Updates from May, 2012 Toggle Comment Threads | Keyboard Shortcuts
Prepare a PDF documenting your work.
Written Documentation Guidelines:
This document will be composed of the following sections.
+ A Thesis Sentence and Thesis Paragraph: One sentence that summarized the big picture of the project. This is located in on paragraph that expands on that one sentence.
+Summary: a narrative description of the project: What is it, who is it designed for, what is it designed to do, what kind of technology, design, or culture does it explore, etc.
+Domains: What are the domains with which your project engages? What relationships exist between these domains? Use diagrams.
+Precedents: What are examples of work that share something in common with your project? These precedents can be contemporary or historical, can be drawn from the realms of design, technology, sociology, psychology, etc. In preparing this section of your document, please include the following information for each precedent discussed:
• title of work and author/designer/artist
• brief description of project
• relevance/relation of the project to your own work
+Iterative Design Process and User-testing: A narrative description of your process, prototypes, user-testing, key methods and discoveries, sample sketches, storyboards, diagrams, etc.
+Evaluation: the Evaluation section of your document has three parts:
• a narrative summary that outlines your thoughts on the strengths and
weaknesses of your project.
• a list of criteria that you are using to evaluate the quality of your project. These criteria will be shared with the critics during your final presentation, and will serve as the basis for feedback during your review.
• a summary of feedback you received during your final project presentation.
Future Directions: Summarizes what step would be taken if this project would be continued in the future. This should be written absolutely last, and after final presentations. Use photo-shopped images if needed to communicate future visions.
+Bibliography, References, Resources: a list of important works used to guide your project. Bibliographic information should include the title of the work, author(s), publication date, publisher, and pages cited.
1. My project is an audio to visual interactive installation meant to prompt users to be as loud as they can in support of their community (aka sports team).
2. Big findings during the evolution of my process.
1. People are not as observant as I gave them credit for before I started my project
2. People find comfort in large groups to perform “attention-calling” actions.
3. It is hard to stop people to interact with a project when there are tickets and a time constraint involved.
3. My project is different than the already existing audio to visual interactive installations during a sporting event because it transfers data instantaneously, is in real-time, and is a TRUE direct correspondence of audio and visual.
Anyone else on this site would probably also find this really, really interesting. It’s like a miniature computer, or a super powerful Arduino. For 25 bucks! It runs on Linux from what I’ve seen, but I don’t think you can buy one just yet. Looks like the kind of thing we’ll all be using in a couple years though:
Mike is discussing. Toggle Comments
A few thesis statement drafts:
FishFreedom is a device that gives pet fish mobility. FishFreedom is a device that gives pet fish the ability to move their own environment. FishFreedom is a response to the shackled nature of a traditional aquarium, giving pet fish the ability to control the movements of their environment. FishFreedom is a device modeled after the “Hampster Ball” that gives fish the ability to traverse across a room.
FishFreedom is a mobile platform that allows a pet fish to control his movements across a room.
Using a webcam with color tracking software to provide navigation, two servo motors drive a vehicle that houses the fish tank and power supply. The webcam provides a constant feed of where the fish is located in the tank and drives the fish in the appropriate direction, giving the fish the ability to decide the direction and speed of the vehicle’s movements.
Big finding 1: Capturing the exact angle and movements of the fish’s position in the tank really isn’t as important as having smooth motion. Just seeing it move back and forward was such a magical kind of movement, enough that I didn’t even remember that I had wanted it to be precisely accurate.
Big finding 2: Getting the servo motors to work synchronously was much more difficult than I had assumed it would be. Through a series of several rebuilds of the car I’ve tried to realign the wheels and secure them with hot glue, but I still have had trouble getting them to match each others momentum. As far as I can tell it must be a mechanical issue, because I feed both motors the exact same code and yet one wheel always seems to be dominate and cause a turn when I try to do a straight line. Lately I’ve been trying to correct this via the code, and I think I’ve finally found a sweet spot that gives me a moderately straight line over the span of a few feet.
AirSwimmers: (Similar in that I’m trying to mimic the movements of fish. Different because I’m using an actual fish.) For a future iteration I’d like to build in a system that could actually emulate the swaying motion of fish’s fins.
HamsterBall: The main precedent because I went into the project wanting to make essentially the same thing only with a fish.
Project413: A hamster ball with a hacked motor system that allows wireless control of a mobile sphere.
Just posted a couple videos on the car I got per Yury’s suggestion.
Those who have noticed my penchant for adding inappropriately epic music to silly videos won’t be disappointed:
Im exploring the interaction between shop/vendor/marketing and street. Utlizing openFrameworks and projection design, I’m researching a brand/idea for the vehicle/company to represent. The projection design will be a backdrop/scenery innate to the window.
