>
		<dc:creator><![CDATA[Joe Volpe]]></dc:creator>
		<pubDate>Mon, 07 May 2012 22:15:25 +0000</pubDate>
		<guid isPermaLink="false">http://makingtoys.net/?p=6561#comment-1063</guid>
		<description><![CDATA[Second Summary:

1) Re-Write your one sentence description.

&quot;Skate Signal&quot; is designed with freestyle skaters in mind as a  training application and stylistic addition to their boards that responds to the boards movements.

2)list 2 &quot;big findings&quot; that came out from the evolution of your protoypes.

&lt;ul&gt;
&lt;li&gt;learning to work with and program accelerometers.&lt;/li&gt;
&lt;/ul&gt;



&lt;ul&gt;
&lt;li&gt;upon researching this, I have devised a system I will further develop to track skate board flip tricks electronically with minimalist hardware attached to the board.&lt;/li&gt;
&lt;/ul&gt;



3) list 3 differences with your work from that of prior art.


The prior art I have discovered as done two things. It has either mounted lights on the board and ignored what the free style skateboard is used for, or the creators focused on the tricks of skaters but have mapped them and placed the electronics in hopelessly poor places on the physical board while using an abundance of cumbersome electronics. 

My work hides the electronics of the board keeping it useful to the freestyle skater while adding aesthetics and sporting applications. At this time, I have also kept my electronics to a minium, relying on one microcontroller, one accelerometer sensor, 9 leds, and one coin cell battery.]]></description>
		<content:encoded><![CDATA[<p>Second Summary:</p>
<p>1) Re-Write your one sentence description.</p>
<p>&#8220;Skate Signal&#8221; is designed with freestyle skaters in mind as a  training application and stylistic addition to their boards that responds to the boards movements.</p>
<p>2)list 2 &#8220;big findings&#8221; that came out from the evolution of your protoypes.</p>
<ul>
<li>learning to work with and program accelerometers.</li>
</ul>
<ul>
<li>upon researching this, I have devised a system I will further develop to track skate board flip tricks electronically with minimalist hardware attached to the board.</li>
</ul>
<p>3) list 3 differences with your work from that of prior art.</p>
<p>The prior art I have discovered as done two things. It has either mounted lights on the board and ignored what the free style skateboard is used for, or the creators focused on the tricks of skaters but have mapped them and placed the electronics in hopelessly poor places on the physical board while using an abundance of cumbersome electronics. </p>
<p>My work hides the electronics of the board keeping it useful to the freestyle skater while adding aesthetics and sporting applications. At this time, I have also kept my electronics to a minium, relying on one microcontroller, one accelerometer sensor, 9 leds, and one coin cell battery.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Rasberry Pi by Joe Volpe</title>
		<link>http://makingtoys.net/2012/05/03/rasberry-pi/#comment-1053</link>
		<dc:creator><![CDATA[Joe Volpe]]></dc:creator>
		<pubDate>Thu, 03 May 2012 19:47:49 +0000</pubDate>
		<guid isPermaLink="false">http://makingtoys.net/?p=6587#comment-1053</guid>
		<description><![CDATA[You might also find this interesting. 

http://www.samratamin.com/Ardumote.html]]></description>
		<content:encoded><![CDATA[<p>You might also find this interesting. </p>
<p><a href="http://www.samratamin.com/Ardumote.html" rel="nofollow">http://www.samratamin.com/Ardumote.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Thesis Draft by Joe Volpe</title>
		<link>http://makingtoys.net/2012/04/27/thesis-draft/#comment-1049</link>
		<dc:creator><![CDATA[Joe Volpe]]></dc:creator>
		<pubDate>Mon, 30 Apr 2012 22:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://makingtoys.net/?p=6561#comment-1049</guid>
		<description><![CDATA[list 5 questions you would ask the perfect guest critic, What do you want feedback specifically?


