Updates from May, 2011 Toggle Comment Threads | Keyboard Shortcuts

  • minho 9:18 pm on May 16, 2011 Permalink | Reply  

    Naughty Bot 

    Why are robots always nice? Even if digital technology has been growing rapidly, the character of robots is always the same. They are created to help people or replace one in dangerous circumstances to spare a life. Because they are always good to people, we don’t think they are alive. We human are hormonal and inconsistent, we rage and curse. Robot’s responses are scripted and consistent, therefore we regard them as computers and lifeless. Then the question of how do we bring them to life? At the comfort of no true confrontation, there grew a new type of harassment, a very easy one, a digital one. ‘Naughty Bot’ could be a case study of digital harassment; can it be useful? Taking an adverse trait of the digital world, lets make it useful. ‘Naughty Bot’ utilizes digital realm to insult people. By its bad behavior, people might feel annoyed and angry towards the robot. Humanizing a robot is not done by a robot mimicking human emotions or physical behaviors. May be a robot will become humane because a person can be irritated and annoyed at the robot. To love or to hate, are all emotions. This emotional association could be the essence of a more humane interaction.

    http://twitter.com/#!/naughty_bot

    http://twitpic.com/photos/naughty_bot

    fianl paper

     
  • lpercifield 8:09 pm on May 16, 2011 Permalink | Reply
    Tags:   

    dontflushme 

    Dontflushme encourages citizens of New York to conserve water at critical times in order to increase to overall health of local waterways. By using a network of unique custom sensors, readily accessible communication tools and internet connected visualization devices, users will be kept informed about the realtime status of the NYC sewer system. This information will then allow participants to make informed decisions about their water use. Dontflushme aims to increase the community’s level of awareness, knowledge, and sense of value towards the environment which can result in positive attitude and behavioral changes.

    Updates and all the blog content are available at http://dontflush.me

    Final paper is available here

     
  • Oylum 5:12 pm on May 16, 2011 Permalink | Reply  

    “Here and There: Plush Robots” 

    “Here and There: Plush Robots” is a set of two plush toys that communicate over long distances to create emotional haptic feedback. It is ideally designed for a child and a distant relative who want emotional contact with the child through a physical interface specially designed for them. The system works as follows: whenever a person hugs the toy, the second toy lights up and vibrates simultaneously. In real-time, “Here and There: Plush Robots” provides a reminder of physical presence: it does not attempt to replace a real person, but still creates an emotional connection of value to both participants. It utilizes wireless network technologies and the Internet to achieve this long-distance communication.


    Final paper

    Related posts about the design process can be reached here.

    The final presentation can be seen here.

     
  • Lee 4:28 pm on May 16, 2011 Permalink | Reply  

    OmNom final post! 

    Positive emotional feedback reinforces good waste disposal practices. I created a waste bin (which I’ve named OmNom) that can communicate its wants and needs, making waste disposal more fun and rewarding while reinforcing users’ good habits. By providing understandable emotive feedback to influence users’ behavior, I’m capitalizing on the phenomenon in which
    people anthropomorphize nonhuman agents, often in an attempt to understand the motivations of nonhumans.

    OmNom is a product that brings your waste bin to life. OmNom consists of an LCD screen, Arduino Mega, a variety of sensors, LEDs and a Piezo buzzer. OmNom will roar happily when you open him and will beg for food while left open. If you leave him open for a while, he’ll get silly and stick his tongue out at a you. After you feed OmNom, he’ll thank you audibly. As OmNom gets full, his eyes will change color, transitioning from green to orange, based on how full he is. When OmNom is completely stuffed, his eyes will blink red and he’ll audibly alert you that he’s full and needs attention. When you open OmNom while he’s full, he’ll whine unhappily. After you empty OmNom, he’ll cheer happily and his eyes will turn from red back to green. If the room he lives in is dark, OmNom will be sleeping, his eyes will be blue and he won’t make any noise. The emotive feedback OmNom provides promotes proper waste disposal by making the experience less of a chore because you feel like you’re maintaining a pet that really appreciates all you do for it.

    Final Paper

    OmNom Presentation

     
  • Behnaz Babazadeh 4:10 am on May 16, 2011 Permalink | Reply  

    Fermid | Kinetic Sculpture 

    Fermid is a kinetic sculpture that uses technology and parametric design principles to explore the natural movement that can be found in living organisms and its relation to human perception.

    I am interested in the relation between movement and space. With Fermid I hope to portray an artistic representation of the natural kinesthesia that can be found in living organisms and how it relates to human perception of body and space. I was able to achieve a sense of breathing movement through the use of technology and parametric design principles. The resulting movement is seducing and engaging to a viewer.

    Final Thesis Paper PDF

     
  • scottpeterman 2:17 am on May 16, 2011 Permalink | Reply  

    The Imaginary Marching Band 

    The Imaginary Marching Band is a series of open-source wearable instruments that allow the wearer to create real music simply by pantomiming playing an instrument.
    It is also a performance piece, an actual Band who will be performing using the gloves at a variety of festivals and institutions around the world this summer and fall.

    This project is open-source, both as software and as hardware. The hope is to encourage others to experiment within this area of design: the creation of invisible interfaces that perfectly mimic their real world counterparts, and in so doing inspire a sense of play and enhance – rather than diminish – the creative experience.

    You can view all videos associated with this project, with new updates coming twice a week for the next month due to our Kickstarter Campaign, by subscribing to my YouTube channel.

    Download my final paperhere.

    Finally, view past posts on this project on our class blog or on the Imaginary Marching Band site.

     
  • Thom Hines 1:56 am on May 16, 2011 Permalink | Reply  

    Tinker, final post 

    Tinker, the easiest way to change your website.
    TinkerCMS.com

    A view of Tinker in action.

    Tinker in action

    And a video showing the installation and usage of Tinker. An updated version will be added later this week.

    And finally, here is the final draft of my Final Paper.

    Class posts about the project:

    Project Ideas

    DB-Free CMS Prototypes

    Prototype Triangle

    CMS Progress

    Easy Peasy CMS

    Easy CMS just got easier! (Buy now!)

    CMS with a Brand New Name: Tinker?

    Tinker Presentation

    Tinker Update

    Tinkering w/ Tinker

    Tinker gets a home

     
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