Updates from October, 2012 Toggle Comment Threads | Keyboard Shortcuts
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Ogthugs
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trytobegood
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Franci Castelli
Simon Enclosures
I started looking around for possible enclosures and i found some boxes that might work well for the purpose.
I liked in particular a box in heavy laminated cardbord with a magnetic top opening, which might lead to an interesting configuration of the buttons/lights, and is also structured enough to resist some engagement during the game.
Also i found a nice plexi box. In this one i like the material, the transparency, that could show maybe the guts of the project but still having everything tidy and gaming proof. Also it might allow to have the lights inside the box and the buttons on the outside, or other solutions.But thinking about it, I would really like if possible to build my own enclosure, allowing more freedom in expressing the memory game concept od simon says.
I thought for example it could be a soft toy, and i was imagining something like an octopus, for legs are the light pattern, and the other four the controls to replicate and play
Another option that i’d like to investigate if possible to realize is to take simon and make it a bit more physical, having a button for each hand and for each foot and replicating the light pattern with them.
Just a few thoughts, i think more ideas will keep flowing
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sussesj
Simon says
So my initial though on the simon says game, was a hand hold machine, controled by your fingers.
For that I went searching for thing to hold thing, and found this silicone handle(apparently it’s for warm things.
So I though that would be great since the silicone would allow the flexibility, and the light from the LED’s can shine through the white silicone.My second Idea was a box, controlled by light sensors, so in order to do what Simon said, you would have to turn the box – having it turnr down, would switch of the LED.
This way would allow interaction and turning trowing the simons says around. I was thinking to put paper for each side.
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carolkozak
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itsjennkaye
Simon Sketches + Tone Code
I have 3 ideas for ways to modify store-bought enclosures for my Simon Says game:
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YiNing
My Simon style games ideas, enclosures ideas, and sound code.
for the enclosure for the first idea, I am thinking about attaching some parts onto the tip of the drum sticks
for the second idea, I’m thinking about a simple form like below:
for the third idea, should be simple, a Frisbee will do.
download my sound code here:
MY CODE -
tiamtaheri
sounds
Startup:
Version 1:
int speakerPin=8;
void setup(){
pinMode(8,OUTPUT);}
void loop (){
for( int y=0; y<3000; y+=2) {
tone(speakerPin,random(10,y));
delay(4);}
}
Version 2 (favorite):
int speakerPin=8;
void setup(){
pinMode(8,OUTPUT);}
void loop (){
for( int y=0; y<3000; y+=2) {
tone(speakerPin,random(0,y));
delay(4);}
}
Version 3:
int speakerPin=8;
void setup(){
pinMode(8,OUTPUT);}
void loop (){
for( int y=0; y<3000; y+=2) {
tone(speakerPin,random(1000,y),6);
}}
You are wrong-sounds:
Version 1:
- include “pitches.h”
int melody [] = {NOTE_A1,NOTE_B0,NOTE_D2};
int noteDurations [] = {1};void setup() {
}
void loop() {
for (int thisNote = 0; thisNote < 3; thisNote++) {
int noteDuration = 1000/noteDurations[thisNote];
tone(8, melody[thisNote],noteDuration);
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
noTone(8);
}}
Version 2:
- include “pitches.h”
int melody [] = {NOTE_F1,NOTE_CS5,NOTE_CS8 };
int noteDurations [] = {1};void setup() {
}
void loop() {
for (int thisNote = 0; thisNote < 3; thisNote++) {
int noteDuration = 1000/noteDurations[thisNote];
tone(8, melody[thisNote],noteDuration);
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
noTone(8);
}}
Version 3:
- include “pitches.h”
int melody [] = {NOTE_GS7,NOTE_CS7,NOTE_FS4 };
int noteDurations [] = {1};void setup() {
}
void loop() {
for (int thisNote = 0; thisNote < 3; thisNote++) {
int noteDuration = 1000/noteDurations[thisNote];
tone(8, melody[thisNote],noteDuration);
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
noTone(8);
}}
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lizbethc
Simon Says enclosure ideas
I went and looked around at possible enclosures for the simon game.
I found some plastic and wooden boxes, and then later thought about halloween and beer.
Here are some of my sketches:
Having trouble uploading the arduino file for sounds…?
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JeannetteSubero
If you still need inspiration!
http://www.mariopiano.com/mario-sheet-music-overworld-main-theme.html
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tiamtaheri
simon says ideas
Here are my 3 enclosure ideas:
1. for the first one I tried to keep it simple and clean. I tried to have some kind of symmetry, but with the switch and battery-pack it’s going to be tricky
2. the main idea is mimesis: some kind of distorted geometrical form that gets close to the shape of a stone
3. to embrace the nerd-ness: taking random circuits to build an enclosure for simon
I am still working on the code.
Inspiration:
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JeannetteSubero
Beat Simon
So my ideas all revolve on beating Simon… literally.
Step-on Simon
Based on the dance mats like Dance Dance Revolution. I propose the Step-On Simon game. I found a guy that made a mat for about 8 dollars, just using wood, ducktape and switches (http://www.tomtilley.net/projects/ddr-pad/). So I think it’s pretty doable!
Punch Simon
A boxing training/memory game. It would need an upper body mannequin (made of foam, cause the Body Opponent Bag is too expensive!!!), and a sturdy base. Also it would have to use some sort of soft circuit sensors. It would illuminate where you have to punch Simon.
Whack Simon
Based on the whac-a-mole arcade game, you would smack with a toy hammer the sequence that the Simon game provides. The enclosure I was thinking of using a wood box, drill holes in it, and put small bouncy balls (or other type of balls) with switches.
Code in Github: https://github.com/jeannettesubero/PComp-Codes/tree/master/SimonGameSounds . Got some sweet melodies with the help of my brother (who’s an awesome guitarist).
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