Updates from November, 2013 Toggle Comment Threads | Keyboard Shortcuts

  • Soohyun 6:30 pm on November 1, 2013 Permalink | Reply  

    SimonSays Free Writing 

    1.What did you find difficult about building your project?

    • I found that making wearable toy is more difficult than I thought because I need to put all the sensors, lines, hardware chip and also battery on or in it. It was hard to hide the sensors and also hard to hold Arduino and battery with it.
    • Also, it is hard to make everyone’s profitable size for wearable toys. For me, I made a glove Simon Says and I found the glove size is not affordable for everyone from small hand to big hand.

    2.What did you find easy about building your project?

    • The easy to build was I didn’t need to use wood or plastic that is hard to cut and adjust form.
    • Easy to find the materials that I need such as gloves, threads, needle and etc.

    3. What surprises found you while building your project?

    • While building my project, I found wearable toys are harder than I thought! And there is electronic thread I can use for my project which can make to build the project much easier. 
    • When I put one pressure sensor, it worked well. However, the sensors didn’t work after put all the sensors. 
    • And… I the most surprising part was that I found I’m not that interested in wearable things.. maybe next time, I will build another Simon Says with another way.
  • Susan Lin 6:20 pm on November 1, 2013 Permalink | Reply  

    Free Writing SimonSays Game 

    1) What did you find difficult about building you project?
    Coding is definitely hard to me. Soohyun helped me a lot. However, I soon realized that putting all of stuffs together was the hardest thing I encountered. For example, how could I connect all the wires to the same ground.

    2)What did you find easy about your project?
    It was my first time to use laser cut. I learned a lot about it and will use it in the future. Compare to other part, I enjoyed designing and building my enclosure.

    3)What surprise found you while building your project?
    Basically, everything was surprise to me. Sawing is so difficult and impossible to be done by one person actually. I planed to finished it in one day but it took me double times to make this project.

  • FluffyLeecy 4:45 pm on November 1, 2013 Permalink | Reply  

    Simon Say Style Game Writing 

    1. I didn’t expect it to be difficult to build up the enclosure. I did some DIY projects before and I thought it could also be ‘easy’ this time. But I was totally wrong. It turned out to be so hard when all the wires coming in and they can be totally a disaster. I broke my poor enclosure several times to check or fix the circuits.

      I also found it hard to build code level by level as it comes to a certain level, a minor mistake can take long to be fixed. And sometimes it makes me wonder “what I wrote is right, why doesn’t it work?”

    2. Finding material could be easy as everyday disposal could totally be things for my project. Some can be very easy to be ignored but actually very useful. After I finish my project I still feel excited using other material I didn’t use for this time.

      A tight schedule could make it easier as well.. I made several breakthroughs and finished the code one day before today..

    3. How can we get material from the daily life surprises me.
  • mar28th 4:44 pm on November 1, 2013 Permalink | Reply  

    what did you find difficult about building your… 

    what did you find difficult about building your project?
    what did you find easy about building your project?
    what surprises you while building your project?
    (liest at least 2 examples)

    #1. the logic for coding part, figuring out the big frame logic is not that difficult, but since the project has to do with so much connection and rule settings( for me ).
    #2. designing a content, building circuits, mechanic part of project (soldering.gluing)
    #3. there are ways of design to make simon says playful.

  • frankiezek 4:43 pm on November 1, 2013 Permalink | Reply  

    What I found must difficult from building the project was finding the time to sit down and go through trial and error slowly. I think I understand what a for loop is but I don’t know how to use it in my advantage. I realizes that for me to understand how to code I need to constantly compare with other codes that do work so I know how to do it. After doing this the assignment was easier to handle because I had a reference. Thing stop working unexpectedly, its something expected but I get surprised every time.

  • Max(TONG WEN) 4:43 pm on November 1, 2013 Permalink | Reply  


    difficult: 1.consider the physical factors inside the design like friction and gravity, speed


    2.lacking of material, like transistor


    easy:coding part is fine, and it is also easy to come up with an idea which i want to do


    what surprising : wood is easy to laser cutted and gear `s shape has to follow a  equation.

  • lauriewaxman 4:43 pm on November 1, 2013 Permalink | Reply  

    1. What did you find difficult about building your project?
    I had some trouble getting my project to tell if the user’s response was right or wrong, at first, but soon realized I was making things more difficult than they had to be, and that problem was resolved. Debugging is often a problem. And lastly, getting unexpected results due to wiring.

