Simon Says Game Afterthoughts:

1. Code, definitely. I had a hard time to figure out the crossing of the logics;
2. Out of box idea about music, container choices, etc..

Easy stuff for me:
1. Sketching out ideas and solutions;
2. Craft out containers.

1. Some unexpected physical connection problems (short-outs, +/- reversion issues, etc.);
2. How interesting using space is in the process of building closures (hiding wires, spacing out potentially problematic wires, etc.)