Updates from February, 2011 Toggle Comment Threads | Keyboard Shortcuts

  • scottpeterman 11:05 pm on February 1, 2011 Permalink | Reply  

    Arudindiana Jones 

    Here goes the indiana jones theme:

    And the code, for which I had to figure out a few new notes (I did so using my midi keyboard and garage band and just “hand tuning” the arduino code.

    /*Based on Melody
    * (cleft) 2005 D. Cuartielles for K3
    * This example uses a piezo speaker to play melodies.  It sends
    * a square wave of the appropriate frequency to the piezo, generating
    * the corresponding tone.
    * The calculation of the tones is made following the mathematical
    * operation:
    *       timeHigh = period / 2 = 1 / (2 * toneFrequency)
    * where the different tones are described as in the table:
    * note frequency period timeHigh
    * c         261 Hz         3830 1915
    * d         294 Hz         3400 1700
    * e         329 Hz         3038 1519
    * f         349 Hz         2864 1432
    * g         392 Hz         2550 1275
    * a         440 Hz         2272 1136
    * b         493 Hz         2028	1014
    * C	        523 Hz	        1912 956
    * http://www.arduino.cc/en/Tutorial/Melody
    int speakerPin = 9;
    int length = 90;
    char notes[] = "efgCdefgABFABCDEefgCDEFggEDDEDDEDDEDCC"; 
    int beats[] = {2, 1, 2, 8, 2, 1, 8, 2,1,2,8,2,1,3,3,3,2, 1, 2, 6, 2, 1, 5, 2,1,4,2,1, 4,2,1,4,2,1,1,2,8};
    //char notes[] = "dDdD"; 
    //int beats[] = {1,1,2,2,2};
    int tempo = 126;
    void playNote(char note, int duration) {
      char names[] = { 'c', 'd', 'e', 'f', 'g', 'A', 'B', 'C', 'D', 'E', 'F' };
      int tones[] = { 1915, 1700, 1519, 1432, 1275, 1136, 1014, 956, 840, 760, 700 };
      // play the tone corresponding to the note name
      for (int i = 0; i < 11; i++) {
        if (names[i] == note) {
          playTone(tones[i], duration);
    void setup() {
      pinMode(speakerPin, OUTPUT);
    void loop() {
      for (int i = 0; i < length; i++) {
        if (notes[i] == ' ') {
          delay(beats[i] * tempo); // rest
        } else {
          playNote(notes[i], beats[i] * tempo);
        // pause between notes
        delay(tempo / 2);
  • Thom Hines 2:32 pm on February 1, 2011 Permalink | Reply  

    Let me tell you a little bit about one of my favorite things… 

    Thom Hines

    Thom Hines, intrepid explorer

    I have been interested in the intersection between programming and art for some time, and have incorporated code into almost all of my work for the last several years. That’s the main reason why I chose this graduate program, and a big part of why I chose this Major Studio. Getting into the nitty gritty of code and hardware is almost always my favorite part of my job/schooling, and I want to do it in an awesomer way.

    Before coming to to this school, I was mostly doing freelance web design and development (dontgetthewrongidea.com) and working on more conceptual, fine arts based work with my wife, Rachel Hines. We’ve collaborated on a lot of work, and acted as assistants to each other when we have a personal project.

    Before that, I was getting my undergraduate degree in Oregon. I originally attended Oregon State as part of it’s Electrical Engineering program, hated it, and then switched to Graphic Design. It was a much better fit.

    And before that, even, I was a dumb kid and I had no idea what I was doing.

  • scottpeterman 8:45 am on February 1, 2011 Permalink | Reply  

    Scott Peterman 


    My name is Scott Peterman. I have worked in the NYC tech community for almost ten years, including at top companies such as Rockstar Games, Apple, and Bonobos.com.

    I came to Parsons with the intent of creating a social/party game called Party of the Year, an entirely new social game that gives players incentives for spontaneously performing in public – imagine 20 complete strangers simultaneously breaking out in dance while waiting for a train in Grand Central. You can check out my first draft at http://www.potygame.com.