I want feedback specifically on implementation and the perfect critic would be someone like Tony Hawk.

questions:

&lt;ul&gt;
&lt;li&gt;How could the design be more seamlessly worked into freestyle skate culture?&lt;/li&gt;
&lt;/ul&gt;




&lt;ul&gt;
&lt;li&gt;How could the electronics be placed within the design as to not inhibit the skater?&lt;/li&gt;
&lt;/ul&gt;



&lt;ul&gt;
&lt;li&gt;How easy would this be to mass produce?&lt;/li&gt;
&lt;/ul&gt;



&lt;ul&gt;
&lt;li&gt;What is more important the visual aesthetic or the practical functionality?&lt;/li&gt;
&lt;/ul&gt;



&lt;ul&gt;
&lt;li&gt;How should I market this? Is it worth marketing?&lt;/li&gt;
&lt;/ul&gt;

&lt;ul&gt;
&lt;li&gt;Are you hiring?&lt;/li&gt;
&lt;/ul&gt;

]]></description>
		<content:encoded><![CDATA[<p>list 5 questions you would ask the perfect guest critic, What do you want feedback specifically?</p>
<p>I want feedback specifically on implementation and the perfect critic would be someone like Tony Hawk.</p>
<p>questions:</p>
<ul>
<li>How could the design be more seamlessly worked into freestyle skate culture?</li>
</ul>
<ul>
<li>How could the electronics be placed within the design as to not inhibit the skater?</li>
</ul>
<ul>
<li>How easy would this be to mass produce?</li>
</ul>
<ul>
<li>What is more important the visual aesthetic or the practical functionality?</li>
</ul>
<ul>
<li>How should I market this? Is it worth marketing?</li>
</ul>
<ul>
<li>Are you hiring?</li>
</ul>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Making wireless toys Final:Coolest precedence ever!! by Adam</title>
		<link>http://makingtoys.net/2012/04/16/making-wireless-toys-finalcoolest-precedence-ever/#comment-1016</link>
		<dc:creator><![CDATA[Adam]]></dc:creator>
		<pubDate>Tue, 17 Apr 2012 18:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://makingtoys.net/?p=6475#comment-1016</guid>
		<description><![CDATA[holy yury! thats so cool .]]></description>
		<content:encoded><![CDATA[<p>holy yury! thats so cool .</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Major Studio: Look and Feel prototypes- final by naterudolph</title>
		<link>http://makingtoys.net/2012/04/12/major-studio-look-and-feel-prototypes-final/#comment-1011</link>
		<dc:creator><![CDATA[naterudolph]]></dc:creator>
		<pubDate>Mon, 16 Apr 2012 14:44:02 +0000</pubDate>
		<guid isPermaLink="false">http://makingtoys.net/?p=6384#comment-1011</guid>
		<description><![CDATA[Obviously this took forever to develop, but I thought it might be some good inspiration for your project:
http://cogoo.jp/turntablerider/]]></description>
		<content:encoded><![CDATA[<p>Obviously this took forever to develop, but I thought it might be some good inspiration for your project:<br />
<a href="http://cogoo.jp/turntablerider/" rel="nofollow">http://cogoo.jp/turntablerider/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Final Project Prototypes by Yury Gitman</title>
		<link>http://makingtoys.net/2012/04/12/final-project-prototypes-2/#comment-1001</link>
		<dc:creator><![CDATA[Yury Gitman]]></dc:creator>
		<pubDate>Fri, 13 Apr 2012 18:20:51 +0000</pubDate>
		<guid isPermaLink="false">http://makingtoys.net/?p=6442#comment-1001</guid>
		<description><![CDATA[http://www.solarbotics.com/product/60312/
Check this out.  It&#039;s is similar to what you drew.   Look around on Solarbotics website.  Cool stuff there. 
For example, Roomba&#039;s can be controlled by this item they sell. This could make the ultimate &quot;chariot&quot; for say a &quot;Koi fish to move along a hardwood floor&quot;.

