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  • gaboratparsons 3:32 pm on December 1, 2013 Permalink | Reply  

    Chemical Plant Project 

    My project is an Arduino-flower that reacts in an expressive way to the contaminated water it receives.

    As a revenge to our grown plants’ silent suffering, this project explores how a mechanical plant can express its displeasure of being fed with deadly chemicals.

    The goal of this object is to make us aware of the bad quality water we consume.
    This is also my Major Studio project.



    For more emotional impact, I use a real plant in a pot.

    The water purity is measured by an EC sensor.

    In order to avoid un pleasant and unnatural mechanical sound, the plant’s leaves are moved through muscle wires. These are heated with an Arduino hidden in the pot.

     

     

     

     

     

     

     

     

     

     

     

    When the user pours water in the pot, the sensor will analyse the quality of the water.

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    If the water is not pure enough, the plant will simulate that it is dying.

    The visual effect will be made more dramatic by the use of lights.

     
  • gaboratparsons 5:26 pm on November 8, 2013 Permalink | Reply  

    Piano Coffin Game 

     
  • gaboratparsons 4:48 pm on November 8, 2013 Permalink | Reply  

    Piano Coffin Game

    Video will be converted in 40 minutes. That’s the price to pay for not paying for Vimeo…

     
  • gaboratparsons 3:31 pm on October 18, 2013 Permalink | Reply  

    Simon Says Game For Pianists 

    A. Basic Idea

    Beside being a simple game, I’d like to transform the Simon Says game into a learning tool for future piano players.

    By memorizing given random C Major sound patterns and playing them on a “keyboard”, the player will be able to identify notes and play them on the right keys. [This example remains of course a very basic 4 key game].

    To recognize the keys, I’d like to use thermal sensors [if accurate enough]. These should recognize heat of the player’s fingers.

    As a consequence, the enclosure should be a small one, that fits in the player’s hand and that has keys of approximately the size of a piano key. The material on the keys should be heat-sensitive to make the sensors work underneath.

    The most important challenge will be to test the accuracy of the heat sensors.

    B. Illustration

    DSC_1214_2

     
  • gaboratparsons 4:58 am on October 5, 2013 Permalink | Reply  

    Assignment with 2 buttons and light sensor 

    [“Minimum viable project”]

     
  • gaboratparsons 4:08 pm on September 20, 2013 Permalink | Reply  

    Gabor’s profile 

    My name is Gabor.

    I’m an entrepreneur interested in exotic projects and new technologies.
    Also, I graduated in business and in corporate law.

    I believe that, with the simplification of producing physical objects, there is an important shift going on in the startup community. Whereas, still recently, all the resources and funds were going towards virtual projects, today creators of physical objects have a real opportunity to set up compelling startups. I’m convinced we’re at the start of a period of endless possibilities for the makers of tangible objects.

    I want to be part of this movement, hence my participation in this class.

    My favorite childhood activity was aircraft-modeling. This was one of my favorite ones:

    maquette

     
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