    2. What did you find easy about building your project?
    Putting together the wires in the new encasement was easy(ish), and getting buttons to match up to LEDs…

    3. What surprises [did you find] while building your project?
    I was surprised by how difficult this project ended up being, code-wise, and by arranging everything inside the enclosure was, in fact, not so bad.

  • giang063 4:42 pm on November 1, 2013 Permalink | Reply  

    Simon Says Game

    The hardest part was definitely starting to think about the enclosure. I had no idea from where to start. I didn’t know any material possibilities, and a I struggle with that for a long time. Until last week I didn’t know for sure if I would use a found box or build my own enclosure.
    Soldering and assembling was hard as well. I’ve never done this before, so I asked a lot of friends for help. I didn’t have all the tools I needed — tape, hot glue — and, in the end, I wasn’t satisfied with the result. I may have damaged my potentiometer along the process, too.

    The code was the easiest part. Though I’ve had some challenges along the way, like setting a timer instead of using delay, it wasn’t that difficult.
    Understanding the circuit was also pretty easy. I think that we have a good basis of code and basic circuits in this class.

    Turns out that building the enclosure wasn’t as hard as I thought. I’m glad I pushed myself into that. It led me to learn more about building physical things, as well as some practical stuff, like using the laser cutter.
    Besides, that was first time I went to a physical store to search for electronic supplies. So, another surprise was that I liked it and it was very helpful. I ended up finding a red/green LED that fitted perfect in my project. Before that, I didn’t even know that it existed.

  • sabotai 4:41 pm on November 1, 2013 Permalink | Reply
    Tags: game, simon, writing   

    Simon Game Writing

    1. The most difficult part was trying to get all the components working together in such a tight space while also preserving them for future use. I think it would have been much easier if I wasn’t going to use them in the future and soldered/glued everything together in a more permanent way. Every time I close the box, a wire (or a few) become unplugged. When fixing one wire and closing it again, two more would pop out. This was incredibly frustrating and easily the most difficult part of the project (and least satisfying).

    Getting the buttons to work properly was also a huge challenge, since they are very thin and barely protrude through the surface of the enclosure.

    2. The easy parts included getting the basic code running (although very time consuming) and wiring the original prototype.

    3. The most surprising thing was that going from the initial exposed prototype to the enclosure was so frustrating. I was also surprised at how difficult it was to get the buttons to work. If I was to use buttons again, I would use the arcade style buttons for all of them, since those fasten to exterior.

  • Tim Xiaofeng Lin 4:40 pm on November 1, 2013 Permalink | Reply  

    Simon Says Game Afterthoughts:

    1. Code, definitely. I had a hard time to figure out the crossing of the logics;
    2. Out of box idea about music, container choices, etc..

    Easy stuff for me:
    1. Sketching out ideas and solutions;
    2. Craft out containers.

    1. Some unexpected physical connection problems (short-outs, +/- reversion issues, etc.);
    2. How interesting using space is in the process of building closures (hiding wires, spacing out potentially problematic wires, etc.)

  • Yury Gitman 2:59 pm on November 1, 2013 Permalink | Reply  

    Simon Say Style Game, Midterm, Deliverables 

    Due Nov 7th.

    Document your next class your “Simon Says Style Project” with a short engaging video.

    1.  The video should be 30-60 seconds long.

    2.  It should show 3 users using/playing with the project.

    3.  It should show interaction with your project from start to finish.  We should see how the interaction starts, how interaction is sustained, and how it ends.

    4.  The video should have two tiles, one with the projects name, one with your name.  Feel free to add more if you like, but those are the most basic requirements.

    5.  Try to have fun with the video and capture the essences and spirit of your work.

    Note:  The video should be on the blog before class starts.   Use as much natural light as possible with low-end cameras to get good results on video. Many of you know Final Cut already, so if you do, that may be the fastest tool for you. If you are new to video, it’s acceptable to shoot this with a simple camera or via smart phone, and use youTube tools for editing.  YouTube does allow for title effects.  Post your final video on Vimeo or YouTube and Embed into your post.

    On Nov 8. We will watch your videos, and get a final chance to play with your Simon Style Game.


  • Max(TONG WEN) 3:15 am on November 1, 2013 Permalink | Reply  



  • Max(TONG WEN) 3:14 am on November 1, 2013 Permalink | Reply  


Compose new post
Next post/Next comment
Previous post/Previous comment
Show/Hide comments
Go to top
Go to login
Show/Hide help
shift + esc