Also see:
Google &quot;arduino robot cart&quot;

Also check out:]]></description>
		<content:encoded><![CDATA[<p><a href="http://www.solarbotics.com/product/60312/" rel="nofollow">http://www.solarbotics.com/product/60312/</a><br />
Check this out.  It&#8217;s is similar to what you drew.   Look around on Solarbotics website.  Cool stuff there.<br />
For example, Roomba&#8217;s can be controlled by this item they sell. This could make the ultimate &#8220;chariot&#8221; for say a &#8220;Koi fish to move along a hardwood floor&#8221;.</p>
<p>Also see:<br />
Google &#8220;arduino robot cart&#8221;</p>
<p>Also check out:</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Mini-Thesis/First Iteration by Yury Gitman</title>
		<link>http://makingtoys.net/2012/04/12/mini-thesisfirst-iteration-2/#comment-1000</link>
		<dc:creator><![CDATA[Yury Gitman]]></dc:creator>
		<pubDate>Fri, 13 Apr 2012 17:15:10 +0000</pubDate>
		<guid isPermaLink="false">http://makingtoys.net/?p=6441#comment-1000</guid>
		<description><![CDATA[http://www.sparkfun.chttp://www.sparkfun.com/products/10513

I thought of your presentation when I noticed this today.   They are new, thought you might think it is interesting....

They are electrodes that a user can wear for low-level &quot;electric sensation&quot;.]]></description>
		<content:encoded><![CDATA[<p><a href="http://www.sparkfun.chttp://www.sparkfun.com/products/10513" rel="nofollow">http://www.sparkfun.chttp://www.sparkfun.com/products/10513</a></p>
<p>I thought of your presentation when I noticed this today.   They are new, thought you might think it is interesting&#8230;.</p>
<p>They are electrodes that a user can wear for low-level &#8220;electric sensation&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Plush Butterfly by kierbarr</title>
		<link>http://makingtoys.net/2012/04/09/plush-butterfly/#comment-988</link>
		<dc:creator><![CDATA[kierbarr]]></dc:creator>
		<pubDate>Tue, 10 Apr 2012 19:42:01 +0000</pubDate>
		<guid isPermaLink="false">http://makingtoys.net/?p=6307#comment-988</guid>
		<description><![CDATA[Eric Carle 
http://www.eric-carle.com/books.html]]></description>
		<content:encoded><![CDATA[<p>Eric Carle<br />
<a href="http://www.eric-carle.com/books.html" rel="nofollow">http://www.eric-carle.com/books.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Idea for Final Project by liza</title>
		<link>http://makingtoys.net/2012/04/10/ideas-final-project/#comment-987</link>
		<dc:creator><![CDATA[liza]]></dc:creator>
		<pubDate>Tue, 10 Apr 2012 19:41:35 +0000</pubDate>
		<guid isPermaLink="false">http://makingtoys.net/?p=6324#comment-987</guid>
		<description><![CDATA[Electronic Popables: http://hlt.media.mit.edu/?p=5
Telescrapbook: http://vimeo.com/21825986]]></description>
		<content:encoded><![CDATA[<p>Electronic Popables: <a href="http://hlt.media.mit.edu/?p=5" rel="nofollow">http://hlt.media.mit.edu/?p=5</a><br />
Telescrapbook: <a href="http://vimeo.com/21825986" rel="nofollow">http://vimeo.com/21825986</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 7 more prototypes by kierbarr</title>
		<link>http://makingtoys.net/2012/04/06/7-more-prototypes/#comment-986</link>
		<dc:creator><![CDATA[kierbarr]]></dc:creator>
		<pubDate>Tue, 10 Apr 2012 19:21:09 +0000</pubDate>
		<guid isPermaLink="false">http://makingtoys.net/?p=6178#comment-986</guid>
		<description><![CDATA[In Class Free Write: 
&lt;ul&gt;
&lt;li&gt;Did any surprises come from this round of prototyping?&lt;/li&gt;
&lt;/ul&gt;


   I was surprised by the unsolicited feedback that I received while prototyping in the D12 space. It was 
   helpful to see what projects resinated with my peers. 

&lt;ul&gt;
&lt;li&gt;What was the hardest thing from this round of prototypes?&lt;/li&gt;
&lt;/ul&gt;


   The hardest thing was determining what hardware to purchase for the next round. I am unsure of all of
   the things I&#039;ll need to make my project work. 

