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  • Yury Gitman 3:42 pm on November 22, 2013 Permalink | Reply  

    PComp Final Project, 2013 

    Create a “design object” or “play object” that ignites a user’s sense of wonderment.

     

    Step 1:  Ideation  [Due Nov 29, no class]

    Read: What do Prototypes Prototype?

    Make 3 role prototypes.  Use as photo-mock-ups with text, or with a line drawing with text.  Emphasis the Role this design object has in a user’s life or in the objects environment. Show the Start, Middle, and End of the Objects “actions”.

    Make 2 look and feel prototypes to explore the physical nature of the concepts you sketched.  The look and feel prototype should show the size, color, weight, and ideal form factor of your final project.

     

    Step 2: Prototyping [Due Dec 6th]

    Pick one of your role prototypes from step 1.  Make 2-3 “implementation prototype” and a more refined look and feel prototype.

    Your implementation prototypes to should isolate and demonstration a critical technical functions for your final project.

     

    Step 3: Integrated Prototype, Playtest, and Final Presentation [Due Dec 13th]

    Combine your implementation prototype and look and feel prototype, into one working design object.  Present in class.  3 different end-users will interact with it, without any guidance from you.  Take notes on what the interaction is, with particular emphasis on “what happened as you expected” and “what happened that you did not expect”.

     

    Step 4: Documentation [Due Dec 21st]

    Based on observations from play-testing and feedback at final critics, create a 30-60 second video that demonstrates end-users interacting with your design object from start to finish.  The video should include slides with your name and your project’s name. This video should “show” and “tell” about our project to an audience that doesn’t know you and may never get a chance to see your project in their own hands.

     
  • Yury Gitman 3:44 pm on November 8, 2013 Permalink | Reply  

    Control Servo with parseInt Command [Code Correction] 

    //  Servo Control ParseInt
    #include <Servo.h>

    Servo servo1;  // declare a servo control object

    void setup(){

    Serial.begin(9600);
    servo1.attach(9);

    }

    void loop(){
    static int position =0;

    if(Serial.available()){
    position = Serial.parseInt();
    Serial.print(“position is:”);
    Serial.println(position);

    Serial.flush() ;

    }

    servo1.write(position);

    }

     
  • Yury Gitman 10:07 am on November 8, 2013 Permalink | Reply  

    “The Working with Servo Motors Class” 

    Read:  http://arduino.cc/en/Guide/Libraries

    Read: http://arduino.cc/en/reference/servo

    Read & Do: SparkFun Inventor Kit, Circuit #8.

    Run Code:  http://arduino.cc/en/Tutorial/Sweep

    Run Code:  http://arduino.cc/en/Tutorial/Knob

    Rune Code:  Servo parseInt (from class).

    Home Work:  Make a creative project/prototype that moves something with the motor.  The motor can be pre-programmed to move in a pattern, a POT, FlexSensor, Soft POT [Exercise 9 & 10 in Sparkfun Book].  Be creative think of what interesting effects you can get when one motor.  You can also use found object, control the trigger of a bubble gun for example.

     
  • Yury Gitman 2:59 pm on November 1, 2013 Permalink | Reply  

    Simon Say Style Game, Midterm, Deliverables 

    Due Nov 7th.

    Document your next class your “Simon Says Style Project” with a short engaging video.

    1.  The video should be 30-60 seconds long.

    2.  It should show 3 users using/playing with the project.

    3.  It should show interaction with your project from start to finish.  We should see how the interaction starts, how interaction is sustained, and how it ends.

    4.  The video should have two tiles, one with the projects name, one with your name.  Feel free to add more if you like, but those are the most basic requirements.

    5.  Try to have fun with the video and capture the essences and spirit of your work.

    Note:  The video should be on the blog before class starts.   Use as much natural light as possible with low-end cameras to get good results on video. Many of you know Final Cut already, so if you do, that may be the fastest tool for you. If you are new to video, it’s acceptable to shoot this with a simple camera or via smart phone, and use youTube tools for editing.  YouTube does allow for title effects.  Post your final video on Vimeo or YouTube and Embed into your post.

    On Nov 8. We will watch your videos, and get a final chance to play with your Simon Style Game.

     

     
  • Yury Gitman 5:56 pm on October 18, 2013 Permalink | Reply  

    SimonSays Assigment Week 2 

    Create at Breadboard with 4 LEDs, 4 Switches, and 1 Speaker.

    1)  Make Simon Say 1 color/tone.

    2)  Listen and check if User inputs the correct or incorrect button push.

    3)  If Incorrect button press, restart game.

    4)  If User is correct Simon says 2 color/tones.

    5)  Listen and check if user has put two 2 buttons correctly.

    6) Repeat to 6 patterns

    7) If user gets 6 patterns, Blink all Lights 3 times (or play nice song).

