Updates from April, 2012 Toggle Comment Threads | Keyboard Shortcuts

  • naterudolph 10:48 pm on April 26, 2012 Permalink | Reply  

    FishFreedom Thesis Draft 

    A few thesis statement drafts:

    FishFreedom is a device that gives pet fish mobility.

    FishFreedom is a device that gives pet fish the ability to move their own environment.

    FishFreedom is a response to the shackled nature of a traditional aquarium, giving pet fish the ability to control the movements of their environment.

    FishFreedom is a device modeled after the “Hampster Ball” that gives fish the ability to traverse across a room.

    FishFreedom is a mobile platform that allows a pet fish to control his movements across a room.

    Using a webcam with color tracking software to provide navigation, two servo motors drive a vehicle that houses the fish tank and power supply. The webcam provides a constant feed of where the fish is located in the tank and drives the fish in the appropriate direction, giving the fish the ability to decide the direction and speed of the vehicle’s movements.


    Big finding 1: Capturing the exact angle and movements of the fish’s position in the tank really isn’t as important as having smooth motion. Just seeing it move back and forward was such a magical kind of movement, enough that I didn’t even remember that I had wanted it to be precisely accurate.
    Big finding 2: Getting the servo motors to work synchronously was much more difficult than I had assumed it would be. Through a series of several rebuilds of the car I’ve tried to realign the wheels and secure them with hot glue, but I still have had trouble getting them to match each others momentum. As far as I can tell it must be a mechanical issue, because I feed both motors the exact same code and yet one wheel always seems to be dominate and cause a turn when I try to do a straight line. Lately I’ve been trying to correct this via the code, and I think I’ve finally found a sweet spot that gives me a moderately straight line over the span of a few feet.


    AirSwimmers: (Similar in that I’m trying to mimic the movements of fish. Different because I’m using an actual fish.) For a future iteration I’d like to build in a system that could actually emulate the swaying motion of fish’s fins.

    HamsterBall: The main precedent because I went into the project wanting to make essentially the same thing only with a fish.

    Project413: A hamster ball with a hacked motor system that allows wireless control of a mobile sphere.

  • normandiaz 10:47 pm on April 26, 2012 Permalink | Reply  

    Interactive Architecture Thesis Draft 

    My project is focus in a spatial design, data processing and automated reasoning.

    This space could be used for different purposes but mainly after working on the design I think it can be used primarily  as an art pavilion. The facade of this pavilion will move and will process data that can be deducted by the inhabitants of the space. Also the lightning design of the project will represent data of the place.


    I came with a name for my project: STATUS CORIUM which are 2 latin words that mean:
    STATUS: A state, condition or situation
    CORIUM: Skin layer
    I think the name its a great aproach to what my project means.

    1) My project is a scale model of a spatial design, which processes data and adapts to its environment by transforming its shape.

    I believe buildings in a near future will move and adapt to the environment in which they are located at and this will improve the experience of the inhabitants of it.

    2) The materials that I’m using now changed a couple of times to be able to represent what I have in mind.

    The mechanism and they way I’m making things move changed a lot.

    The motors that I’m using changed, from servo motors to DC motors.

    3) Ive seen similar prior art like the woodman projects, and other parametric architectural design projects.

    I believe my project it is a vision of what the future of architecture will be.

  • mikesusol 10:46 pm on April 26, 2012 Permalink | Reply  

    WagerBall Thesis Draft 

    Thesis Sentence draft 01: This project will be a mashup of a traditional mechanical tabletop game that explores the boundaries of wagering and transactional socialization by utilizing real-time digital feedback.

    Thesis Sentence draft 02: Wagerball is a tabletop soccer penalty kick game (in the tradition of foosball) that uses various digital sensors to track, log and report gameplay status and scores.

    Thesis Paragraph draft 01: This project will use a Soccer penalty kick scenario to invite player interactions. Allowing players to “commit” to a “bet” via a third party application and using digital feedback directly related to the outcomes will create an opportunity to observe the social patterns of wagering with digital funds vs. real world cash. Will players feel compelled to bet more money at a higher frequency once they have the ability to complete a transaction online using digital currency, coins or other rewards or will they choose to use discretion as if they were playing with real money? This is a question I hope to answer after watching players interact with my project.

    List 3 “big findings” that came out of the evolution of your prototypes: 1) The mechanical elements need to be scaled properly to ensure fairness in the play experience, specifically for the goal keeper. 2) Asking the defender to change the arm positions of the goal keeper prior to the penalty kick adds an element of chance. 3) Adding a “shot clock” increases the pressure on the shooter and simulates the stress of a real penalty kick situation.

    List 3 differences between your work and that of prior art: 1) My project combines mechanical gameplay with digital sensing whereas most tabletop games encourage purely physical play. 2) My project connects chance, skill and digital wagering. 3) My project can be configured and presented as a DIY project.


    5 Questions I would Ask the Perfect Guest Critic:

    1. How could I improve the form factor of my project?

    2. Do you think I should allow the defender to move the goalies arms up and down in real time?

    3. Do you know anything about wagering and gambling laws and regulations in the United States and abroad?

    4. How could you see this being played? By what age group and in what environment?

    5. Do you like the simple retro sounds and gameplay mechanics or should I strive for more realism (e.g. chanting crowds, music)

    I would love to get feedback on the playability of my game and my exploration of wagering dynamics.

  • christopherkoelsch 10:40 pm on April 26, 2012 Permalink | Reply  

    A Voyeuristic Journey that weaves a narrative around… 

    “A Voyeuristic Journey that weaves a narrative around the form of a house.”  The user becomes a/the voyeur  by peering inside windows of a house wrapped with allusions to an historical happening/crime.  By sequentially peering/entering the front door, the voyeur tries to catch a glimpse of its moving inhabitant all the while having her protest about being watched.  The narrative is flipped at the conclusion as the user/voyeur becomes the victim.  Which windows/path the voyeur will need to follow be indicated  by exterior lighting.

    1.  Do you feel this project takes you anywhere in terms of a narrative/how is the structure of the narrative?

    2. What is the experience you feel from this project?

    3.  Do you feel the facade is superfluous/”been done”/too indulgent?

    4. What do you feel about the interactivity’s effectiveness?

    5. **What do you think of the construction?

  • aisencc 10:37 pm on April 26, 2012 Permalink | Reply

    Pop Matrix "Thesis Draft" 

    Pop Matrix is a new kind of pop art. This device displays images on your tongue through a series of electrodes. Using sensory substitution, the device trains the user’s brain to translate tactile to visual information will begin to see the images displayed on their tongues.

  • normandiaz 9:36 pm on April 26, 2012 Permalink | Reply  

    Interactive Architecture (Update) 

    Spatial Design

    Data Processing

    Automated Reasoning

    This slideshow requires JavaScript.

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