Final
Drawing made with a pen.
Videos:
Simon Says Documentation Video
This is a cooperation with Soohyun Park.
The idea is to have a kaleidoscope with RGB light so users can get more various results. We made two prototypes. However, we did not have time to combine with the RGB LED light with the kaleidoscope. Please check the video at Soohyun’s post.
Prototype1
We tried a lot of different textures for reflection, like aluminized paper and mirror paper.
RGB Light Assignment
This is a team project with Susan Lin.
Little RGB Light Kaleidoscope.
Here is a demonstration of the sensor. The full project documentation can be found here:
1 – Nightlight (under-sea crystal)
This would be a light-resistor activated nightlight that would pulse rippling iridescent colors to invoke the feeling of being in the shallow sea. The enclosure would be translucent 3D print medium ideally that looks like jellyfish skin. The form would take on that of a coral, a crystal, or an urchin.
2. Vibrating felt creature.
3. LED Camera Obscura.
Earlier in the semester I developed a prototype for a LED powered camera obscura. I made some working prototypes, but the project never went anywhere after that. I propose to develop a final version of the existing idea. See videos below for more info:
http://www.youtube.com/watch?v=qrNgrmty8D8
1. Dj Box Game
This game will connect to web to play game. By using web, users can compete their scores of the game and also other people can watch a player’s playing actions while the player is playing the game. So players can interactively participate to the game even they are not in the same place.
2. Racing Game
This game will be played with two players so that it is more fun ! Players should press two buttons by sequence: left-right-left-right. The speed of the characters will get faster and faster if the player pushes button faster in a correct way.
Above game is well-known game, physical-digital game, which is called Come On Baby. The idea of Racing Game comes from Com On Baby; push buttons in a sequence and as faster as possible to win the other player.
3. Whac-A-Mole ColorButton Game
This is a game which requires speed reaction from a player. Buttons’ default colour is just none-white colour- and when some buttons turn their colour to blue, the player should press the blue-coloured button or buttons. But the player should be careful because the buttons can change their colour to red which shouldn’t be pressed; if the player presses the red button, the player will lose.
1. Smart Clock
I always have hard time waking up and getting up. So I want to make a smart clock controlled by my roommate downstairs. She gets up around 7:30am and goes to work everyday, so if she presses the buttons every time she gets up, hopefully I will get up. Psychologically, if you know there is a person getting up and working hard early, you will be pushed to do so. There would be additional functions besides Light&Sound.
2. Auto Dress
A cool dress should look like this:
3. Self – assembled device
I always want to see the transformer – style on Arduino controlled devices.
1. The idea comes from baby music bed bell. I realize babies are easily tried of the same music and toy. It will be better we can create our own music by changing different shapes of toys. I also want to connect Node.js so that we can control the music bell by our mobile devices.
2. This is a box for hanging keys and sending a message that “I’m home!” by lighting up to the other persons who lives with you. The way it works is similar to toaster and the recording light.
3. It is an installation in pubilc spaces, like subway, classrooms and parks. When an user sit, the load sensor will know how much weight he/ her is and then transit it to graphic projected behind the user.
1. Smart Bop Bag
a) Role
An interactive souvenir. Something to keep in a shelf and play with kids — but not really a toy.
b) Behavior
This bop bag would behave like a regular one, with a twist: it would go up and down by itself, sensing the user presence.
c) Look and feel
Like a regular bop bag, with a smiling face and minimal visuals.
2. Mood Box
a) Role
A box that displays the user mood and status — busy, available etc. Particularly useful for work and D12-like environments. One could tell by looking at the box if a person is focused on work or just checking Facebook, for instance.
b) Behavior
3 tilt sensors detect the changes in the x, y and z axys. By doing so, it is possible to track which is the “current” face. That triggers a different color animation of an RGB LED inside of the box.
c) Look and Feel
A regular cube, made out of semi opaque acrylic.
3. Battleship Game
a) Role
A battleship game for one user.
b) Behavior
Two potentiometers control the x and y position of the target. A push button shoots. 3 different feedbacks: red explosion (success); green waves (water); yellow line (missed, but there’s a target either on the same line or the same column).
c) Look and Feel
Like a classic wooden board game, except for the LEDs and knobs.
4. Wacky Building
a) Role
An interactive souvenir. Seemingly static, it will surprisingly respond to the user presence!
b) Behavior
3 sensors may trigger the interaction: sound, lightness and tilt. By turning the ambient lights off, the window-LEDs will start to turn on. Shaking the building triggers an alert sound and animation. Loud sounds trigger a song (played using the buzzer) and an antenna animation (servo).
c) Look and Feel
Like an old wooden toy, with minimal visual and shapes.
My project is an Arduino-flower that reacts in an expressive way to the contaminated water it receives.
As a revenge to our grown plants’ silent suffering, this project explores how a mechanical plant can express its displeasure of being fed with deadly chemicals.
The goal of this object is to make us aware of the bad quality water we consume.
This is also my Major Studio project.
For more emotional impact, I use a real plant in a pot.
The water purity is measured by an EC sensor.
In order to avoid un pleasant and unnatural mechanical sound, the plant’s leaves are moved through muscle wires. These are heated with an Arduino hidden in the pot.
When the user pours water in the pot, the sensor will analyse the quality of the water.
If the water is not pure enough, the plant will simulate that it is dying.
The visual effect will be made more dramatic by the use of lights.
1. A hugging robot
Using distance sensor as his eyes, the hugging robot is ready to give free hugs by lifting his arms.
On the surface of his body, I’ll build a half-closed door and a servo sensor. Each time when his arms are up, the servo will quickly rotate which enables the door to open for a second.
With Arduino in his brain and candy in his stomach, he will also give candy as well as hugs.
2. An interactive pop-up book
A pop-up book with sounds, and even video reaction. You’ll not only see the pop-up, but also feel the scene. I’ll select a story, make several pages, use different sensors to trigger the responses. You pat the dog and the dog will bark. You turn the page to a woods and a mockingbird will sing for you.
3. An electronic twister
A twister for saving the effort of the controller. It will be controlled by Arduino. By hiding LEDs and pressure sensors inside the rag/felt, multiple players will enjoy an electronic twister together.
Option 1: Phototropic Drone
Option 1 is an extension of an earlier project using photoresistors to give a being from the digital realm a foothold for sensing in the physical world. The next step would be to give this being mobility. The being thrives off photonic energy and will move towards light sources.
(vehicle base)
Option 2: Magnetic Tile Game
My idea for final project is a distance-senstive instrument.
1. Facing a wall with marks for different music notes on it—from bottom to top, the user move one hand up and down to adjust distance from the ground where the distance sensor is placed.
Different distance values corespond to music notes, which will be heard from the buzzer. Bascially, this distance-based instrument hopefully brings new experience to players with the joy of sound, music and movement.
2. New to the instrument, the step a user will experience is that he/she will be taught to play a simple built-in song by the machine. LEDS embedded alongside with the marks will guide users through the whole song—the user simply move his/her hand accordingly to the lights.
After that, a user will be able to play any music he/she wants.
3. Due to the limits of a human being’s height and consdering the accuracy a distance sensor can get, there will be one 7 music notes marks on the wall.
In order to reach other ranges, the user will use a cup filled with salted water to connect different sets of notes—when the cup is tilted, one wire will be connected and therefore conducts the electricity to trigger certain range. This is also a new user experience which I think could be potentially fun.
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