I’ve taken inspiration from William Castle’s “Percepto” and Diesel’s “Destroy” campaign. I want to avoid any user-direct shopping similar to an app. There won’t be choices as to “catalog” or website shopping. I want this project to stray away from an app experience: the pedestrian’s experience is more organic/ethereal/subliminal as to the “message” of the window.
This is expressed well with the Diesel window.
I’m thinking of The New York Times taking inspiration from text and the lines of the facade from the newspaper’s new buildling on 42nd St. here in NYC. Perhaps the user will “push” the text…move it….transform it into something new that reflects the history of the city, the paper, and life itself as it is represented in headlines.
1) Pollution detection in Cairo, Egypt & New York City.
Comparing the two dirtiest cities I have experienced.
Who in DT has a pollution detector? I heard about it somewhere but can’t remember who.
I found these different kind of gas detectors that could help me create a data visualization of the pollution. http://www.futurlec.com/Gas_Sensors.shtml
I’m thinking perhaps a dual lamp installation that illuminates on which city has a higher pollution reading at the time.
Or a doll that makes a coughing noise everytime the pollution readings increase by a certain margin in either city.
2) Here is a prototype for a trash can that would tell you the level of trash that is currently in the can equates to what year in history’s average.
So say your trash was 40% full. The can would tell you “Reached the average of the 1970’s”. This will help people realize just how much we throw out daily. Perhaps it would inspire users to recycle or reuse their trash.
3) Here is an idea I worked on a little last semester that I really would like to manifest. Below are some pictures of an interactive installation I imagine outside of MSG in NYC. It is an exploration of human interaction with their clothing & sporting attire/environment.
This is an OpenFrameworks installation that I have working, but I would want to add new elements to the interaction to make it more like a game.
From this idea came an idea to make an interactive hat or t-shirt with the Pulse-Sensor.
These are my initial prototype sketches for a digital scoring and wagering system that can be used with the popular bag toss yard game “cornhole”. I need to do more research re: RFID signal strength and range limitations. I might need to find an alternative.
naterudolph is discussing. Toggle Comments
Old-time Radio playing new news feeds or pandora.
Foods at sporting events in different cultures and databasing or data visualizing them.
Pollution during sporting events tracker.
Bringing old trends in sporting history to new age environments.
Bring old trends of lifestyles of ppl in different cultures and represent them in this new age in real time.
Pulse-a-tune is my first iteration of my explorations of electronics combined with music. A new toy prototype to light up your room depending on how your body reacts to the music being played.
A convenient tool for parties or relaxing evenings to save you the hassle of finding the right way to light your night.
User < 75 BPM = Blue/Purple
105 BPM > User > 75 BPM = Red
User > 105 BPM = Strobe Light
“There’s Someone In This House” is a prototype utilizing a pulse sensor.
A simulated intruder enters a house with a “victim” in an attic (not seen from the viewer’s perspective). As the intruder enters the first room, LED’s are timed simultaneously to the user’s heart rate – directly correlating the user’s heart rate. The only way to keep the intruder from ascending to the attic is “not to panic.” If the user “panics” with an increased heart rate, the intruder proceeds to the next room, then to the next level, and so forth to the attic. Once the attic is reached the sound of the intruder’s footsteps are heard – simulating by a “walking” servo motor with a rotary blade.
The Look/Feel aspect of the house is reflected in the Period introduction in the video: the facade of the building reflects true crime/sensationalist magazines of the period.
Yury and I were unable to simulate a desired glowing/fading LED — so blinking to each heart beat was decided upon. However, I couldn’t get an accurate reading from the sensor to correspond to the LED’s.
A user is presented in the video for the ideal scenario.
Future plans include implementation and correction of the above. I also want to have the servo motor spin in a box of glass to simulate destruction/rape of the victim. An mp3 shield with timed sound is also being considered.
This structure will be used for the Final Project with a new motif/theme.
The “Tightrope Trainer” is a toy designed to help novices exercise the muscles involved in balancing, and learn techniques to keep their heart rate low. To play, the user must balance according to a sequence shown by the LEDs. Each step in the sequence must be held for a count of 4 heart beats. This is to help users learn how to keep their heart rate low with breathing techniques while still exerting energy keeping their balance. Once the sequence is finished, it can be repeated, or the user can press the button to start a new level.
So the wiring is up and working. The code needs some work as I’m having a bit of trouble getting the lights to start pulsing upon reaching various levels of heart rate. Also, as of now I have built the prototype around an Arduino NANO but as soon as my LilyPad arrives I will be using that and embedding it into the wristband along with slimmer LEDS