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  • Yury Gitman 5:56 pm on October 18, 2013 Permalink | Reply  

    SimonSays Assigment Week 2 

    Create at Breadboard with 4 LEDs, 4 Switches, and 1 Speaker.

    1)  Make Simon Say 1 color/tone.

    2)  Listen and check if User inputs the correct or incorrect button push.

    3)  If Incorrect button press, restart game.

    4)  If User is correct Simon says 2 color/tones.

    5)  Listen and check if user has put two 2 buttons correctly.

    6) Repeat to 6 patterns

    7) If user gets 6 patterns, Blink all Lights 3 times (or play nice song).

    –Show your project at the beginning of next class.





  • xinhe feng 5:50 pm on October 18, 2013 Permalink | Reply  

    Simon Says This – Ideas 

    Simon Says This - Ideas

  • Soohyun 5:48 pm on October 18, 2013 Permalink | Reply  

    Simon Says Ideas 


    1. Glove Simon Says :: By using just glove, playing simon says. // Wearable Toy!



    2.  Pull the Ring Simon Says : player should pull the rings following what Simon says.


    Inspired by …



    If I iterate this idea, I may use smaller rings that can be pulled by fingers.

    3. Turn Table Simon Says



    Inspired by..


    This locker makes me confused some times, but so much fun to turn the knob!  It reminds me a DJ’s turn table.


  • FluffyLeecy 4:22 pm on October 18, 2013 Permalink | Reply  

    My Ideas For Simon Says 


    1. Clover Decor

    Use transparent plastic + half transparent  paper + LED inside, little buttons which can be held between two fingers



    2. Flower Pillow

    Carefully hide LEDs in the four petals of the flowers, use little buttons?( or photo resister)




    3. Xylophone



  • Evander Batson 4:17 pm on October 18, 2013 Permalink | Reply  

    [SIMON-HW] EvanderSays Device 


  • lauriewaxman 4:11 pm on October 18, 2013 Permalink | Reply  

    Simon Sketches 


  • sabotai 4:10 pm on October 18, 2013 Permalink | Reply  

    Simon Enclosures and Sketches 




    Here are my 3 enclosure choices and sketches for the Simon project.

    20131018_105247 20131018_105236 20131018_105229 20131018_120511

  • gaboratparsons 3:31 pm on October 18, 2013 Permalink | Reply  

    Simon Says Game For Pianists 

    A. Basic Idea

    Beside being a simple game, I’d like to transform the Simon Says game into a learning tool for future piano players.

    By memorizing given random C Major sound patterns and playing them on a “keyboard”, the player will be able to identify notes and play them on the right keys. [This example remains of course a very basic 4 key game].

    To recognize the keys, I’d like to use thermal sensors [if accurate enough]. These should recognize heat of the player’s fingers.

    As a consequence, the enclosure should be a small one, that fits in the player’s hand and that has keys of approximately the size of a piano key. The material on the keys should be heat-sensitive to make the sensors work underneath.

    The most important challenge will be to test the accuracy of the heat sensors.

    B. Illustration


  • giang063 3:15 pm on October 18, 2013 Permalink | Reply  

    Simon Says Style Game – Proposals 

    1. Ideas Based on Found Enclosures

    1.a. Artist Panel Box
    Based on panels found in an Art Supply Store.
    LEDs are hidden under the translucent paper. User can only see their colors.

    IMG_4335 IMG_4334 prototype_a

    1.b. Pencil Organizer
    Buttons attached around the cylinder. LEDs inside, upside-down. User can only see the inner light while holding it.
    IMG_4345 IMG_4346 prototype_b

    1.c. Tupperware
    Arduino and LEDs attached to tupperware’s lid.
    IMG_4343 prototype_c

    2. “Blue Sky” Ideas

    2.a. Pyramidal Simon
    Made out of folded cardboard. Each face has an LED and a push button.prototype_d

    2.b. Locker-like Simon
    Inspired by the Simon Says dynamics, but not exactly the same. LEDs turn on in an angular sequence, just like in a locker. User has to repeat the same angular sequence.

    2.c. Keyboard-like Simon
    Self-explanatory. Slightly different from Simon’s original dynamics, though. Multiple buttons can be triggered at the same time.

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