Updates from May, 2011 Toggle Comment Threads | Keyboard Shortcuts

  • catherine 1:57 am on May 19, 2011 Permalink | Reply  

    kni++ final 

    Kni++ is a collection of experimental knit accessories which reflect or emit light to heighten driver awareness of commuters at night.

    Retroreflective Kni++ Cowl

    Kni++ is a unique knitwear collection invigorated by illumination. The inspiration for this collection stems from the women I commute home with every evening. Many train stations are dimly lit and often people driving past are tired or distracted. The illumination these scarves offer will provide safety through light offering a safe commute home.

    Through a combination of research and experimentation I found that commuter awareness by nighttime drivers can be dramatically enhanced through the use of retroreflective material or LEDs on accessories worn on pedestrian’s major joints (neck/shoulders, ankles/knees and wrists) creating a clear vision of biological motion.

    Below is my final paper.
    Final Paper

    Click to visit my Kickstarter!

     
  • Chris Piuggi 8:51 am on May 17, 2011 Permalink | Reply  

    Easy Edibles 

    “Urban farming… is a composition of many different activities like gardening, staple food production, gathering, hunting, and even urban forestry often combined with food production.”3 Pushing towards an urban agriculture system will allow for delivery of a better quality of produce and leave a smaller impact on the environment due to less shipping. This would in turn create better access to fresher produce at cheaper prices. The problem is that with our current infrastructure its very difficult for people to get involved into urban agriculture. Community farms are limited and small, and roof-top gardening is not accessible to the majority of an urban population. So how then can individual households contribute to the growing need for urban agriculture?  By growing in their living spaces. This is unappealing to many urbanities, because of two main reasons, first indoor cultivation is too complex (in regards to knowledge and time required), secondly the majority of urbanities lack an adequate space in which to grow vegetables. In order to facilitate a grass roots culture of urban farmers to begin to take the strain off of the current agriculture model, an easy to use system which takes up limited space must be provided.

    Easy Edibles is an effortless home hydroponic system which maximized limited space for indoor gardening; it simplifies home hydroponics by feeding and cleaning itself while growing organic vegetables, with limited maintenance. 


    Download the paper

    View Process Posts

    View the date DataVisualization

     
  • thisisvictorkim 3:57 am on May 17, 2011 Permalink | Reply  

    Victor Kim Final Post 

    Don Music is a audio/visual performance that utilizes a MaxMSP patch to trigger Sesame Street video samples in a musical way.  It is also the stepping stone for more a/v performances.

    Here is my final paper

    All my research for this project can be found from March 24th onward:

    click

     
  • hilalkoyuncu 2:43 am on May 17, 2011 Permalink | Reply  

    TED 

    T.E.D.  is a line of therapeutic empathetic dolls that diagnose and reduce anxiety levels of the user.

    Pranayama is the first design of the series, it detects the stress levels of the user via a GSR sensor embedded in its palms and it provides the user with suitable breathing routines by generating pulses of light and vibration set to specific frequencies.

    Here lies the final paper.

    And here is a video that demonstrates how Pranayama functions.

    And here is the relevant blog posts about the research and process:

    https://makingtoys.net/author/hilalkoyuncu/

     
  • breegeek 1:28 am on May 17, 2011 Permalink | Reply  

    GluPet Final 

    GluPet is a virtual pet living inside a diabetic child’s glucometer that encourages frequent blood-glucose testing, incentivizes good diabetes control, and makes the complicated disease a little less frightening.