&lt;ul&gt;
&lt;li&gt;What was the easiest thing from this round of prototypes for you?&lt;/li&gt;
&lt;/ul&gt;


   The easiest part of prototyping this round was creating the 3d shapes. Although they were just mock-ups
    I found that the tactile aspect of prototyping was fun.]]></description>
		<content:encoded><![CDATA[<p>In Class Free Write: </p>
<ul>
<li>Did any surprises come from this round of prototyping?</li>
</ul>
<p>   I was surprised by the unsolicited feedback that I received while prototyping in the D12 space. It was<br />
   helpful to see what projects resinated with my peers. </p>
<ul>
<li>What was the hardest thing from this round of prototypes?</li>
</ul>
<p>   The hardest thing was determining what hardware to purchase for the next round. I am unsure of all of<br />
   the things I&#8217;ll need to make my project work. </p>
<ul>
<li>What was the easiest thing from this round of prototypes for you?</li>
</ul>
<p>   The easiest part of prototyping this round was creating the 3d shapes. Although they were just mock-ups<br />
    I found that the tactile aspect of prototyping was fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Penguin prototypes by mkmkmkmk</title>
		<link>http://makingtoys.net/2012/04/10/penguin-prototypes/#comment-985</link>
		<dc:creator><![CDATA[mkmkmkmk]]></dc:creator>
		<pubDate>Tue, 10 Apr 2012 19:19:50 +0000</pubDate>
		<guid isPermaLink="false">http://makingtoys.net/?p=6357#comment-985</guid>
		<description><![CDATA[1) The papercaft penguin I use is cute. STT works!
2) For the penguin casing, I found some papercraft pdfs, but most are needed password to open in photoshop or illustrator.  And cutting paper takes time.
And the STT needs perfect pronunciation. 
3) I already played with serial communication, I could use the previous code as base.]]></description>
		<content:encoded><![CDATA[<p>1) The papercaft penguin I use is cute. STT works!<br />
2) For the penguin casing, I found some papercraft pdfs, but most are needed password to open in photoshop or illustrator.  And cutting paper takes time.<br />
And the STT needs perfect pronunciation.<br />
3) I already played with serial communication, I could use the previous code as base.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Liza + Caitlin : Hula Hoop iteration by liza</title>
		<link>http://makingtoys.net/2012/04/10/liza-caitlin-hula-hoop-iteration/#comment-984</link>
		<dc:creator><![CDATA[liza]]></dc:creator>
		<pubDate>Tue, 10 Apr 2012 19:19:30 +0000</pubDate>
		<guid isPermaLink="false">http://makingtoys.net/?p=6333#comment-984</guid>
		<description><![CDATA[One of the big surprises that we had from this round of prototypes emerged from our materials. Word to the wise, always check the datasheet! We realized that the RGB LED strip requires 12 volts and therefore a separate power source from the Arduino. (We did get it to run off of a 9V, so this could be another solution for now.)

The other big surprise came from the tubing we are using. Generally, DIY hula hoops use 1&quot; irrigation poly tubing, which is usually black and opaque. Since the goal is to find tubing that diffuses the light, we went with another type of tubing (reinforced vinyl tubing 1&quot; at 125 PSI) that has cross-hatched reinforcements on the inside and diffuses the light beautifully. However, upon testing, we found that it is not rigid enough. Next step is to reinforce with clear plastic tubing.]]></description>
		<content:encoded><![CDATA[<p>One of the big surprises that we had from this round of prototypes emerged from our materials. Word to the wise, always check the datasheet! We realized that the RGB LED strip requires 12 volts and therefore a separate power source from the Arduino. (We did get it to run off of a 9V, so this could be another solution for now.)</p>
<p>The other big surprise came from the tubing we are using. Generally, DIY hula hoops use 1&#8243; irrigation poly tubing, which is usually black and opaque. Since the goal is to find tubing that diffuses the light, we went with another type of tubing (reinforced vinyl tubing 1&#8243; at 125 PSI) that has cross-hatched reinforcements on the inside and diffuses the light beautifully. However, upon testing, we found that it is not rigid enough. Next step is to reinforce with clear plastic tubing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Liza + Caitlin : Hula Hoop iteration by Caitlin Morris</title>
		<link>http://makingtoys.net/2012/04/10/liza-caitlin-hula-hoop-iteration/#comment-983</link>
		<dc:creator><![CDATA[Caitlin Morris]]></dc:creator>
		<pubDate>Tue, 10 Apr 2012 19:17:38 +0000</pubDate>
		<guid isPermaLink="false">http://makingtoys.net/?p=6333#comment-983</guid>
		<description><![CDATA[Did any surprises come from this round of prototyping?
One main (pleasant) surprise was learning that the material of the rubber hoop itself has a significant impact on the way light is dispersed out of the hoop.  We found a clear rubber with a braided pattern, which diffracts the light into an interesting crystallized pattern.

