MUST CHOOSE!!!
I still am on the fence regarding which project to choose. Here are some role/imp/LAF prototypes to communicate my idea better:
GLUCO GAMING
I still am on the fence regarding which project to choose. Here are some role/imp/LAF prototypes to communicate my idea better:
GLUCO GAMING
The most difficult part about this prototyping face was generating ideas and iterations. since its a new concept and idea, grounding the possibilities in the amount of tim given was challenging.
The easiest part was the actual execution of the ideas
Easiest things about making prototypes:
1- I had a wealth of ideas of how I imagined these two things being used.
2- I can easily imagine what roles they would play in people’s lives because they make sense to me and reflect needs already in my life
The hardest things about making these prototypes:
1- Delineating between implementation prototyping and L&F prototyping was a bit difficult because in my call detection idea for example, I don’t envision a set look and feel just yet. The device is meant to live in something else, essentially.
2- I still haven’t figured out how to implement the circuit for the RF detector because I have trouble translating schematics to breadboard
It was very hard to come up with implementations of my two ideas. They were feasible but they required a lot of research and knowledge and I did not have enough time to do the right research.
Once I figured out a way to implement the idea, it was relatively easy to put the circuits together.
Knowing were to go was the key for me to create my prototypes.
Here are three scenarios I could imagine someone using the ghost instrument.
I have a TON of inspirational images for this project. Here they are:
And here are a couple of circuit drawings:
And finally, a video of me using the first breadboard version of the trumpet:
BONUS:I WILL USE THIS to make the zombie laser game as well… Just for fun… And come out and play festival.
For me the easiest part of this was collecting the images for the look prototypes. In fact, it was so easy and my brain started rolling on it so quickly that there was no way for me to limit it to just three and I kind of just posted everything that I have, in mood board form.
It’s funny, because the hardest thing seems a bit contradictory next to this – the hardest thing for me is figuring out what I actually want this thing to look like. I tried some sketches but none of them even come close. Perhaps that’s why I’ve poured myself fully into the tech part of the prototype – actually making a glove that CLEARLY looks like/is a prototype to avoid having to decide which of these fantastical sci fi looks to go with for the final project.
Picking each of the components has been a struggle on it’s own – i tried piezo speakers and mics but eventually stumbled on this pressure sensor. I tried buttons first, then conductive thread, then conductive ribbon, before coming back to ribbon.
I am planning on adding a photoresistor to allow people to cup the trumpet, but I may just use a range finder so that the same glove can be a trumpet or trombone (or tuba, with a fourth button). Making the temp glove was easy since I just basically used a wrist brace.
I choose the Habit Box idea, still trying to decide whether it should be expanded to habits or limited to smoking. I created a role paper prototype to conceptualize the idea better, focusing on the smoking idea. Then, I spent some time on researching about the real action, to quit smoking, tried to understand the drives behind it and the role of society to empower it. I realized that, all of the information on the web about quitting focuses on deciding on a day to quit smoking, like stopping it in an exact date. It is not a gradual process. You have to decide and implement at that moment, without looking back. Right now, my project is about trying to motivate people to smoke less, not to help them to quit immediately. At that point, i decided to change my direction, instead of putting the cigarettes, I thought it’s be better to put nicotine bands, gums, playful stuff to distract the person whenever the urge to smoke hits. However, I am still not sure of what to do, I might use the feedback from class today.
The thing i find the easiest in prototyping process:
Prototyping is never easy to me. I think a lot before getting started on something, it just does not come out by itself. Especially, when I’m not fully confident about my project idea, i spent most of the time conceptualizing it.
The thing i find the hardest in prototyping process:
Look&feel prototypes are killing me as I don’t have the needed crafting skills. For this project, I actually didn’t build a look and feel prototype as I dived into the research and conceptualizing the idea. However, I made a 3D model of it in the computer.
What was the easiest thing and what was the hardest thing about these prototypes?
I think I am still struggling to figure out what I want to do for this project, so the hardest part was deciding which ideas i wanted to prototype. It was easy to mock it up, but for the most part, I am not happy with any of my ideas so another hard part is living with my ideas for this class.
I like my ideas I have come up with and they bring up a smile, but they are not necessarily projects i want to pursue and include in my portfolio upon graduation.
Here is the latest round of prototypes. I choose to prototype the in home Flush-o-meter. This device will tell you when you should be saving water or when its fine to use it.
Question: what were the easiest things about these prototypes? and what were the hardest things about these prototypes…
The easiest thing was what the object was actually going to do. This is the part of the object that I’ve been thinking about the most. This includes ideas about how its going to function. I want this object to do BLAH so it was easy to think about that.
The hardest thing was to figure out how this thing would look. There are so many different styles of devices and consumer things that its hard to choose a group to put this into. TOO MUCH TOO CHOOSE FROM
There was no possibility to make from my last week ideas. So I rethink 3 ideas possible to make even prototype.
The hardest thing is making ideas what I can make prototypes with possible technology and useful.
The easiest thing is if a idea has a certain role, other parts, visual and implementation come easily.