    Final Paper is available here (PDF)

    Related links to GluPet’s progress:

    2011/04/28/on-glupiter

    2011/04/21/pres-as-pdf/

    2011/04/03/glucogame-character-sketches/

    2011/03/31/prior-art-search-1/

    2011/03/28/prototypes-for-two-projects/

    Research

    2011/04/11/popular-meters/

    2011/04/05/didget/

    2011/04/04/feedback-for-glucogame/

    2011/04/04/glucogame/

    2011/04/03/more-glucogame-prior-art/

     
  • minho 9:18 pm on May 16, 2011 Permalink | Reply  

    Naughty Bot 

    Why are robots always nice? Even if digital technology has been growing rapidly, the character of robots is always the same. They are created to help people or replace one in dangerous circumstances to spare a life. Because they are always good to people, we don’t think they are alive. We human are hormonal and inconsistent, we rage and curse. Robot’s responses are scripted and consistent, therefore we regard them as computers and lifeless. Then the question of how do we bring them to life? At the comfort of no true confrontation, there grew a new type of harassment, a very easy one, a digital one. ‘Naughty Bot’ could be a case study of digital harassment; can it be useful? Taking an adverse trait of the digital world, lets make it useful. ‘Naughty Bot’ utilizes digital realm to insult people. By its bad behavior, people might feel annoyed and angry towards the robot. Humanizing a robot is not done by a robot mimicking human emotions or physical behaviors. May be a robot will become humane because a person can be irritated and annoyed at the robot. To love or to hate, are all emotions. This emotional association could be the essence of a more humane interaction.

    http://twitter.com/#!/naughty_bot

    http://twitpic.com/photos/naughty_bot

    fianl paper

     
  • lpercifield 8:09 pm on May 16, 2011 Permalink | Reply
    Tags:   

    dontflushme 

    Dontflushme encourages citizens of New York to conserve water at critical times in order to increase to overall health of local waterways. By using a network of unique custom sensors, readily accessible communication tools and internet connected visualization devices, users will be kept informed about the realtime status of the NYC sewer system. This information will then allow participants to make informed decisions about their water use. Dontflushme aims to increase the community’s level of awareness, knowledge, and sense of value towards the environment which can result in positive attitude and behavioral changes.

    Updates and all the blog content are available at http://dontflush.me

    Final paper is available here

     
  • Oylum 5:12 pm on May 16, 2011 Permalink | Reply  

    “Here and There: Plush Robots” 

    “Here and There: Plush Robots” is a set of two plush toys that communicate over long distances to create emotional haptic feedback. It is ideally designed for a child and a distant relative who want emotional contact with the child through a physical interface specially designed for them. The system works as follows: whenever a person hugs the toy, the second toy lights up and vibrates simultaneously. In real-time, “Here and There: Plush Robots” provides a reminder of physical presence: it does not attempt to replace a real person, but still creates an emotional connection of value to both participants. It utilizes wireless network technologies and the Internet to achieve this long-distance communication.


    Final paper

    Related posts about the design process can be reached here.

    The final presentation can be seen here.

     
  • Lee 4:28 pm on May 16, 2011 Permalink | Reply  

    OmNom final post! 

    Positive emotional feedback reinforces good waste disposal practices. I created a waste bin (which I’ve named OmNom) that can communicate its wants and needs, making waste disposal more fun and rewarding while reinforcing users’ good habits. By providing understandable emotive feedback to influence users’ behavior, I’m capitalizing on the phenomenon in which
    people anthropomorphize nonhuman agents, often in an attempt to understand the motivations of nonhumans.

    OmNom is a product that brings your waste bin to life. OmNom consists of an LCD screen, Arduino Mega, a variety of sensors, LEDs and a Piezo buzzer. OmNom will roar happily when you open him and will beg for food while left open. If you leave him open for a while, he’ll get silly and stick his tongue out at a you. After you feed OmNom, he’ll thank you audibly. As OmNom gets full, his eyes will change color, transitioning from green to orange, based on how full he is. When OmNom is completely stuffed, his eyes will blink red and he’ll audibly alert you that he’s full and needs attention. When you open OmNom while he’s full, he’ll whine unhappily. After you empty OmNom, he’ll cheer happily and his eyes will turn from red back to green. If the room he lives in is dark, OmNom will be sleeping, his eyes will be blue and he won’t make any noise. The emotive feedback OmNom provides promotes proper waste disposal by making the experience less of a chore because you feel like you’re maintaining a pet that really appreciates all you do for it.