One less pleasant surprise was the discovery that because the RGB LED strips require 12V to run, we will have to power it with a different source besides the Arduino which acts as the controller.  This will prove to be challenging because we are working with a very small space inside the hula hoop tube.

What was the hardest thing to make from this round of prototypes?
The hardest thing was getting the look and feel of the tube itself right.  Because we&#039;re using different materials than the standard hula hoop tube in order to allow the light to shine through, it&#039;s a challenge coming up with a combination of materials which still give the rigidity and ease of use of a traditional hoop.  We&#039;re going to test with having a harder clear plastic tube inside the larger braided tube, forming a channel in-between for the LED strip.

What was the easiest thing from this round of prototypes for you?
The easiest thing was getting the clock mechanism or servomotor running, because servomotors by default are aware of the angle that they&#039;re positioned at.  This makes it fairly simple to get the information about clock hand angle and pass it to the lighting.]]></description>
		<content:encoded><![CDATA[<p>Did any surprises come from this round of prototyping?<br />
One main (pleasant) surprise was learning that the material of the rubber hoop itself has a significant impact on the way light is dispersed out of the hoop.  We found a clear rubber with a braided pattern, which diffracts the light into an interesting crystallized pattern.</p>
<p>One less pleasant surprise was the discovery that because the RGB LED strips require 12V to run, we will have to power it with a different source besides the Arduino which acts as the controller.  This will prove to be challenging because we are working with a very small space inside the hula hoop tube.</p>
<p>What was the hardest thing to make from this round of prototypes?<br />
The hardest thing was getting the look and feel of the tube itself right.  Because we&#8217;re using different materials than the standard hula hoop tube in order to allow the light to shine through, it&#8217;s a challenge coming up with a combination of materials which still give the rigidity and ease of use of a traditional hoop.  We&#8217;re going to test with having a harder clear plastic tube inside the larger braided tube, forming a channel in-between for the LED strip.</p>
<p>What was the easiest thing from this round of prototypes for you?<br />
The easiest thing was getting the clock mechanism or servomotor running, because servomotors by default are aware of the angle that they&#8217;re positioned at.  This makes it fairly simple to get the information about clock hand angle and pass it to the lighting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Wireless toys: implementations by Joe Volpe</title>
		<link>http://makingtoys.net/2012/04/10/wireless-toys-implementations/#comment-982</link>
		<dc:creator><![CDATA[Joe Volpe]]></dc:creator>
		<pubDate>Tue, 10 Apr 2012 19:16:16 +0000</pubDate>
		<guid isPermaLink="false">http://makingtoys.net/?p=6353#comment-982</guid>
		<description><![CDATA[----Did any surprises arise from this round of prototyping?
I am astonished of the lack of precedence that I have uncovered involving this project. Rotation and height mapping are either extremely difficult to map on an individual level or not many people have had the need to do so.

----What was the hardest thing about making these prototypes?

Again, the research. I have explored numerous techniques to achieve this goal, including collaborating with a mathematician.  
Over all, I need to research compass sensors and test one. 

