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  • Unknown's avatar

    scottpeterman 11:09 pm on February 3, 2011 Permalink | Reply  

    Whine-bot 

    Here is my very whiny robot. He complains when you wake him up! He whines no for the right button and grudgingly whines yes for the left button. But after three yeses he gets mad. You’ve got to go Jack Bauer style and twist his arm! Eventually he’ll relent. If you twist too long though, he’ll crash. Literally. Hold both buttons for a more humane reset.


    (More …)

     
  • Unknown's avatar

    scottpeterman 11:05 pm on February 1, 2011 Permalink | Reply  

    Arudindiana Jones 

    Here goes the indiana jones theme:

    And the code, for which I had to figure out a few new notes (I did so using my midi keyboard and garage band and just “hand tuning” the arduino code.

    /*Based on Melody
    * (cleft) 2005 D. Cuartielles for K3
    *
    * This example uses a piezo speaker to play melodies.  It sends
    * a square wave of the appropriate frequency to the piezo, generating
    * the corresponding tone.
    *
    * The calculation of the tones is made following the mathematical
    * operation:
    *
    *       timeHigh = period / 2 = 1 / (2 * toneFrequency)
    *
    * where the different tones are described as in the table:
    *
    * note frequency period timeHigh
    * c         261 Hz         3830 1915
    * d         294 Hz         3400 1700
    * e         329 Hz         3038 1519
    * f         349 Hz         2864 1432
    * g         392 Hz         2550 1275
    * a         440 Hz         2272 1136
    * b         493 Hz         2028	1014
    * C	        523 Hz	        1912 956
    *
    * http://www.arduino.cc/en/Tutorial/Melody
    */
      
    int speakerPin = 9;
    int length = 90;
    char notes[] = "efgCdefgABFABCDEefgCDEFggEDDEDDEDDEDCC"; 
    int beats[] = {2, 1, 2, 8, 2, 1, 8, 2,1,2,8,2,1,3,3,3,2, 1, 2, 6, 2, 1, 5, 2,1,4,2,1, 4,2,1,4,2,1,1,2,8};
    //char notes[] = "dDdD"; 
    //int beats[] = {1,1,2,2,2};
    int tempo = 126;
    
    void playNote(char note, int duration) {
      char names[] = { 'c', 'd', 'e', 'f', 'g', 'A', 'B', 'C', 'D', 'E', 'F' };
      int tones[] = { 1915, 1700, 1519, 1432, 1275, 1136, 1014, 956, 840, 760, 700 };
      
      // play the tone corresponding to the note name
      for (int i = 0; i < 11; i++) {
        if (names[i] == note) {
          playTone(tones[i], duration);
        }
      }
    }
    void setup() {
      pinMode(speakerPin, OUTPUT);
    }
    void loop() {
      for (int i = 0; i < length; i++) {
        if (notes[i] == ' ') {
          delay(beats[i] * tempo); // rest
        } else {
          playNote(notes[i], beats[i] * tempo);
        }
        
        // pause between notes
        delay(tempo / 2);
      }
    }
    
     
  • Unknown's avatar

    scottpeterman 8:45 am on February 1, 2011 Permalink | Reply  

    Scott Peterman 

    FACEBOOK IMAGE

    My name is Scott Peterman. I have worked in the NYC tech community for almost ten years, including at top companies such as Rockstar Games, Apple, and Bonobos.com.

    I came to Parsons with the intent of creating a social/party game called Party of the Year, an entirely new social game that gives players incentives for spontaneously performing in public – imagine 20 complete strangers simultaneously breaking out in dance while waiting for a train in Grand Central. You can check out my first draft at http://www.potygame.com.

    Recently, I have become increasingly engrossed with moving the design process away from traditional screen-based interfaces and into new realms of ubiquitous, wearable, and eventually bionic computers. It is in order to continue to explore this new world of design that I chose this Major Studio.

    You can see my Parsons work and read my blog at http://www.spetermanmfa.com

     
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