Updates from October, 2012 Toggle Comment Threads | Keyboard Shortcuts

  • Yury Gitman 9:58 pm on October 28, 2012 Permalink | Reply  

    Parts Left To Buy for Rest of Semester 

    The Things Left to Buy For Rest of Semester
    1)  Thin Speaker x 1 pcs [If you ordered 2 before, you don’t need a 3rd, just 2 speakers for all semester]

    2)  Wireless Transmitter,  RF Link Transmitter – 434MHz  x 1 pcs

    3)   Wireless RF Link Receiver – 4800bps (434MHz)  x 1 pcs

    4)  Pulse Sensor Amped x 1 (use provided promotion code in email)


    2 Arduinos for Final
    http://www.amazon.com/gp/offer-listing/B006H06TVG/ref=sr_1_1_olp?ie=UTF8&qid=1351457275&sr=8-1&keywords=arduino&condition=new   ~22$

    Yury  already ordered and will Bring to Class

    6)  Mini Photocell x 1 pcs    $1.50

    7) Vibration Motor x 1 pcs    First one is free. If you break it second is $2.

    8) Diode Rectifier – 1A 50V  x 1 pcs 

    9)  Capacitor Ceramic 0.1uF x 1 pcs

    10) NPN Transistor x 1 pcs

    If you like the wirewrap tool, the best priced one I’ve ever seen is here. Makes sure to get “30 AWG”:

  • Amira Pettus 10:30 pm on March 19, 2012 Permalink | Reply
    Tags: Amira   

    Amira Anne Pettus MIDTERM_ Journal Entry 1 

    Project overview:

    Originally a screen based game that allowed the player to manipulate their BPM in order to complete a time color matching game against a set pattern created by the computer.( BPM ranges matched up to specific colors which the player must discover and manipulate to match the computer’s color based patter.)

    Physical Object: The game became physical and now the player has a handheld object embedded with RGB leds. The concept is the same,however instead of squares on the screen the colors of leds are changed depending on BPMs.

    known and unknown challenge :

    To make a game ,using the heart sensor, that one could play alone or with another person. There was some initial trouble with mapping the BPM to the color ranges as well as creating a range that the player could manipulate to change the colors of the boxes(LEDs).


    surprising: How the project evolved from living on the screen to a physical object and the natural handheld shape it took on.

    jewel/wildcard: When the project was screen based and the players competed against each other to match the computer generated pattern we had trouble thinking about how to make this aspect physical. The idea of cards with pattens came up and I believed fit in with the feel of the game nicely.

  • Yury Gitman 11:08 am on September 2, 2008 Permalink | Reply  

    Class Overview 

    Class Vision:
    This class explores playful experience through interaction design and wireless techniques. Students will look at smart, ambient, ubiquitous, and embedded computing through new and critical perspectives. We explore the cultural artifacts these technologies bring forth, their usefulness and embedded narratives. Students will produce "smart" objects the engages users playfully or into play itself.

    Techniques In Focus:

    We will narrow the scope of techniques to explore a few in greater depth. The class will work in techniques for "Presence Detection" with IR, Full-Color LED’s, Voice Prompts, and Embedded Intelligence.  The second half of the semester, students will take a self-guided approach to employing the correct wireless technologies for their designs.

    About This Class:

    You should take this
    class if you are interested in learning about the art and craft of
    interactive product design.  This is a rapid
    prototyping class, you will test your concepts as working prototypes.  Physical computing is a prerequisite for this class.

    Making things people play with is not an easy design challenge.  Making
    your designs and prototypes withstand user-testing requires a lot of time on your part.  In light of this, this may very likely be your must time consuming class.  But I think you’ll find the work very rewarding as your prototypes begin to live around the home and in your creative portfolio.

    Material Costs:
    Since we make prototypes the entire
    semester this class will ask you to buy a lot of things.  If you’ve
    taken physical computing  you probably
    have most of the tools already. I will introduce all the tools and
    materials in class.  Expect to spend around $100-300 for material cost in
    the class, for all your prototyping needs. 

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