    Recently, I have become increasingly engrossed with moving the design process away from traditional screen-based interfaces and into new realms of ubiquitous, wearable, and eventually bionic computers. It is in order to continue to explore this new world of design that I chose this Major Studio.

    You can see my Parsons work and read my blog at http://www.spetermanmfa.com

  • Alvaro Soto 4:03 am on February 1, 2011 Permalink | Reply  

    Alvaro Soto 

    Hey there,

    My name is Alvaro, I am an Industrial Designer and have been working in the field for about 3 and half years after college, I love objects and I see a lot of potential in Ubiquitous Computing, I believe Industrial designers need to be trained in Technology as this Ubicomp era arrives and every surface will be subject to become an interface for computing. Also Im very much interested in critical design and the work of Dunne and Raby which inspired me to work on my final project for Studio interface and I am looking forward to keep researching and contributing to this subject. I registered to this Studio because it follows my interests and will help build my body of work.

    If you’d like to see some of my work please take a look at my Parsons Blog or Portfolio.


  • andywallace 2:50 am on February 1, 2011 Permalink | Reply  

    All About Andy 

    This fine looking fellow is Andy Wallace. Hello. I very much enjoyed my physical computing class last semester, and the reason I cam to Parsons in the first place was technology, so here I am in Major Studio Computation. My interest, specifically, is  gaming, but interaction in general is simply exciting to me. Im still not sure exactly what I am going to get out of the class, but I’m looking forward to expanding my knowledge of hardware and how to make things fun for people to interact with.

    My background consists almost entirely of Flash. I’ve been making games and music videos for years. As far as games go, I often prefer little oddities or toys to more traditional games. I graduated with a degree and computer science and enjoy programming (all the more reason for me to be in this class). I’ve been doing freelance flash work when I can and otherwise starve my way through grad school.

  • Behnaz Babazadeh 2:40 am on February 1, 2011 Permalink | Reply  

    Hello World, I’m Naz 

    My “cool designer” picture 🙂

    I come from a graphic design background from Washington DC. I am currently interested in fashionable technology and using the body as the interface. You can find more of my work on my pcomp blog.


  • breegeek 12:47 am on February 1, 2011 Permalink | Reply  

    C’hello world 

    This is bree Rubin.

    My background, academically is a BA in Japanese and French, which had nothing to do with this stuff. I also have some experience with circuit-bending and a wee bit of OF coding.

    My interests in this course are making cool things that beep.

  • Oylum 12:45 am on February 1, 2011 Permalink | Reply  

    Hey everyone 

    This is Oylum! I’m from Turkey, I’ve studied Visual Communication Design out there and worked 5 years for the disgusting industry. Finally, I could get my way up here, this is something I dreamed of for years.

    My interest is in Games for Learning purposes, also toys. I have a 8-year-old nephew, almost the craziest kid in the world. My goal is to create a game/toy that would amaze him so that he would sit in front of it for more than 5 mins.


  • lpercifield 12:43 am on February 1, 2011 Permalink | Reply  

    Cool flat speaker 


  • hilalkoyuncu 12:43 am on February 1, 2011 Permalink | Reply  

    Hi This is Hilal!!! 

    Hi my name is Hilal. I have studied cell bio and molecular genetics and worked as a researched assistant in a vascular biology research lab for two years.

    I am interested in this class because, I love physical computing and I want to learn more. I also love toys!

  • Lee 12:41 am on February 1, 2011 Permalink | Reply  

    HELLO WORLD!!!! ARG!!! 

    HELLO WORLD!!!! ARG!!!

  • Chris Piuggi 12:38 am on February 1, 2011 Permalink | Reply  

    Salutations from Chris Piuggi 

    My background is primarily visual; Back in school after a few year stint creating interactive advertisements. I’m a tinkerer and love making, creating and fabricating my ideas.

    I am interested in off screen interactions and how we can change and shape the way people and technology live together. I throughly enjoy the prototyping process and hope to refine my concepts into tangible, concrete objects.

    One day I will finally build myself the website I always dreamed of, until then you can see some of my work here »

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