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  • gracegotlost 6:41 pm on December 1, 2013 Permalink | Reply  

    Final Proposals _ Tingshan Gou 

    1. Smart Clock

    I always have hard time waking up and getting up. So I want to make a smart clock controlled by my roommate downstairs. She gets up around 7:30am and goes to work everyday, so if she presses the buttons every time she gets up, hopefully I will get up. Psychologically, if you know there is a person getting up and working hard early, you will be pushed to do so. There would be additional functions besides Light&Sound.

    1 1-look&feel

    2. Auto Dress

    A cool dress should look like this:



    3. Self – assembled device

    I always want to see the transformer – style on Arduino controlled devices.


  • Susan Lin 5:14 pm on December 1, 2013 Permalink | Reply  

    [Final Project] role prototypes 


    1. The idea comes from baby music bed bell. I realize babies are easily tried of the same music and toy. It will be better we can create our own music by changing different shapes of toys. I also want to connect Node.js so that we can control the music bell by our mobile devices. 



    2. This is a box for hanging keys and sending a message that “I’m home!” by lighting up to the other persons who lives with you. The way it works is similar to toaster and the recording light.



    3. It is an installation in pubilc spaces, like subway, classrooms and parks. When an user sit, the load sensor will know how much weight he/ her is and then transit it to graphic projected behind the user.  


  • giang063 5:09 pm on December 1, 2013 Permalink | Reply  

    Final Project – Proposals 

    1. Smart Bop Bag
    a) Role

    An interactive souvenir. Something to keep in a shelf and play with kids — but not really a toy.
    b) Behavior
    This bop bag would behave like a regular one, with a twist: it would go up and down by itself, sensing the user presence.
    c) Look and feel
    Like a regular bop bag, with a smiling face and minimal visuals.

    2. Mood Box
    a) Role
    A box that displays the user mood and status — busy, available etc. Particularly useful for work and D12-like environments. One could tell by looking at the box if a person is focused on work or just checking Facebook, for instance.
    b) Behavior
    3 tilt sensors detect the changes in the x, y and z axys. By doing so, it is possible to track which is the “current” face. That triggers a different color animation of an RGB LED inside of the box.
    c) Look and Feel
    A regular cube, made out of semi opaque acrylic.

    3. Battleship Game
    a) Role
    A battleship game for one user.
    b) Behavior
    Two potentiometers control the x and y position of the target. A push button shoots. 3 different feedbacks: red explosion (success); green waves (water); yellow line (missed, but there’s a target either on the same line or the same column).
    c) Look and Feel
    Like a classic wooden board game, except for the LEDs and knobs.

    4. Wacky Building
    a) Role
    An interactive souvenir. Seemingly static, it will surprisingly respond to the user presence!
    b) Behavior
    3 sensors may trigger the interaction: sound, lightness and tilt. By turning the ambient lights off, the window-LEDs will start to turn on. Shaking the building triggers an alert sound and animation. Loud sounds trigger a song (played using the buzzer) and an antenna animation (servo).
    c) Look and Feel
    Like an old wooden toy, with minimal visual and shapes.

  • gaboratparsons 3:32 pm on December 1, 2013 Permalink | Reply  

    Chemical Plant Project 

    My project is an Arduino-flower that reacts in an expressive way to the contaminated water it receives.

    As a revenge to our grown plants’ silent suffering, this project explores how a mechanical plant can express its displeasure of being fed with deadly chemicals.

    The goal of this object is to make us aware of the bad quality water we consume.
    This is also my Major Studio project.

    For more emotional impact, I use a real plant in a pot.

    The water purity is measured by an EC sensor.

    In order to avoid un pleasant and unnatural mechanical sound, the plant’s leaves are moved through muscle wires. These are heated with an Arduino hidden in the pot.












    When the user pours water in the pot, the sensor will analyse the quality of the water.

















    If the water is not pure enough, the plant will simulate that it is dying.

    The visual effect will be made more dramatic by the use of lights.

  • FluffyLeecy 12:38 am on December 1, 2013 Permalink | Reply  

    My final project proposals 

    1. A hugging robot




    Using distance sensor as his eyes, the hugging robot is ready to give free hugs by lifting his arms.

    On the surface of his body, I’ll build a half-closed door and a servo sensor. Each time when his arms are up, the servo will quickly rotate which enables the door to open for a second.

    With Arduino in his brain and candy in his stomach, he will also give candy as well as hugs.


    2. An interactive pop-up book



    A pop-up book with sounds, and even video reaction. You’ll not only see the pop-up, but also feel the scene. I’ll select a story, make several pages, use different sensors to trigger the responses. You pat the dog and the dog will bark. You turn the page to a woods and a mockingbird will sing for you.



    3. An electronic twister



    A twister for saving the effort of the controller. It will be controlled by Arduino. By hiding LEDs and pressure sensors inside the rag/felt, multiple players will enjoy an electronic twister together.


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