Updates from April, 2011 Toggle Comment Threads | Keyboard Shortcuts

  • breegeek 11:13 pm on April 4, 2011 Permalink | Reply  

    feedback for glucogame 

    Apparently, Bayer and Nintendo already did this *sigh*

     
    • makingtoys 2:18 pm on April 5, 2011 Permalink | Reply

      You should still get screen by screen “screen-shots” if their interface if available. Look hard. Also, please document the screen-shots of current medical devices that do this. Look at the interface state-of-the-art for this concept.

  • lpercifield 10:15 pm on April 4, 2011 Permalink | Reply
    Tags:   

    Oh crap… 

    The idea behind this project is to allow NYC residents to help reduce the amount of pollution in the harbor. Some 27 billion gallons of raw sewage is dumped into the harbor every year. This comes from Combined Sewer Overflows (CSOs) that open when the sewer system is overloaded. The idea is to enable residents to understand when the overflows happen and reduce their wastewater production before and during an overflow event.

    Photos of the CSO target for this prototype:

    The simple sensor that I am prototyping utilizes an arduino, a proximity sensor, and a cell phone. The idea is that the proximity sensor will measure the water level at the CSO and transmit this data, via the cell phone, to a database. This information will then be shared to the users of the system.

    The data collected from this network of sensors will be availble to users on a website, alerts will be sent by SMS and a prototype of an in home visualization of the CSO status will be set up. Something similar to the Ambient Devices weather beacon.

    A simple sketch for this device would include using a xbee network and arduino:

     
    • lpercifield 12:13 am on April 5, 2011 Permalink | Reply

      Steve Duncan is going to help me out with this…

      The cell phone will be mounted in a pelican case to make it look like an official sensor. The parts will be very cheap so it won’t be a total loss. I hope to access the gps capabilities of the cell phone to potentially track the device if its lost.

      Data from cell phone:
      BATT: 66 RSSI: 23 DST: 68

  • breegeek 10:03 pm on April 4, 2011 Permalink | Reply  

    GlucoGame 

     
  • Lee 10:01 pm on April 4, 2011 Permalink | Reply  

    OmNom is a go! 

    all Parts are ordered! So this weekend I started designing personalities, sounds and an enclosure.

     
  • Chris Piuggi 9:29 pm on April 4, 2011 Permalink | Reply  

    Back to Aquaponics 

    After spending the weekend researching and collecting supplies I have diagramed my proposed system for aquaponics.

    I will be tracking ph, light, temp, and humidity of the plants. I decided to leverage some of the findings from the window Farms project, while integrating a natural source of nutrients. My hope is to track and visualize data on the web in addition to attempting to create a system which will regulate itself.

    Here is an image of the proposed system, and the location of that system in my house:

     

     
    • Chris Piuggi 10:23 pm on April 4, 2011 Permalink | Reply

      Feedback….

      How will the light sensor and temp sensor work for the system?

      • Leif knows of a moisture sensor which could counteract the need for these two sensors.

      What will be done about the oxygen levels for fish at night?

      Is this a system or a product?

      Create a document or timeline for how and when each part of this project will be completed in a way to realize the tasks that need to be completed as well as understanding the ‘unknown’?

      What is the scale of the object? Is is something I can carry around?

    • Oylum 4:00 pm on April 5, 2011 Permalink | Reply

      This is not the same as your system but can be an example of prior art:

      http://sternlab.org/2010/04/hydroponic-herb-garden/

  • catherine 9:13 pm on April 4, 2011 Permalink | Reply  

    Interactive Knit Environment 

    For my mini thesis, I am going to explore installation design, knitting and music. I want my user to enter the environment, sit down and begin knitting. Once the user begins to knit, small sounds are heard from the fibers as the user knits more the sound become more apparent and melodic. At the end, the user would be immersed in sound. The user would leave with a finished hand knit product and a mp3 of the sound they created. Each hand knit product would generate a different sound based on the weight of the product.

    Knit Stretch Sensor
    The values of the sensor range from roughly 4000 Ohm when relaxed, to 200 Ohm when fully stretched. Maybe I can incorporate conductive thread into the yarn and music will be made based on stretch values. The instructable: http://www.instructables.com/id/Circular-Knit-Stretch-Sensor/

    I need to examine how people knit so I can pay attention the elements of knitting I can attach sound too.

    THE LOOK & FEEL OF THE LAMP.

    IMPLEMENTATION OF LAMP.

    Untitled from kate strassman on Vimeo.

     
    • catherine 10:39 pm on April 4, 2011 Permalink | Reply

      have you thought about using an accelerometer or gesture recognition to track the patterns of knitting or what your movements are?
      you could amplify the sound of the aluminum needles as you knit. Amplify the sound of thread. Caitlin and Liza? did a project where they amplified the sound of a bridge.
      Play with conductive thread and the resistance of the needles as input.
      Play with thread and look at the output/input of sound, light and time.
      What is the outcome besides the scarf? Augment.
      Knitting is a 3D form. Two wires=3D form map to knitted creation.
      You can embellishing an activity not making a musical instrument.
      Search YouTube for the 3 most popular knitting techniques (3 most common) isolate those 3 and use them to predict motion.