I am still exploring smart phone applications involving this project.

----What was the easiest thing about this round of prototypes for you?
Find the motivation to work on this is easy to come by. I&#039;m interested in creating this project and using it. I see an immediate return in creating this and that pushes me to work at it.]]></description>
		<content:encoded><![CDATA[<p>&#8212;-Did any surprises arise from this round of prototyping?<br />
I am astonished of the lack of precedence that I have uncovered involving this project. Rotation and height mapping are either extremely difficult to map on an individual level or not many people have had the need to do so.</p>
<p>&#8212;-What was the hardest thing about making these prototypes?</p>
<p>Again, the research. I have explored numerous techniques to achieve this goal, including collaborating with a mathematician.<br />
Over all, I need to research compass sensors and test one. </p>
<p>I am still exploring smart phone applications involving this project.</p>
<p>&#8212;-What was the easiest thing about this round of prototypes for you?<br />
Find the motivation to work on this is easy to come by. I&#8217;m interested in creating this project and using it. I see an immediate return in creating this and that pushes me to work at it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Domains and Ideas by aisencc</title>
		<link>http://makingtoys.net/2012/04/09/domains-and-ideas/#comment-979</link>
		<dc:creator><![CDATA[aisencc]]></dc:creator>
		<pubDate>Tue, 10 Apr 2012 00:01:04 +0000</pubDate>
		<guid isPermaLink="false">http://makingtoys.net/?p=6296#comment-979</guid>
		<description><![CDATA[14. Capturing body heat in one&#039;s sleep to warm up the water for a morning shower
15. Biodegradable business]]></description>
		<content:encoded><![CDATA[<p>14. Capturing body heat in one&#8217;s sleep to warm up the water for a morning shower<br />
15. Biodegradable business</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Domains and Ideas by aisencc</title>
		<link>http://makingtoys.net/2012/04/09/domains-and-ideas/#comment-978</link>
		<dc:creator><![CDATA[aisencc]]></dc:creator>
		<pubDate>Mon, 09 Apr 2012 22:18:40 +0000</pubDate>
		<guid isPermaLink="false">http://makingtoys.net/?p=6296#comment-978</guid>
		<description><![CDATA[What are the 2 favored &amp; 2 least favored?
I have taken the opportunity to hash out all of the ideas that have been floating in my head for quite some time now. There is a huge range of them some are more practical than others, and many of them require dreaming amounts of money.
In a perfect world if funding or time was not an issue my dream is to build a round structure that travels through under water the oceans. I would love to research round non-fixed  architecture, submarines, among other naval structures to combine them into one museum that has traveling exhibitions. This idea touches on the use of international waters as much as the world citizen idea of new merging cultures.
The second most interesting idea is the Tongue Display Unit because it has already captured me, and began working on it. This idea touches on the fields and domain that I am currently working in.
2 least likely:
pool artshow
fall exhibit]]></description>
		<content:encoded><![CDATA[<p>What are the 2 favored &amp; 2 least favored?<br />
I have taken the opportunity to hash out all of the ideas that have been floating in my head for quite some time now. There is a huge range of them some are more practical than others, and many of them require dreaming amounts of money.<br />
In a perfect world if funding or time was not an issue my dream is to build a round structure that travels through under water the oceans. I would love to research round non-fixed  architecture, submarines, among other naval structures to combine them into one museum that has traveling exhibitions. This idea touches on the use of international waters as much as the world citizen idea of new merging cultures.<br />
The second most interesting idea is the Tongue Display Unit because it has already captured me, and began working on it. This idea touches on the fields and domain that I am currently working in.<br />
2 least likely:<br />
pool artshow<br />
fall exhibit</p>
]]></content:encoded>
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		<title>Comment on Ramiro&#8217;s Ideas For Final Project by ramiroc1</title>
		<link>http://makingtoys.net/2012/04/09/ramiros-ideas-for-finals/#comment-977</link>
		<dc:creator><![CDATA[ramiroc1]]></dc:creator>
		<pubDate>Mon, 09 Apr 2012 22:18:18 +0000</pubDate>
		<guid isPermaLink="false">http://makingtoys.net/?p=6284#comment-977</guid>
		<description><![CDATA[The hardest part of this exercise was trying to come up with enough ideas that I might actually want to implement.  The ideas I came up with often seemed too far-fetched at first, but then they would then slowly get molded into ideas that I either liked or at least found interested/funny enough to want to create.  The easiest part, as I just mentioned, was finishing up the ideas.

