homework assigned 4/17
1. 3-4 prototypes
- 1 implementation
- 1 look and feel
– 1 role
2. 3 more blogs –>
1. 3-4 prototypes
- 1 implementation
- 1 look and feel
– 1 role
2. 3 more blogs –>
Used original content
Uses content from Boing Boing
Link via Boing Boing Gadgets. Uses original content.
Uses the content I sent.
Uses the content I sent.
Uses original content.
Copy/pasted content from my blog.
References Boing Boing with an original line.
Feed from Boing Boing.
Feed from Boing Boing.
Feed from Boing Boing.
Here is a very cool project idea.The raidrop on the umbrella activated
sound. When the the rain falling down the raindrop on the umbrella
samples play the music in a loop, each speaker playing their own
unique raindrop. The LEDs light up the speaker playing at that moment.
The tempo of the loop is controlled by a
long-range Sharp Infrared range finder. The closer an object is to you,
the faster the loop plays. If an object is close enough and a threshold
is reached, a lightning sequence is triggered.[Link] | [via]
http://www.arduinoshow.com/show/2009/04/spatialized-umbrella-v01/
—–
Great that this site also chose a different image from my blog to post on theirs. Again the description is not exactly 100% accurate, but still great that they thought the concept was cool.
Textile printing
http://www.spoonflower.com/welcome
Toy and Doll Supply Catalog
http://crscrafts.com/
Less EMF
http://lessemf.com/
Original Content: Nick sent word of his digitally squarewave take on the legendary theremin instrument – hmmm, a Squaremin perhaps?
……
The highly portable fold-up case design is hot! Check the source code + related media on Nick’s blog.
Unfortunately there was no picture of my theremin posted? 😦
Links:
Original:
http://diyhow2.com/?p=156
Original post on different links:
http://daily.ocular-witness.com/?p=2064
http://clickworldnews.com/2009/04/17/touchless-digital-synth-takes-after-theremin/
http://www.developages.com/touchless-digital-synth-takes-after-theremin/61982
This is a cool project idea. When the the rain
falling down the raindrop on the umbrella samples play the music in a
loop, each speaker playing their own unique raindrop. The LEDs light up
the speaker playing at that moment. The tempo of the loop is controlled
by a long-range Sharp Infrared range finder. The closer an object is to
you, the faster the loop plays. If an object is close enough and a
threshold is reached, a lightning sequence is triggered.
http://www.coolcircuit.com/gadgets/2009/04/13/spatialized-umbrella-v01/
—
Great that this blog chose a different image to post on their entry. Their description is completely original, and not necessarily the most accurate. unfortunately, they did not mention mapduino, but at least my blog is linked.
http://www.instructables.com/id/Crunchy-Beats/
Decepticon says
#1) Where are the beats? All I hear is an Atari tone generator.
#2) So you put photo-resistor in a bag of chips (or not necessarily in
a bag of chips considering someone was doing it with a
sandwich)…maybe a better explanation is in order.
#3) Your title is way misleading.
I think It's actually a very constractive comment, thank youDecepticon, you defiently right I need to post a better explanation.
While creating my design file for the "hugging bear, I realized how complex my simple project was.
Here's what they wrote:
[Steve] is in the MFA Design and Technology program at parsons, and
as part of his studies, has built a couple really interesting projects.
First, the Beat boxxx,
as seen in the video above, is an 80’s retro looking portable beat
looper. You create and loop your beats at the time of playing using
simple hand gestures. The look is great, for those who enjoy cardboard
and magic marker, though we think some tonal variation and possibly a
wider pitch variation would really make this fun.
His second project is Speak to Me/Breathe.
This project was meant to be a commentary on security in our daily
information. He is visually displaying the braille symbols to spell out
his emails. If any person were to spend the effort, they could decipher
his emails. The finish on this project is quite nice, you can see a
video of the display after the break.
Here's a link to the article:
This site is cool and I've gotten a lot of comments, mostly positive.