      Pull out the sounds you want, sequence of sound or a library and plan the sounds you want to create while knitting.

      You are making an interactive experience, not environment.

  • thisisvictorkim 8:56 pm on April 4, 2011 Permalink | Reply  

    Autobots, ROLE Out 

    Get it?

    anyways

    So going off my Sex Drugs & Rock and Roll object I decided to focus on one object.

    The different interactive characteristics of a cigarette box can be mapped to different sounds.  A pack of smokes naturally makes rhythmic sounds.  What sounds can be mapped so the interactions aren’t changed from a habitual smoker? A slide whistle for sliding a cigarette out? A muted trumpet for opening the pack? Drums for packing the box?

     

    My big question still remains in what medium to present this.  perhaps a short film to fake this act.  I dunno if I can actually make this.

     
    • Victor Kim 11:41 pm on April 4, 2011 Permalink | Reply

      LOOK UP Lisa Li – Paper Piano project
      READ Designer Management Article on Noam Toran
      READ Aesthetics of Interaction
      THINK ABOUT Character first
      THINK ABOUT WHY these objects
      THINK ABOUT Subverting the cultural meaning
      THINK ABOUT Sound at the end?

  • Oylum 8:54 pm on April 4, 2011 Permalink | Reply  

    New Project Idea 

    I changed my project recently, I’m not doing the cigarette box. Instead, I decided to design an interface for a child to communicate with somebody he loves over distance. It will be in the form of a plush toy.

    I have an advanced level ideation of the final design, however, I might not get all the functions working at the end of this time period. I don’t see it as a problem for now, because the minimum will be achieving the goals of the project, hopefully.

    Here are the prototypes:

    Look&Feel


    (More …)

     
    • Oylum 11:19 pm on April 4, 2011 Permalink | Reply

      Feedback from class:

      1. Research more about precedents and find prior art. Beck Stern-Squid is one of them for example.

      2. For the technical part, you might consider using Arduino with ethernet shield and xBee wireless network. Digiconnect is another option but it is harder to get it working.

      3. Start working on look and feel. work on glowing head, how you want the translucent be like, how the LEDs will look like on the plushy octopus.

      4. Think about asynchronous communication. Time is an important factor to create emotional effects.

      5. Research more about pulse and vibration sensors. Prototype the feeling you want to get using these sensor.

  • minho 8:18 pm on April 4, 2011 Permalink | Reply  

    Protecting bike 

    From last research, I see breaking lock doesn’t take lots of time, so I decide to think about solutions with a bike or inside a bike.

    (More …)

     
    • mkmkmkmk 10:43 pm on April 4, 2011 Permalink | Reply

      -There are space to install at seat tube and head
      -LED idea and electric shocking idea could be made
      -Chain can be the remote controller. Activate when bike get far from chain
      -Pre-installation

  • hilalkoyuncu 6:12 pm on April 4, 2011 Permalink | Reply  

    Whole New Mini-Thesis-Flatliner-V2 

    I decided that my energy project will take more time than we were given so I will be continuing it in the summer.

    My alternative idea was to design one of my blue sky ideas, the wingman which requires biofeedback.

    I have been working on making all kinds of biosensors this weekend, the problem with them is that the resolution is pretty low and it will take me a long time to fine tune them. Hence that project will have to be completed later in the summer as well.

    My final decision for my mini thesis is to enhance a little toy I made earlier in the semester.

    I called it the flatliner because it’s heart stops very frequently. The user has to give the toy a heart massage to get him to come back to life. here is a demo video:

    http://www.youtube.com/watch?v=vfGJv4WCoX4

    All the user tests that I ran on this toy were very succesful, the users were engaged and interested.

    I would like to add more sensors and feedback mechanisms to this toy in order to make it even more interactive.

    I will be creating a patient character who will exibit various symptoms such as; head aches; seizures, heart arrythmia,stomach aches, fever, bleeding etc.

    The user will be provided with a set of tools such as; a the

    rmometer, a stethoscope to be able to diagnose the patient.

    The user will also be alerted by a vitals monitor and a pager.

    Depending on the symptoms the user will treat the patients with medication, via a syringe and other tools.

    The goal of this project is educating the user on health via entertainment.  The target users would range from 9-12.(subject to change)

    Here is some prior art;

    http://niceapparelshopsite.info/melissa-doug-doctors-role-play-costume-set-kids-toy-4839.html

    Role playing games are very entertaining and engaging to children. I am hoping to achieve this effect with my design.

    Here is a picture to demo look and feel for the toy:

     

    and the accessories:

     

    These are the parts that I will to implement it:

    This is my whole new domain map:

     

     
    • Oylum 8:21 pm on April 4, 2011 Permalink | Reply

      Hilal,

      There’s a student project like this, done in Yury’s major studio before. Actually, Mike Edwards and his team did it. You know him, right?