My two favorite concepts are the minimalist baseball game and the cold war installation game.  They are both projects that I could see myself creating; projects that I think I actually believe I have the expertise to do well.

My least favorite concepts are the Needy Buddy and the fridge scale.  They are both semi-jokish concepts that I don’t know if I could create very well.]]></description>
		<content:encoded><![CDATA[<p>The hardest part of this exercise was trying to come up with enough ideas that I might actually want to implement.  The ideas I came up with often seemed too far-fetched at first, but then they would then slowly get molded into ideas that I either liked or at least found interested/funny enough to want to create.  The easiest part, as I just mentioned, was finishing up the ideas.</p>
<p>My two favorite concepts are the minimalist baseball game and the cold war installation game.  They are both projects that I could see myself creating; projects that I think I actually believe I have the expertise to do well.</p>
<p>My least favorite concepts are the Needy Buddy and the fridge scale.  They are both semi-jokish concepts that I don’t know if I could create very well.</p>
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		<title>Comment on Domains and Concepts by naterudolph</title>
		<link>http://makingtoys.net/2012/04/09/domains-and-concepts/#comment-976</link>
		<dc:creator><![CDATA[naterudolph]]></dc:creator>
		<pubDate>Mon, 09 Apr 2012 22:17:17 +0000</pubDate>
		<guid isPermaLink="false">http://makingtoys.net/?p=6267#comment-976</guid>
		<description><![CDATA[The easiest part of this exercise was curating the ideas. Almost all of the ideas were in some form in a sketchbook or my Evernote account, but it was a little challenging trying to boil down the abstract concepts to a slide&#039;s worth of information. The hardest part was grouping the domain maps. Looking at them now, I&#039;d like to go back and try to collect them into one diagram and see the differences and connections between each of those domains. Right now I don&#039;t think they&#039;re as insightful as they might be if I were to condense them.

My 2 favorite concepts are the Electromyographic interface and the Play Code idea. The former, because I&#039;m excited to explore the idea of a physical connection manifesting itself on a digital interface, and the latter because I&#039;m interested in teaching younger generations coding principles with games and seeing how that can effect the absorption of knowledge for further skill sets.

My 2 least favorite concepts are the Cappi-chuino and the Grown-Up Piggy bank. The former because arduino shields already exist, and though I think this would be fun, it&#039;s not necessarily that original, I mostly just like the way Cappi-chuino sounds when you say it. The Grown-Up Piggy bank doesn&#039;t necessarily interest me because I&#039;ve already attempted working with it and APIs for banking information aren&#039;t very accessible.]]></description>
		<content:encoded><![CDATA[<p>The easiest part of this exercise was curating the ideas. Almost all of the ideas were in some form in a sketchbook or my Evernote account, but it was a little challenging trying to boil down the abstract concepts to a slide&#8217;s worth of information. The hardest part was grouping the domain maps. Looking at them now, I&#8217;d like to go back and try to collect them into one diagram and see the differences and connections between each of those domains. Right now I don&#8217;t think they&#8217;re as insightful as they might be if I were to condense them.</p>
<p>My 2 favorite concepts are the Electromyographic interface and the Play Code idea. The former, because I&#8217;m excited to explore the idea of a physical connection manifesting itself on a digital interface, and the latter because I&#8217;m interested in teaching younger generations coding principles with games and seeing how that can effect the absorption of knowledge for further skill sets.</p>
<p>My 2 least favorite concepts are the Cappi-chuino and the Grown-Up Piggy bank. The former because arduino shields already exist, and though I think this would be fun, it&#8217;s not necessarily that original, I mostly just like the way Cappi-chuino sounds when you say it. The Grown-Up Piggy bank doesn&#8217;t necessarily interest me because I&#8217;ve already attempted working with it and APIs for banking information aren&#8217;t very accessible.</p>
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		<title>Comment on Image Post by christopherkoelsch</title>
		<link>http://makingtoys.net/2012/04/09/6205/#comment-975</link>
		<dc:creator><![CDATA[christopherkoelsch]]></dc:creator>
		<pubDate>Mon, 09 Apr 2012 22:17:08 +0000</pubDate>
		<guid isPermaLink="false">http://makingtoys.net/?p=6205#comment-975</guid>
		<description><![CDATA[I&#039;ve always wanted to do a memorial/installation regarding the Holocaust and its finger-pointing.  However, the subject of the Holocaust is -- I hate to say it -- &quot;tired&quot; -- but I&#039;d approach it from the perspective of 2012:  those that participated in the Holocaust aren&#039;t any more guilty when compared to current events...Stalinist Holocaust.  So this was a bit hard in that aspect.