    –Show your project at the beginning of next class.

     

     

     

     

     
  • Yury Gitman 2:33 pm on October 11, 2013 Permalink | Reply  

    Project 1, A “Simon Says Style Game” 

    In this 2-week assignment, make a “Simon Says” Style Memory Game.

    Game Design Specs:
    This is a memory game.  A light/sound pattern is presented. The user copies that pattern. After a successful copy, the pattern gets longer. As the game progresses, the speed of the pattern presented increases. There is a conclusion of the game.  If the user guess a 12 element pattern correctly they Win.  Play an “Win Sound”.   If they guess wrong, they loose, Play a Loose Sound.

    Physical Specs:
    4 LED’s
    4 Momentary Switches
    Battery Pack/ or Plug-in Power
    Speaker
    A physical enclosure to hold all.

    Vision and Enclosure Homework:
    3 Sketches, or Image Mock-up “Blue Sky Idea”, or Vision of the Physical form.
    3 Photo Found or Off Shelf Enclosures That you can “Tool”

    Publish Images on Blog BEFORE class, and present these 6 images in class.

    Sound Design Homework:

    1)  Make a “Start-up Sound and light effect”
    2)  Make a “You are Correct, you Win!” sound effect.
    3)  Make a “You are Wrong, you Dummy” sound effects, “You Lose”.
    4)  Make Simon Say something, incrementing up, with a pause in the middle.

    Parts Budget:  $20

     
  • Yury Gitman 3:35 pm on October 4, 2013 Permalink | Reply  

    Assignment for 4/11's Class 

    1)   Read and Do exercises pages: 105-108,  Programming Arduino. (Section on Library and Random Numbers)

    Re-read Analog Outputs section on Programming Arduino in Chapter 6.

    2)  Read and Do circuit 03 in the SparkFun Inventor’s Kit   RGB LED.

    3)  Create a “Color Dial Toy”. 

    Make a device with 1 RBD LED, 3 Potentiometer Knobs, and One Button.   Each one of the Knobs increases or decreases the value of and Red, Green, or Blue Value.   As you turn the 3 knobs you can mix the R, G, or B values individually.  When you push the button, the RGB LED changes colors Randomly.  IF button is pressed the LED turns all sorts of different colors.

    Note: I asked you to buy three Rotary Potentiometers. Use these or any 3 of similar value.

     
  • Yury Gitman 6:43 pm on September 27, 2013 Permalink | Reply  

    1    Read and Do exercises pages 85-103… 

    1)   Read and Do exercises pages: 85-103,  Programming Arduino

    2)  Read and Do circuit 05 and 06 in the SparkFun Inventor’s Kit

    3)  Create and “instrument” with two switches, 10 LED’s, and a photo-resistor.   As you push one button the instrument tones scales UP and LED’s blink in one direction.  As you push the other button, the tone scales down and LED’s blink in another direction.   As the Light Level changes the delay of the tones change, or another aspect of the instrument changes.

     

     
  • Yury Gitman 6:20 pm on September 20, 2013 Permalink | Reply  

    PComp 3rd Class Assignment 

    1)  Read and Do Exercises in Programming Arduino:   pages 51-66

    2)  Review Circuit 4 from SparkFun Book.

    3)  Assignment:

    Using a Knob, make for 4 sound and light effects for your “pcomp toy”.
    One effect blinks leds in one direction along with sound, like a scale for example.  Second goes in another direction.  Third goes from inside to outside, along with different sounds.  The forth is a “little didi” of lights and sounds of your making, (a little song and dance of sound and LEDs).
    Your Void Loop should only have if statements and function calls in it. No FOR loops in your void loop.
    [ Learn how to encapsulate code into a function.]
    * Extra Credit
    Document 3 projects to Maker Faire.  “Document” means: One photo or video, Name of Project, Name of Creator(s), and 2-3 sentences describing it, 2-3 sentences of why you like it.
     
  • Yury Gitman 6:31 pm on September 13, 2013 Permalink | Reply  

    PComp Second Class Homework 

    1)  Post On Blog:
    Short Bio  3-4 sentences
    Why you are in the class.
    Favorite Childhood toy  (if Picture).
    Headshot – in WordPress Author ID

    2)  Read Circuit 2 and 11.

    3)  Make 5 different sound effects that express an emotion.  As you turn the POT, they play.

    Emotions:    Alert,   Sadness,   Happiness,  Angry,  Love

     
  • Yury Gitman 8:04 pm on August 29, 2013 Permalink | Reply  

    PComp Fall 2012 Syllabus & Parts List 

    PComp Fall 2012  Syllabus

    &

    Parts List

     
  • Yury Gitman 2:47 pm on April 24, 2013 Permalink | Reply  

    Rory the Rhino – Kinetic Creatures 

    http://www.adafruit.com/products/1102

     
  • Yury Gitman 6:56 pm on February 28, 2013 Permalink | Reply  

    1 Make a Bio Post Answer What is… 

    BLOG UPDATES

    1) Make a Bio Post. Answer: What is your academic and professional background? What motivated you to take this class (did you want to learn something in specific, or in general…)?   What your favorite childhood toy?  What is your favorite thing to play with these days?

