## Victor and Hilal, photo resistor prototype 1

For our photo resistor device we decided to make two stoners who smoke different kinds of weeds, one GOOD weed, one BAD weed.

Ours stoners would communicate how high they are by reflecting their state of mind in music.

My part of the project was to design the BAD weed smoker.

1) Explain the code in a nutshell: logic, important parts:

The code was written so that it the stoner will get high as he smokes more weed. Lighting up the joint would intuitively establishes this. The stoner is always in a state of being moderately high, cause he smokes all the time. When he sobers up he would feel at the lowest level of his emotions, apathetic to world almost.

To create the illusion of life, meaning life happens gradually, introduced the component of time into our code. To switch from the last state of emotion(blitzed) to the state of no emotion(sleep), the user has to generate the last state for a period of time(2 seconds) in order for it to finalize the program.

This was originally planned to be applied to switch each state of emotion to the next one, hopefully this will be accomplished in the next iteration.

2)what did you do that you feel is new, non obvious and useful.

We felt that using the light sensor to create an analogy of a lighter, even though was obvious, it was innovative. I am not sure if anyone has tried to do it before. In any case this actually made the interaction better because of affordances, how would a user possibly interact with a smoker if he/she is given a lighter?

It is a useful design to create entertainment.

We hope to refine the code and the prototype further.

Here is a link to the prototype:

