The following post will compile six sketch of possible projects to work on in our Wireless Toys class. From our instruction Yury’s guidelines: based on the environment, the automata should illicit an emotional response from a user/spectator. This should be an explicit emotion such as: joy,curiosity, compassion, wonderment, hate, love, inspiration.
My Sketch: Crystal Lights Fixture – Colors changes based on interaction
2. Dearly Deer
Much like the first idea, this is a deer character that would glister in lights when you approach it. I imagine this to be built out of plexiglass to have a transparent effect. It would also be inspired to be a potential light or furniture piece for my living room.
I designed these characters during Bootcamp as a processing game. The objective of this game is to catch Jellycats with a red net. I imagine these to be mobile characters that could move around, but if you get too close, they get scared (they are quite shy), so they would move a feet away. There could be more then one at the same time. Imagine this being a cat toy!
4. Flying Pig
I imagine this design to be hung up on a hanging mobile that have a fixed track in order to create movement.
5. Drawing Robot
This is a drawing tool robot that would draw or scribble. The robot have wheels so it may move around the table.
6. Luring Turtles/ or an Animal
Using a carrot, or a lure, with a magnetic pull, once the animal detects this sensor, it would move faster. The food is a lure to motivate their movement to work faster!