      Here’s the link to it:

      http://yg.typepad.com/majorstudio2/2007/04/trama_bear_help.html

    • hilalkoyuncu 11:21 pm on April 4, 2011 Permalink | Reply

      The look and feel is misleading, it looks like a dental health game.
      Do not focus too much on education, focus on play.
      You do not necessarily have to simulate the hospital environment.
      Read “einstein didn’t have flashcards”
      It is not a good enough reason to switch out projects because they are time consuming.

  • Thom Hines 11:53 am on April 4, 2011 Permalink | Reply  

    CMS Progress 

    After a bit more research, talking with classmates, and a bit of soul-searching, I’ve decided on a role that seems practical and purposeful. It also happens to be the reason I first thought of making this: my CMS will be the easiest way to make a plain, static HTML site into one that is dynamic and easy to edit. It is intended for people who are more comfortable with HTML than with PHP and MySQL, for people who already have a static site but are tired of relying on their web designer to make changes, and for those web designers who want to make a simple site for a client without having to convert their work into a theme for some CMS.

    As a professional web designer, there have been many times where I just wanted to make a site as quickly as possible and get it out the door. Unfortunately, taking shortcuts early on almost always meant that I would be called on for months or years after to update content on several different pages, and almost always at the most inconvenient times. The entire reason I got into writing server-side code and learning databases, and later getting into WordPress, was because I was tired of having these long-term dependencies with clients. Unfortunately, a CMS does not come without its own overhead.

    This take on data management has been touched on by other CMSs, so clearly there is a perceived need for this. Flat-file CMSs, such as phpCMS, RazorCMs and Pluck, store all of their data in files on the server to get around using a database, and others like CushyCMS and Pulse work with straight HTML to store and manipulate the content. The main thing that divides these two groupings are that all the CMSs that I’ve found that allow for direct editing of the HTML reside on a hosted server, and as such, remove a lot of control from the user and require a fee to use the service. Furthermore, by only having remote server-to-server access, it seems that the amount of control that CMS can give is very limited.

    So, seeing a need in the market and an area where I can expand and improve over the competition, I’ve pushed forward with my work on the site. I have a long list of things I need to do to get where I want it to be, but for now, I have created the ability to login and edit HTML files on the server. My next goals are image management and CMS installation. The highest priority for me is that this CMS this is as easy as possible for any user, especially for those who want the simplest experience possible.

    test site login page
    user: admin
    p/w: pass

    After you log in, you will be redirected to the test site.

     
  • andywallace 2:24 am on April 4, 2011 Permalink | Reply  

    Prior Art and Orderred Parts 

    Reactable:

    This project is just amazing and makes great use of physical object t control sound.

    Scrapple:

    Another, more intuitive/easy to use sequencer that uses physical objects as parameters for the sound.

    Balls for iPhone:

    Obviously not the interaction I’m looking for, but the sound is really great.

    Also, over the weekend, I was able to speak with Tracy Gromek, who created smart balls as part of her thesis project. She used IR sensors as a way of determining the balls location, so I suspect I will do the same as it seems to be an effective and inexpensive way of accomplishing that goal. She agreed to show me her work, which should prove extremely valuable in developing my project.

    And on that note, I placed an order with Spark Fun for the IR LEDs and a few types of IR receivers as well as gyroscopes, accelerometers and a few other gadgets so I can test out the different sorst of data I can get form the balls. Also coming to my apartment via Amazon are varied types of foam and styrofoam balls to start playing with.

    Once everything arrives I want to build some balls and see what kind of info I get from the various sensors since that may well shape what kind of feedback I want to use to generate the sounds.

     
    • andywallace 11:57 pm on April 4, 2011 Permalink | Reply

      This post does not include, but really ought to, a bit of strategy I got from Tracy Gromek when I spoke to her in term sof the IR sensors. The way she recommended doing it was to have each ball outfitted with several IR leds and several IR receivers in order to get the distance from each ball.

      Other useful information from today’s critique:

      I was concerned that the use of a laptop as a base station may make the project less mobile. Yury likes the idea of having the balls generate sound on their own, but this would require much simpler sounds. For the sake of rich sounds I’m fairly certain that I’ll be using the laptop. Especially since it will also allow me to get more information from each ball.

      One of the important bits of information I could access by doing that is having each ball know what kind of ball it is, which could allow for much deeper interaction between the balls if they have different sonic behaviors.

      Scott mentioned how easy it is to get things communicating using MIDI. Right now I’m using OSC, which is certainly robust, but MIDI definitely deserves to at least be looked into since it is so universal.

      Lief is aware of a hack to get the Xbee to connect directly to the iphone. This would allow an iphone to act as a base station instead of a large laptop. That would be great, but may be outside of the scope of this project. Certainly a good thing to keep in mind if I continue on this project.

      The conscious on my sensors seems to be that IR leds are the way to go, and that while gyroscope and accelerometer could be cool, they might not be necessary. A few $1 tilt sensors may do just as good a job (although Thom mentioned that centrifugal force may mess up the tilt sensors). Getting the cost down would be great for making more balls in the future, and these are supplies I could go out and buy in the next days.

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