http://vimeo.com/19786084

Here is the code:

```

//*hilal koyuncu*//**shwag smoker-2011**

#include "hilal_pitches.h"

const int sensorPin = 0;
int sensorValue = 0;     int sensorMin; // sensor minimum, discovered through experimentint sensorMax; // sensor maximum, discovered through experimentint time;//time that has passed since the melody started playing
int lullaby[] = { NOTE_G6, NOTE_G6,  NOTE_AS6,  NOTE_G6, NOTE_G6,  NOTE_AS6,  NOTE_G6, NOTE_AS6, NOTE_DS7,  NOTE_D7, NOTE_C7, NOTE_C7,   NOTE_AS6,  NOTE_F6,  NOTE_G6,  NOTE_GS6, NOTE_F6,  NOTE_F6, NOTE_G6, NOTE_GS6, NOTE_F6,  NOTE_GS6,  NOTE_D7, NOTE_C7, NOTE_AS6,   NOTE_D7,  NOTE_DS7};int duration[] = {      6,       8,         2.5,        8,       4,         2,        6,        10,        4,        3,       8,       4,       4,        6,       8,         4,       4,        6,       8,       2.5,       6,         8,        8,       8,        4,         4,         2};
int sober[]={NOTE_D4,  NOTE_G4, NOTE_B4, NOTE_G4};int duration3[] ={2,         3,       3,       2};
int buzzed[]={NOTE_DS4,  NOTE_FS4, NOTE_C5, NOTE_B4};int duration4[] ={2,         3,       3,       2};
int high[]={NOTE_G4,  NOTE_B4, NOTE_C5, NOTE_B4};int duration5[] ={2,         3,       3,       2};
int stoned[]={NOTE_DS2,  NOTE_DS2,  NOTE_DS2,  NOTE_DS2,  NOTE_DS2, NOTE_DS2 };int duration6[] ={2,         2,       16,          16,        16,             2};
int ripped[]={NOTE_G4,  NOTE_A4,  NOTE_B4,  NOTE_B4, NOTE_G4,  NOTE_A4,  NOTE_B4,  NOTE_B4, NOTE_FS4, NOTE_E4, NOTE_DS4, NOTE_B4, NOTE_B4, NOTE_C5,  NOTE_B4, NOTE_B4, NOTE_A4, NOTE_A4, NOTE_B4, NOTE_G4, NOTE_A4, NOTE_G4, NOTE_AS4, NOTE_G4 };int duration7[] ={7,         8,       8,          1,     7,         8,       8,          4,        4,       8,       1,        16,        16,       4,        8,       16,       8,      16,       1,       8,       8,       8,        4,       2 };
int melody2[] = { NOTE_DS4 };int duration2[] = {0};

void setup() {
Serial.begin(9600);        // calibrate during the first five seconds     while (millis() &lt; 5000) {    sensorValue = analogRead(sensorPin);    sensorMin =sensorValue/4;    if (sensorMin*7&gt;=1024){      sensorMax=sensorValue+20;     }    else {    sensorMax = sensorMin*7;     }     Serial.println(sensorMax);    }
}

void loop() {      // read the sensor:    sensorValue = analogRead(sensorPin);
// apply the calibration to the sensor reading    sensorValue = map(sensorValue, sensorMin, sensorMax, 0, 5);
// in case the sensor value is outside the range seen during calibration    sensorValue = constrain(sensorValue, 0, 6);       //start testing the range//      switch (sensorValue) {    case 0:    // your hand is on the sensor    Serial.println("sober");
time=0;    for (int thisNote3 = 0; thisNote3 &lt; 4; thisNote3++) {        int noteDuration3 = 1000/duration3[thisNote3];        tone(8, sober[thisNote3],noteDuration3);        int pauseBetweenNotes3 = noteDuration3 * 3;        delay(pauseBetweenNotes3);        noTone(8);
}       break;              case 1:    // your hand is close to the sensor    Serial.println("buzzed");    time=0;    for (int thisNote4 = 0; thisNote4 &lt; 4; thisNote4++) {        int noteDuration4 = 1000/duration4[thisNote4];        tone(8, buzzed[thisNote4],noteDuration4);        int pauseBetweenNotes4 = noteDuration4* 3;        delay(pauseBetweenNotes4);        noTone(8);
}      break;       case 2:    // your hand is a few inches from the sensor    Serial.println("high");    time=0;    for (int thisNote5 = 0; thisNote5 &lt; 4; thisNote5++) {        int noteDuration5 = 1000/duration5[thisNote5];        tone(8, high[thisNote5],noteDuration5);        int pauseBetweenNotes5 = noteDuration5* 3;        delay(pauseBetweenNotes5);        noTone(8);
}       break;        case 3:    // your hand is nowhere near the sensor    Serial.println("stoned");    time=0;    for (int thisNote6 = 0; thisNote6 &lt; 6; thisNote6++) {        int noteDuration6 = 1000/duration6[thisNote6];        tone(8, stoned[thisNote6],noteDuration6);        int pauseBetweenNotes6 = noteDuration6* 3;        delay(pauseBetweenNotes6);        noTone(8);
}       break;
case 4:    // medium light    Serial.println("ripped");    time=0;    for (int thisNote7 = 0; thisNote7&lt;24; thisNote7++) {        int noteDuration7 = 1000/duration7[thisNote7];        tone(8, ripped[thisNote7],noteDuration7);        int pauseBetweenNotes7 = noteDuration7* 3;        delay(pauseBetweenNotes7);        noTone(8);
}    break;        case 5:// full on light    Serial.println("blitzed");    Serial.println(time);    time++;
for (int thisNote = 0; thisNote &lt; 27; thisNote++) {      if (time &lt; 2){        // to calculate the note duration, take one second         // divided by the note type.        //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.        int noteDuration = 1000/duration[thisNote];        tone(8, lullaby[thisNote],noteDuration);        // to distinguish the notes, set a minimum time between them.        // the note's duration + 30% seems to work well:        int pauseBetweenNotes = noteDuration * 2;        delay(pauseBetweenNotes);        // stop the tone playing:        //     noTone(8);      }      else {        for (int thisNote2 = 0; thisNote2 &lt; 4; thisNote2++){          int noteDuration2 = 1000/duration2[thisNote2];          tone(8, melody2[thisNote2], noteDuration2);
int pauseBetweenNotes2 = noteDuration2 * 2;          delay(pauseBetweenNotes2);
}      }
}
break;  }
}

#define NOTE_B0  31

#define NOTE_C1  33

#define NOTE_CS1 35

#define NOTE_D1  37

#define NOTE_DS1 39

#define NOTE_E1  41

#define NOTE_F1  44

#define NOTE_FS1 46

#define NOTE_G1  49

#define NOTE_GS1 52

#define NOTE_A1  55

#define NOTE_AS1 58

#define NOTE_B1  62

#define NOTE_C2  65

#define NOTE_CS2 69

#define NOTE_D2  73

#define NOTE_DS2 78

#define NOTE_E2  82

#define NOTE_F2  87

#define NOTE_FS2 93

#define NOTE_G2  98

#define NOTE_GS2 104

#define NOTE_A2  110

#define NOTE_AS2 117

#define NOTE_B2  123

#define NOTE_C3  131

#define NOTE_CS3 139

#define NOTE_D3  147

#define NOTE_DS3 156

#define NOTE_E3  165

#define NOTE_F3  175

#define NOTE_FS3 185

#define NOTE_G3  196

#define NOTE_GS3 208

#define NOTE_A3  220

#define NOTE_AS3 233

#define NOTE_B3  247

#define NOTE_C4  262

#define NOTE_CS4 277

#define NOTE_D4  294

#define NOTE_DS4 311

#define NOTE_E4  330

#define NOTE_F4  349

#define NOTE_FS4 370

#define NOTE_G4  392

#define NOTE_GS4 415

#define NOTE_A4  440

#define NOTE_AS4 466

#define NOTE_B4  494

#define NOTE_C5  523

#define NOTE_CS5 554

#define NOTE_D5  587

#define NOTE_DS5 622

#define NOTE_E5  659

#define NOTE_F5  698

#define NOTE_FS5 740

#define NOTE_G5  784

#define NOTE_GS5 831

#define NOTE_A5  880

#define NOTE_AS5 932

#define NOTE_B5  988

#define NOTE_C6  1047

#define NOTE_CS6 1109

#define NOTE_D6  1175

#define NOTE_DS6 1245

#define NOTE_E6  1319

#define NOTE_F6  1397

#define NOTE_FS6 1480

#define NOTE_G6  1568

#define NOTE_GS6 1661

#define NOTE_A6  1760

&lt;/code&gt;

#define NOTE_AS6 1865

#define NOTE_B6  1976

#define NOTE_C7  2093

#define NOTE_CS7 2217

#define NOTE_D7  2349

#define NOTE_DS7 2489

#define NOTE_E7  2637

#define NOTE_F7  2794

#define NOTE_FS7 2960

#define NOTE_G7  3136

#define NOTE_GS7 3322

#define NOTE_A7  3520

#define NOTE_AS7 3729

#define NOTE_B7  3951

#define NOTE_C8  4186

#define NOTE_CS8 4435

#define NOTE_D8  4699

#define  R

```