Here's what they wrote:
Mixing something on the net to use in the real world is a very interesting idea. Stephen Varga sent me a great project. He writes :
Here is a link to my first arduino-based project. I’d
love if I could get a post and possibly some comments to help me
improve the design.
Speak to Me/Breathe
is a project that shows communication over time by displaying my
incoming email messages in Braille format on a large LED driven
interface. The project is both an exploration of Braille as a visual
6-bit binary form of communication vs its normal tactile form, as well
as a commentary on information security and encryption.
Thanks Stephen Varga.
Here is a link to the site:
LINK
They posted it super quick and made some nice comments, however I don't know how many people are actually reading this blog yet since ts pretty new. Regardless its pretty cool.
Reader [Joe Saavedra] sent in his latest project: the spatialized umbrella.
The base of each umbrella rib features an LED, speaker, and distance
sensor. These are connected to an ATMega168 microcontroller running the
Arduino environment. The IR sensor triggers a rain drop sound based on
proximity. Shorter distances mean more droplets are played. The sounds
are generated using a lookup table and the digital pins. You can see
the demo video embedded below.
Using the Arduino environment without the associated board is part of another idea that [Joe] is working on. The MapDuino Project
uses the standard Arduino hardware for programming, but then transfers
the chip to a more barebones circuit in target project. They based
their initial work on the ITP breadboard Arduino.
http://hackaday.com/2009/04/12/spatialized-umbrella/
———————
really happy that this got posted. Best of all, they linked to the mapduino project on hackduino.org . This was my response to the comments and the post that i made on the site:
thanks all, for the great comments (even the “constructive” ones),
and thanks so much to Eliot for posting this! I love the idea of having
actual raindrops determine the attack, frequency and pitch of the
sounds, although at the moment I can’t think of the technology that
would get that done…
If I could just make one correction – I did indeed use an ITP post
as the basis for the HackDuino project, however, I am an MFA Design and
Technology student at Parsons, so Eliot, if you are reading this, do
you think you could also tag this post with “parsons” or “parsons MFA
DT”. thanks, again.
Josh is absolutely correct – MapDuino is completely top-down. There
was never a question of which came first – the microcontroller or the
breakout board. But it’s definitely something that is getting
completely overlooked, and along with LadyAda, Freeduino, and others,
we hope to continue to encourage this sort of DIY approach to the
prototyping process.
Link: Owl Night Light instructable
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Apr 15, 2009. 7:03 AMjessyratfink says:
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Usually I try to think about what all will be necessary to build a model or product as I sketch them out. There have been a few changes to my Nester the Baby Lockness Monster.
1. The motor I hacked for this project seems a little to big and bulky. The distance the motor travels from the hacked motor is too short in comparison to how much space it occupies. The toys fins would not travel very far assuming how large the toy would become because of this point.
2. The mechanics of the toy are much more complicated that I had expected. Moving 4 stuff animal appendages with one motor requires a certain amount of engineering that I am unprepared to do in a 3 week period. Anything that I would create would suffer several issues like 1. being to fragile 2. moving parts 3. fabrication
3. The color sensor I wanted to use [ to make my toy swim when recognizing the color blue] adds way too much complication to the toy. Also I don't think this add very much to the toy or concept to make it a worth while endeavor.
4. I realize that sewing the shape of this toy is going to be complicated. Making a pattern for the toy will be very important. I would consider a 3d SolidWorks printed file given more time. I think the best thing here would be to fashion a clay model and then use material cut outs to make a template of the toy pattern and then cut this onto felt material for the final skin.
I decided to further the stress doll concept.
1. Stress relievers are usually pressed or squeezed so I modified my design to include such capabilities. It is now a tactile interface as opposed to being sound responsive.
2. From the feedback last week it was apparent that the doll appeared to be more of a 'voodoo' doll. So I drew inspiration from these sources and while thinking of the look and feel.
3. I felt it would be interesting if the LED's in the eyes exploded when the doll is pushed to the limit. This seemed like an unreasonable objective since it'll be difficult to change LED's once they are blown and might cause damage to the doll.
