For our photo resistor device we decided to make two stoners who smoke different kinds of weeds, one GOOD weed, one BAD weed.
Ours stoners would communicate how high they are by reflecting their state of mind in music.
My part of the project was to design the BAD weed smoker.
1) Explain the code in a nutshell: logic, important parts:
The code was written so that it the stoner will get high as he smokes more weed. Lighting up the joint would intuitively establishes this. The stoner is always in a state of being moderately high, cause he smokes all the time. When he sobers up he would feel at the lowest level of his emotions, apathetic to world almost.
To create the illusion of life, meaning life happens gradually, introduced the component of time into our code. To switch from the last state of emotion(blitzed) to the state of no emotion(sleep), the user has to generate the last state for a period of time(2 seconds) in order for it to finalize the program.
This was originally planned to be applied to switch each state of emotion to the next one, hopefully this will be accomplished in the next iteration.
2)what did you do that you feel is new, non obvious and useful.
We felt that using the light sensor to create an analogy of a lighter, even though was obvious, it was innovative. I am not sure if anyone has tried to do it before. In any case this actually made the interaction better because of affordances, how would a user possibly interact with a smoker if he/she is given a lighter?
It is a useful design to create entertainment.
We hope to refine the code and the prototype further.
Here is a link to the prototype:
http://vimeo.com/19786084
Here is the code:
//*hilal koyuncu*//**shwag smoker-2011**
#include "hilal_pitches.h"
const int sensorPin = 0;
int sensorValue = 0; int sensorMin; // sensor minimum, discovered through experimentint sensorMax; // sensor maximum, discovered through experimentint time;//time that has passed since the melody started playing
int lullaby[] = { NOTE_G6, NOTE_G6, NOTE_AS6, NOTE_G6, NOTE_G6, NOTE_AS6, NOTE_G6, NOTE_AS6, NOTE_DS7, NOTE_D7, NOTE_C7, NOTE_C7, NOTE_AS6, NOTE_F6, NOTE_G6, NOTE_GS6, NOTE_F6, NOTE_F6, NOTE_G6, NOTE_GS6, NOTE_F6, NOTE_GS6, NOTE_D7, NOTE_C7, NOTE_AS6, NOTE_D7, NOTE_DS7};int duration[] = { 6, 8, 2.5, 8, 4, 2, 6, 10, 4, 3, 8, 4, 4, 6, 8, 4, 4, 6, 8, 2.5, 6, 8, 8, 8, 4, 4, 2};
int sober[]={NOTE_D4, NOTE_G4, NOTE_B4, NOTE_G4};int duration3[] ={2, 3, 3, 2};
int buzzed[]={NOTE_DS4, NOTE_FS4, NOTE_C5, NOTE_B4};int duration4[] ={2, 3, 3, 2};
int high[]={NOTE_G4, NOTE_B4, NOTE_C5, NOTE_B4};int duration5[] ={2, 3, 3, 2};
int stoned[]={NOTE_DS2, NOTE_DS2, NOTE_DS2, NOTE_DS2, NOTE_DS2, NOTE_DS2 };int duration6[] ={2, 2, 16, 16, 16, 2};
int ripped[]={NOTE_G4, NOTE_A4, NOTE_B4, NOTE_B4, NOTE_G4, NOTE_A4, NOTE_B4, NOTE_B4, NOTE_FS4, NOTE_E4, NOTE_DS4, NOTE_B4, NOTE_B4, NOTE_C5, NOTE_B4, NOTE_B4, NOTE_A4, NOTE_A4, NOTE_B4, NOTE_G4, NOTE_A4, NOTE_G4, NOTE_AS4, NOTE_G4 };int duration7[] ={7, 8, 8, 1, 7, 8, 8, 4, 4, 8, 1, 16, 16, 4, 8, 16, 8, 16, 1, 8, 8, 8, 4, 2 };
int melody2[] = { NOTE_DS4 };int duration2[] = {0};
void setup() {
Serial.begin(9600); // calibrate during the first five seconds while (millis() < 5000) { sensorValue = analogRead(sensorPin); sensorMin =sensorValue/4; if (sensorMin*7>=1024){ sensorMax=sensorValue+20; } else { sensorMax = sensorMin*7; } Serial.println(sensorMax); }
}
void loop() { // read the sensor: sensorValue = analogRead(sensorPin);
// apply the calibration to the sensor reading sensorValue = map(sensorValue, sensorMin, sensorMax, 0, 5);
// in case the sensor value is outside the range seen during calibration sensorValue = constrain(sensorValue, 0, 6); //start testing the range// switch (sensorValue) { case 0: // your hand is on the sensor Serial.println("sober");
time=0; for (int thisNote3 = 0; thisNote3 < 4; thisNote3++) { int noteDuration3 = 1000/duration3[thisNote3]; tone(8, sober[thisNote3],noteDuration3); int pauseBetweenNotes3 = noteDuration3 * 3; delay(pauseBetweenNotes3); noTone(8);
} break; case 1: // your hand is close to the sensor Serial.println("buzzed"); time=0; for (int thisNote4 = 0; thisNote4 < 4; thisNote4++) { int noteDuration4 = 1000/duration4[thisNote4]; tone(8, buzzed[thisNote4],noteDuration4); int pauseBetweenNotes4 = noteDuration4* 3; delay(pauseBetweenNotes4); noTone(8);
} break; case 2: // your hand is a few inches from the sensor Serial.println("high"); time=0; for (int thisNote5 = 0; thisNote5 < 4; thisNote5++) { int noteDuration5 = 1000/duration5[thisNote5]; tone(8, high[thisNote5],noteDuration5); int pauseBetweenNotes5 = noteDuration5* 3; delay(pauseBetweenNotes5); noTone(8);
} break; case 3: // your hand is nowhere near the sensor Serial.println("stoned"); time=0; for (int thisNote6 = 0; thisNote6 < 6; thisNote6++) { int noteDuration6 = 1000/duration6[thisNote6]; tone(8, stoned[thisNote6],noteDuration6); int pauseBetweenNotes6 = noteDuration6* 3; delay(pauseBetweenNotes6); noTone(8);
} break;
case 4: // medium light Serial.println("ripped"); time=0; for (int thisNote7 = 0; thisNote7<24; thisNote7++) { int noteDuration7 = 1000/duration7[thisNote7]; tone(8, ripped[thisNote7],noteDuration7); int pauseBetweenNotes7 = noteDuration7* 3; delay(pauseBetweenNotes7); noTone(8);
} break; case 5:// full on light Serial.println("blitzed"); Serial.println(time); time++;
for (int thisNote = 0; thisNote < 27; thisNote++) { if (time < 2){ // to calculate the note duration, take one second // divided by the note type. //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc. int noteDuration = 1000/duration[thisNote]; tone(8, lullaby[thisNote],noteDuration); // to distinguish the notes, set a minimum time between them. // the note's duration + 30% seems to work well: int pauseBetweenNotes = noteDuration * 2; delay(pauseBetweenNotes); // stop the tone playing: // noTone(8); } else { for (int thisNote2 = 0; thisNote2 < 4; thisNote2++){ int noteDuration2 = 1000/duration2[thisNote2]; tone(8, melody2[thisNote2], noteDuration2);
int pauseBetweenNotes2 = noteDuration2 * 2; delay(pauseBetweenNotes2);
} }
}
break; }
}
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
</code>
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define R
Reply