    2)  In a new post, post 2 web-friendly photos of your first Paper Craft project. [The one about controlling your servo with via computer.

    3)  Post 2 web-friendly photos of you current paper craft project. [The one about controlling servo with ultrasonic rangerfinder]

    ASSIGNMENT

    Read: Paper Models that Move, Chapter 1. Skim chapter 2.

    Make one Paper Automata, Pick one from projects 9-14.

    Control it will an Arduino Mini, Servo, Ultrasonic Rangefinder, and Battery Power.

     
  • Yury Gitman 7:45 pm on January 31, 2013 Permalink | Reply  

    Making Wireless Toys, Spring 2013 — Syllabus 

    Here:

    https://docs.google.com/document/d/1o_8OkMpjZ–1vd5GlSIr0Rq305K3GlzK0qD8bNLTx5s/edit

     
  • Yury Gitman 6:33 pm on December 11, 2012 Permalink | Reply  

    Yury at Parsons Wednesday not Tuesday, 6-8:30pm, please RSVP 

    Hi All,
    I’m letting you know that I’ll be coming to Parsons Wednesday 6pm-8:30pm to help people on their projects.
    Please RSVP with one line of what you want help on.  I’ll put your name on a list and we’ll meet in order.  This will be a better use of time.
    I’m sorry I can not come today, Tuesday, b/c I have a time conflict setup weeks ago (I did not realize when we discussed this time in class on Friday).
    Hope you are making good progress on your projects,
    Yury

     
  • Yury Gitman 5:20 pm on December 3, 2012 Permalink | Reply  

    PComp 2012 Final Project 

    Create a “design object” that shows a user’s heartbeat represented with Light, Sound, and/or Vibration.

    Step 1:  Ideation  [Due Nov 30]

    One concept can be for example: a glowing orb that flashes red with a user’s heartbeat.  The electronic “guts” are similar to what you’ve worked with on your Sound Toy.  Make 3 such ideas with a line drawing for each.  Emphasis the Role this design object has in a user’s life.

    Step 2: Prototyping [Due Dec 7th]

    Pick one of your role prototypes from step 1.  Make two more prototypes, a implementation prototype and a look and feel prototype.   Your implementation prototype to should demonstration the technical function for your final project.  The look and feel prototype should show the size, color, weight, and ideal form factor of your final project.

    Step 3: Intergrated Prototype, Playtest, and Final Presentation [Due Dec 14th]

    Combine your implementation prototype and look and feel prototype, into one working design object.  What 3 different end-users interact with it.  Take notes on what the interaction is, with particular emphasis on “what happened as you expected” and “what happened that you didn’t expect”.

    Present final project, along with your Simon Says, to guest critics on Dec 14th.

    Step 4: Documentation [Due Dec 21st]

    Based on observations from play-testing and feedback at final critics, create a 90-120 video that demonstrates end-users interacting with your design object from start to finish.  The video should include slides with your name and your project’s name. This video should “show” and “tell” about our project to an audience that doesn’t know you and may never get a chance to see your project in their own hands.

     
  • Yury Gitman 4:23 pm on November 30, 2012 Permalink | Reply  

    PComp schedule for rest of 2012 

    Week 13  (Nov 30)
    Pulse Sensor
    Homework  Setup Pulse Sensor to Blink 2 LED’s

    Week 14  (Dec 7)
    Present Iteration One of Wireless Beat Toy

    [Week 14.5]  Possible Make-up on Tues
    Week 15  (Dec 14)
    Present Finals

    Dec 22nd Publish Video Documentation.

     
  • Yury Gitman 4:13 pm on November 30, 2012 Permalink | Reply  

    Wireless and Wireless Pulse Sensor 

    1)  To hook-up our RX and TX modules, read the KLP Walkthrough Tutorial pin read-out and photos in a breadboard.

    2)  After Hooking up both of these.  Read the VirtualWire.pdf   starter guide.  Download the VirtualWire-1.9.zip library and unzip it in your Documents/Arduino/libraries/  folder.    With a restart of Arduino you’ll see it now pop-up in your available libraries and example sketches.

    3) Try running this code.  Run the RX code on one Arduino.  The “transmitter_pcomp_class” and make sure both work. Then try the “PulseSensorAmped_Arduino_1dot1_wireless_pcomp_class” code with the Pulse Sensor hooked up to the TX Arduino.

    Code: http://dl.dropbox.com/u/60949794/WirelessTX_RX_PComp_Class_Code.zip

     
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