    Final Paper

    OmNom Presentation

     
  • Behnaz Babazadeh 4:10 am on May 16, 2011 Permalink | Reply  

    Fermid | Kinetic Sculpture 

    Fermid is a kinetic sculpture that uses technology and parametric design principles to explore the natural movement that can be found in living organisms and its relation to human perception.

    I am interested in the relation between movement and space. With Fermid I hope to portray an artistic representation of the natural kinesthesia that can be found in living organisms and how it relates to human perception of body and space. I was able to achieve a sense of breathing movement through the use of technology and parametric design principles. The resulting movement is seducing and engaging to a viewer.

    Final Thesis Paper PDF

     
  • scottpeterman 2:17 am on May 16, 2011 Permalink | Reply  

    The Imaginary Marching Band 

    The Imaginary Marching Band is a series of open-source wearable instruments that allow the wearer to create real music simply by pantomiming playing an instrument.
    It is also a performance piece, an actual Band who will be performing using the gloves at a variety of festivals and institutions around the world this summer and fall.

    This project is open-source, both as software and as hardware. The hope is to encourage others to experiment within this area of design: the creation of invisible interfaces that perfectly mimic their real world counterparts, and in so doing inspire a sense of play and enhance – rather than diminish – the creative experience.

    You can view all videos associated with this project, with new updates coming twice a week for the next month due to our Kickstarter Campaign, by subscribing to my YouTube channel.

    Download my final paperhere.

    Finally, view past posts on this project on our class blog or on the Imaginary Marching Band site.

     
  • Thom Hines 1:56 am on May 16, 2011 Permalink | Reply  

    Tinker, final post 

    Tinker, the easiest way to change your website.
    TinkerCMS.com

    A view of Tinker in action.

    Tinker in action

    And a video showing the installation and usage of Tinker. An updated version will be added later this week.

    And finally, here is the final draft of my Final Paper.

    Class posts about the project:

    Project Ideas

    DB-Free CMS Prototypes

    Prototype Triangle

    CMS Progress

    Easy Peasy CMS

    Easy CMS just got easier! (Buy now!)

    CMS with a Brand New Name: Tinker?

    Tinker Presentation

    Tinker Update

    Tinkering w/ Tinker

    Tinker gets a home

     
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  • andywallace 8:13 pm on May 15, 2011 Permalink | Reply  

    Sound Balls 

             Sound Balls is an exploration of how people can create sound using a set of smart balls. I set out to create a non traditional method of sound generation the blends digital and non-digital elements in the form of a new audio toy. By manipulating a set of smart balls, users convert real world action into a fluid sound-scape that affords play and exploration as users learn the rules of the system while interacting with it. The balls themselves have unique attributes in both their hardware and the way the information from them is converted into sound, and the system as a whole has two unique modes of interaction: Free Form and Singing Bowl. The information is gathered from each ball by an implanted micro-controller and sent wirelessly to a computer where it is interpreted in order to create the sound.


    [Still waiting on the final edit, but this will do for now]

    Final Paper

    All code can be found here.

     
  • hilalkoyuncu 10:00 pm on May 12, 2011 Permalink | Reply  

    T.E.D. “Pranayama” 

     
  • Alvaro Soto 9:39 pm on May 12, 2011 Permalink | Reply  

    Modulo 

    INTERACTIVE OPTICAL COLOR MIXER

    Modulo is an interactive optical mixer that uses electronic inputs and actuators embedded into wooden blocks. When assembled, the connection between the blocks complete the circuit and therefore build Modulo.

    http://vimeo.com/23731556

    a link to the final paper

     
  • catherine 2:35 pm on May 12, 2011 Permalink | Reply  

    kni++ final presentation 

     
  • thisisvictorkim 5:14 am on May 12, 2011 Permalink | Reply  

    Don Music 

    Snippets from my practice session for Don Music

     
  • catherine 2:30 am on May 12, 2011 Permalink | Reply  

    DUH, WINNING! 

     
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