:::User Interaction:::
In my attempt to enhance users experience when they interact with Nicos, I feel as though there needs to be to the Nicos behavior than just getting grumpy when they get picked and happy when they are back with their pals.
I have come up with different way in which Nicos can interact with the user that could result in a more meaningful interaction:
:Feeding:
Through the use of reed switches positioned bellow the surface of the mouth area, as a cupcake (favorite Nico's food) containing a magnet gets closer to that area flips the switch. This will trigger a "happy" reaction of the Nico. I am still trying to fgure out what that may look and sound like.
:Tickle:
Nicos love to be tickled. Throught the use of conductive thread located some where in the Nico's body, if touched for a period of time, the Nico will start to purring.
:Purring:
If the Nico is tickled in the right spot, it will start to purr, through the turning on of a motor insde the Nico that will create a subtle vibration.
:::Implementation:::
The following are the aspects of the implementation that I stll need to figure out.
:IR emitter and receiver pair:
I am still trying to figure out in a simple and inexpensive way the Nicos can communicate to each other at a short distance. I have been looking at IR emitter and receiver pairs. For what I want to do the seam the most suitable, but I still need to figure out exactly they function.
:Testing Piezo vibration sensor:
Need to look at how I can make the reading of the Piezo make sense. I may just replace it all together by the capacitance sensor.
:Timing and exiting a loop in code:
a. Need to figure out how read for how long a button has been pressed.
b. Be able to exit a loop when a switch is set to high
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