The Anita Bryant deal would be interesting -- but I&#039;ve no angle on how to approach it regards interactivity and what I&#039;ve learned at skool so far.

Im probably thinking 1 and 2.  The idea of the wallpaper would have to be driven by by the graphic that is projected itself.  Moving graphics around via the user&#039;s body isn&#039;t that new.  So this will have to be reworked.

The structure of the house/set design has always fascnated me -- and the &quot;Oliver Twist&quot; house/idea has received the best feedback.  Its narrative is the most difficult:  where does this journey around the house take you?  why would the user want to experience/interact w character development?  It would also be very hard to build....perhaps it would be scaled.  

This exercise was difficult in its immensity.  I&#039;ve thought about thesis and was pretty sure what I wanted to do.  &quot;Twist&quot;]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve always wanted to do a memorial/installation regarding the Holocaust and its finger-pointing.  However, the subject of the Holocaust is &#8212; I hate to say it &#8212; &#8220;tired&#8221; &#8212; but I&#8217;d approach it from the perspective of 2012:  those that participated in the Holocaust aren&#8217;t any more guilty when compared to current events&#8230;Stalinist Holocaust.  So this was a bit hard in that aspect.</p>
<p>The Anita Bryant deal would be interesting &#8212; but I&#8217;ve no angle on how to approach it regards interactivity and what I&#8217;ve learned at skool so far.</p>
<p>Im probably thinking 1 and 2.  The idea of the wallpaper would have to be driven by by the graphic that is projected itself.  Moving graphics around via the user&#8217;s body isn&#8217;t that new.  So this will have to be reworked.</p>
<p>The structure of the house/set design has always fascnated me &#8212; and the &#8220;Oliver Twist&#8221; house/idea has received the best feedback.  Its narrative is the most difficult:  where does this journey around the house take you?  why would the user want to experience/interact w character development?  It would also be very hard to build&#8230;.perhaps it would be scaled.  </p>
<p>This exercise was difficult in its immensity.  I&#8217;ve thought about thesis and was pretty sure what I wanted to do.  &#8220;Twist&#8221;</p>
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		<title>Comment on Domains &amp; Concepts by normandiaz</title>
		<link>http://makingtoys.net/2012/04/09/domains-concepts/#comment-974</link>
		<dc:creator><![CDATA[normandiaz]]></dc:creator>
		<pubDate>Mon, 09 Apr 2012 22:17:07 +0000</pubDate>
		<guid isPermaLink="false">http://makingtoys.net/?p=6226#comment-974</guid>
		<description><![CDATA[The easiest part for me was figuring out the domains in which I wanted my project to focus. My favorite concept is to stream live data in some way in the building, but i think the hard part will be solving the best way to do this without improving the look of a buiding.]]></description>
		<content:encoded><![CDATA[<p>The easiest part for me was figuring out the domains in which I wanted my project to focus. My favorite concept is to stream live data in some way in the building, but i think the hard part will be solving the best way to do this without improving the look of a buiding.</p>
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