The Haunted Fridge
I guess I’m just obsessed with refrigerator projects. So it goes. For my visualization, I wanted to make a game that used the data collected to control some element of the gameplay. I settled on creating a top down shoot-em-up game that used the data to spawn enemies.
For data collection, I wanted to select something that was not continuous (such as the brightness of my room would have been), so that I could use each instance of it happening as another enemy spawn. I settled on using the refrigerator door because I could also check how long the door was open for and get two data points (when it was opened, and for how long) very easily using just the one sensor.
In my previous fridge project, I had inadvertently encouraged bad energy use habits by more or less rewarding the user for opening up their refrigerator for no reason, so with this one, I wanted there to be something of a punishment for leaving the door open longer than necessary. In my game, the time that the door was left open is used to determine how strong the new enemy is.
The look of the game resulted from the housing I used for the sensor. Wile cleaning out my parents’ house, I found an old Halloween decoration that I liked quite a bit.
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