Updates from November, 2013 Toggle Comment Threads | Keyboard Shortcuts

  • Soohyun 4:19 pm on November 22, 2013 Permalink | Reply  

    I made a penguin toy which detects distance.
    A distance sensor forms the penguin’s eyes and if something got closer, it started to vibrate and blink.
    Inside the penguin, it has a led and a vibrator.
    Because of the vibrator, penguin moves a little bit which is cute.
    However, I tried to put an Arduino and a battery inside the penguin, but I failed because it was too heavy to move the penguin by the vibrator. Also, even I put out the Arduino and the battery from the penguin, it is still move more slightly than I expected.

    Check out the Video!

  • Yury Gitman 3:42 pm on November 22, 2013 Permalink | Reply  

    PComp Final Project, 2013 

    Create a “design object” or “play object” that ignites a user’s sense of wonderment.


    Step 1:  Ideation  [Due Nov 29, no class]

    Read: What do Prototypes Prototype?

    Make 3 role prototypes.  Use as photo-mock-ups with text, or with a line drawing with text.  Emphasis the Role this design object has in a user’s life or in the objects environment. Show the Start, Middle, and End of the Objects “actions”.

    Make 2 look and feel prototypes to explore the physical nature of the concepts you sketched.  The look and feel prototype should show the size, color, weight, and ideal form factor of your final project.


    Step 2: Prototyping [Due Dec 6th]

    Pick one of your role prototypes from step 1.  Make 2-3 “implementation prototype” and a more refined look and feel prototype.

    Your implementation prototypes to should isolate and demonstration a critical technical functions for your final project.


    Step 3: Integrated Prototype, Playtest, and Final Presentation [Due Dec 13th]

    Combine your implementation prototype and look and feel prototype, into one working design object.  Present in class.  3 different end-users will interact with it, without any guidance from you.  Take notes on what the interaction is, with particular emphasis on “what happened as you expected” and “what happened that you did not expect”.


    Step 4: Documentation [Due Dec 21st]

    Based on observations from play-testing and feedback at final critics, create a 30-60 second video that demonstrates end-users interacting with your design object from start to finish.  The video should include slides with your name and your project’s name. This video should “show” and “tell” about our project to an audience that doesn’t know you and may never get a chance to see your project in their own hands.

  • Siwen Li 6:52 am on November 22, 2013 Permalink | Reply  


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