4. I felt it would be interesting if the arms and legs could be ripped off. I need to think more about this aspect. For now I think velcro and conductive fabric can make this possible.
5. I modified the design so that the neck is longer, so that it is possible to strangle the doll by hand.
What unexpected things happened when you created your design files?
In reviewing the concepts that I proposed a few days ago I felt
somewhat intimidated by the timeline presented us for submitting a
final product. Two weeks seems a bit daunting as a time limit. Further, I guess after reviewing the concepts I originally thought about, I didn't feel like they were objects I would be spectacularly interested in implementing as a part of my life. They seemed more like things that would serve primarily as good intellectual exercises rather than objects I envisioned as practical pieces for everyday living. This seems to be a recurring challenge in the brains of designers, whether it is necessary to confine one's designs to the useful rather than just the intellectually piquant.
In developing the Constellation Skirt concept it was surprisingly challenging to imagine a way in which one might embed clunky, hard technology into a soft garment. Further, what about washing? It certainly wouldn't be feasible to just dump the whole kit and kaboodle into the washing machine and call it a day. So I realized that I would need to spend some time thinking about how such a garment could be something people could actually use and abuse. I also struggled a little bit in thinking how I might conceal the technology portions that are indispensable and not able be "softened" or minimized further to the scale required by subtly used technology.
When I started to sketch my ideas I realized that I will have to find ways to simplify the concept and the toy. More simple it will be- more effectively it will work. Then I started to look for the hardware solutions for it, this is actually what helped me to redefine my project.
:: What unexpected things happened when you created your design files? ::
My design files were pretty well thought out last Tuesday, 14th. I knew I wanted to create a plush sea animal or creature that involved sound, buttons, movement, and a sensor. After presenting to the class, I decided to create the "Shy Turtle" who ducks into his shell when someone or something gets too close. Yury said it would be alright to focus on the technical side of my project by using a pre-made plush toy. I found a GUND stuffed turtle that I believe will work quite well for this project.
One major design hurdle will be figuring out how to connect the head to the body so that it pulls back into its body. I think I'll need to create a hard plastic neck and entrance to the body but overall, I think it will be doable. I enjoy sewing and craft making but I would really like to focus on the technical aspects of this project as they are still somewhat new and difficult for me.
What unexpected things happened when you created your design files?
I have almost 0 visual design experience. Literally, I have used
photoshop and illustrator a combined total of about 15 times. My eye
for design is really embarrassing, and it's something that i have been
trying to improve on since attending parsons. so this was not unexpected at all, but what WAS unexpected in this process was the final design of SOBEaR. S (which will probably end up changing again, anyway). Specifically, i knew that i wanted to have indicator lights showing the users current alcohol consumption status, but i didn't know where. while creating the 'blueprint' it dawned on me that visually it looked neat directly in the center of the bear.
when beginning the file, i had no idea what i wanted the bear to look like. but then after googling images of bears, i was able to find a bear who's posture and positioning was perfect. And it's adorable. I am now going to try to make SOBEaR look as much like this bear as possible.
Also, i was a little bit wishy-washy on this concept UNTIL i thought of the name. The moment I thought of the name, this became a PROJECT. at least in my mind, it was not legit until the name was thought of. I think perhaps, in all projects, the title might be the most important element, especially when trying to sell it (not necessarily literally, but in general).
When I started designing my puffin robot I realized that there is no innovation or real purpose to a little bird running around on the top of a table. So, I thought of something that I would be useful for me. I live in a basement apartment, with one window that gets light. So, when it is time to wake up, it could be 3 am or 3 pm and the light in the room would be the same. So, I figured it would be nice to have the sun shine in from the window and light up the room. This is where my new concept evolved from. I would like to make an alarm clock that opens the blinds so that you can wake up easier. I could not figure out how to incorporate a clock into the contraption on the blinds. And then I thought of having a plush alarm clock that you could hit in the head to snooze and hold its head to turn it off. The plush toy would be the controller for the blinds and would send out the signal to open and close them. Moving his arms up and down would allow the user to open and close the blinds manually. He would display the time through his teeth.
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