I am interested in shape memory alloy technology and the potential of using the technology in novelty gifts and/or wearables. Although SMA(Shape Memory Alloys) are commonly used in the fields of medicine and industry, it has the potential to become a more commonly used technology especially in product design. The way the SMAs work is that they have a memory state which can be set through a rigorous process set by the weight and model of SMA. Once the shape is set, you can deform and misshape the SMA and by applying some heat or current of electricity, the alloys return back to the remembered state. The alloys are made with titanium metals and are stronger than you can image, however it does not do well with too much resistance multiple times because it can remember the new shape, the alternative shape while it is hot. After some experimentation, I think it is possible to get really good results with this technology and creating novelty greeting cards or gifts.
One of the issues I had was getting my hand on some memory alloys, I had done some tutorial videos with a friend in another class but to order some of my own was difficult to find out where from. I think secondly I was having a difficult time thinking up alternative roles for these greeting cards. I am kind of stuck on the cake in the oven, but I hope I can figure something else out.
Of my 6 ideas, I decided to focus on Haunted Fridge, the shoot-em-up game that uses real world energy use to generate levels, and Sound Ball (working title), a set of physical balls that can be manipulated to create sound and music.
ROLE
Haunted Fridge Role
Haunted Fridge should be a casual game. One of the reasons people would want to play is to see the levels inadvertently created by their friends. This could also lead to peer pressure to be more energy efficient as people become more acutely aware of the energy habits of themselves and the people around them.
Sound Balls Role
In addition to free form play, the Sound Balls could be used in a performance setting. Most likely this would be alongside other instruments, either electronic or not. Both the surface they are being used on and the gestures used to manipulate the balls would contribute to the performance.
Sound Balls Role 2
The Sound Balls afford free form play and exploration. If made available in an inviting place, people could interact with them, making amusing sounds and learning the system. The balls should create pleasing sounds no matter what happens to them, to make play fun without any introduction beng necessary, but should also allow more advanced users to to have some purposeful control over the sounds being made.
first picture. AMAZING
no wait, second picture. AMAZING
Question: What was the easiest thing about the 9 prototypes. What was the hardest?
Figuring out the roles was probably the hardest. I know what I want my projects to do, but I’m not always exactly sure how they would fit into people’s lives. Obviously, it’s a question I need to answer, but it was tricky to actually work it out in a way that wasn’t me saying what it does or how it does it. My relative inability as a free hand artists was not helpful for that.
The easiest was probably the Sound Balls implementation prototypes. Although they took me a fair amount of time to make (especially the second one), I found the work really interesting. Actually trying to express what I want the project to do caused it to go very quickly through a few iterations as I played and found what kind of interactions were interesting or fun versus the kind that felt stagnant.
Even though all these are super rough cardboard and paper glued and taped together, I’ve learned a lot already about some very specific areas I’ll need to research and focus on.
The easiest thing about prototyping for me is coming up with ideas and roles. I can easily imagine how things should work, what would be cool, and what would make something better, but when it comes to building a physical representational prototype. I often get hung up on materials, size texture, etc. Often I’ll start off treating physical physical things like precious objects and end up failing. Eventually I’ll finally let go and start throwing things together and get moving again.
Ted just told Sven he looks like “an Eastern European Gangster”.
Roles
1) CMS for Dummies (or those without a lot of administrative rights)
While a typical db-driven CMS may be good for many people, it requires more initial setup and a bit of expertise and access to make it happen. A robust and sophisticated CMS could conceivably be built storing all the data in files instead, and using PHP or some other server-side language to put it all together in different ways. Templates and themes could be used, settings, links, and common headers, etc. could all be a part of this, and instead of using a lot of propietary code, this CMS would use standard for everything.
2) Low-bandwidth CMS for low-tech servers
In many places around the world, bandwidth and modern web servers with current versions of MySQL or some other database can be quite limited. Most off-the-shelf CMS’s do a lot of sophisticated work, but can be quite resource intensive. A CMS that prioritizes small transfers of data and low overhead for the servers and users could save lots of money and time over the course of the
3) In-line Site Editor
Many CMSs make all the data modular, and if somebody wants to update content in the sidebar, the main area, and the navigation, they may have to go to three or more places to make these changes. By moving all of the content into HTML files and allowing the links to be embedded into the files themselves, editing can occur in the browser on the same page.
Implementation
I’ve created a few prototype pages to see if I can get some of the functionality I would like in a CMS like this. In my mind, the basic phases that I have to worry about are the design phase (choosing and enabling certain objects to be editable), the edit phase (where changes can be made directly to the text) and the admin area, where files can be managed and links can be created between pages.
Look and Feel
It’s still kind of early for me in the process, but a big part of any direction I choose in this CMS, I think it is important that most of the administration happens in the browser page. It may make technical sense to manage the content away from the layout and styles, but quite often it makes more sense to the user to see the changes as they happen, and to picture the scale, position and it’s relevance as they develop it. Here are a couple of early mock-ups I’ve made:
What do Prototypes Prototype
read it (again), live it, love it.
Here is the Experience Prototyping reading:
video
http://abcnews.go.com/video/playerIndex?id=7001867
and science:
http://www.nifplay.org/science_intro.html
Reply