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  • Unknown's avatar

    kristenkersh 3:37 am on October 18, 2012 Permalink | Reply
    Tags: Kristen Kersh Makers fair   

    Makers Fair / Who am I and first toy 

    ——————Who I’m ———————-
    1) I’m originally from New York City and  attended the University of Colorado at Boulder from 2004-2008. I graduated with a  B.A. in Anthropology, B.A.H. in art history and a certificate in Technology Arts and Media. I worked as a middle school special education teacher through Teach for America in Denver from 2008-2010. I moved to Chicago in 2010 and worked as a teacher and then at Groupon under the entrepreneurial in residence. Last year I attended the Harvard Graduate school of Education’s Mind, Brain and Education program which is the study of cognitive neuroscience and earned a EdM.
    2) I’m interested in creating interactive technology that supports positive cognitive development during specific periods of growth.
    3) My favorite toys are pin ball machines specifically a guns and roses version I used to play with my dad.
    ————————First Toy —————————
    GunsnRoses

    ——————-Makers Fair—————————

    The first project I looked at was called speaking in tongues by John Driscoll. It used a piece of silver aluminum foil that spinned. This piece used a small motor to spin the foil. There were two sensors that read the surface of the foil. Each craves the sensor reads would make a different sound. The artist was really nice and wanted to help me in the future with my work.

    The second project I was looking at was interesting because it was similar to a project Tiam and I were trying to figure out for Major studio. This project was a small proto-type that the artists plan to implement on the scale of a large room. Although we thought this project used EL wires they simulated an EL wire effect by using fiber optic cable and putting one LED at the top. Then the light from the LED illuminated the rest of the tube.

    The last project that caught my eye was the EXP. Ins. X. project. This piece used touch interaction with sound. As you touched the sensors. Images were also produced in reaction to the sound. I’m interested in using sound so this piece fascinated me.

     
  • Unknown's avatar

    Yury Gitman 12:25 pm on October 14, 2012 Permalink | Reply  

    Simon Says, Starter Code and Assignment 

    Here is some Code to get you started with Simon Says.  There are 3 steps in the code. It helps setup the Simon “brain” part of the game.

    https://docs.google.com/open?id=0B5C5Fh-HOLYFVndRRHdkOW1CdHc

    For the assignment, program Arduino to listen for user imput and compare it to what Simon says.  The out come should trigger a lose sound, or tell Simon to say something next.   Work in groups of 2.

     
  • Unknown's avatar

    Ogthugs 5:10 pm on October 12, 2012 Permalink | Reply  

    blue sky enclosures 

     
  • Unknown's avatar

    trytobegood 4:04 pm on October 12, 2012 Permalink | Reply  

    Game sounds 

    I’m still missing 2 sounds!

    Download my code

     

     

     

     
  • Unknown's avatar

    Franci Castelli 2:51 pm on October 12, 2012 Permalink | Reply  

    Simon Enclosures 

    I started looking around for possible enclosures and i found some boxes that might work well for the purpose.
    I liked in particular a box in heavy laminated cardbord with a magnetic top opening, which might lead to an interesting configuration of the buttons/lights, and is also structured enough to resist some engagement during the game.
    Also i found a nice plexi box. In this one i like the material, the transparency, that could show maybe the guts of the project but still having everything tidy and gaming proof. Also it might allow to have the lights inside the box and the buttons on the outside, or other solutions.

    Image

    But thinking about it, I would really like if possible to build my own enclosure, allowing more freedom in expressing the memory game concept od simon says.

    I thought for example it could be a soft toy, and i was imagining something like an octopus, for legs are the light pattern, and the other four the controls to replicate and play

    Image

    Another option that i’d like to investigate if possible to realize is to take simon and make it a bit more physical, having a button for each hand and for each foot and replicating the light pattern with them.

    Image

    Just a few thoughts, i think more ideas will keep flowing

     
  • Unknown's avatar

    sussesj 2:50 pm on October 12, 2012 Permalink | Reply  

    Simon says 

    So my initial though on the simon says game, was a hand hold machine, controled by your fingers.
    For that I went searching for thing to hold thing, and found this silicone handle(apparently it’s for warm things.
    So I though that would be great since the silicone would allow the flexibility, and the light from the LED’s can shine through the white silicone.

    My second Idea was a box, controlled by light sensors, so in order to do what Simon said, you would have to turn the box – having it turnr down, would switch of the LED.

    This way would allow interaction and turning trowing the simons says around. I was thinking to put paper for each side.

     
  • Unknown's avatar

    carolkozak 1:13 pm on October 12, 2012 Permalink | Reply  

    Simon 1 

    Three Ideas

     
  • Unknown's avatar

    itsjennkaye 7:32 am on October 12, 2012 Permalink | Reply  

    Simon Sketches + Tone Code 

    I have 3 ideas for ways to modify store-bought enclosures for my Simon Says game:

    This slideshow requires JavaScript.

    Download my homework ›

     
  • Unknown's avatar

    YiNing 5:27 am on October 12, 2012 Permalink | Reply  

    My Simon style games ideas, enclosures ideas, and sound code. 

    This are my thee Simon ideas:
    Image

    for the enclosure for the first idea, I am thinking about attaching some parts onto the tip of the drum sticks

     

    for the second idea, I’m thinking about a simple form like below:

     

    for the third idea, should be simple, a Frisbee will do.

    download my sound code here:
    MY CODE

     
  • Unknown's avatar

    tiamtaheri 4:50 am on October 12, 2012 Permalink | Reply  

    sounds 

    Startup:

    Version 1:

    int speakerPin=8;

    void setup(){
    pinMode(8,OUTPUT);

    }
    void loop (){
    for( int y=0; y<3000; y+=2) {
    tone(speakerPin,random(10,y));
    delay(4);

    }

    }

     

    Version 2 (favorite):

    int speakerPin=8;

    void setup(){
    pinMode(8,OUTPUT);

    }
    void loop (){
    for( int y=0; y<3000; y+=2) {
    tone(speakerPin,random(0,y));
    delay(4);

    }

    }

     

    Version 3:

     

    int speakerPin=8;

    void setup(){
    pinMode(8,OUTPUT);

    }
    void loop (){
    for( int y=0; y<3000; y+=2) {
    tone(speakerPin,random(1000,y),6);
    }

    }

     

     

    You are wrong-sounds:

    Version 1:

    1. include “pitches.h”

    int melody [] = {NOTE_A1,NOTE_B0,NOTE_D2};
    int noteDurations [] = {1};

    void setup() {

    }

    void loop() {
    for (int thisNote = 0; thisNote < 3; thisNote++) {
    int noteDuration = 1000/noteDurations[thisNote];
    tone(8, melody[thisNote],noteDuration);
    int pauseBetweenNotes = noteDuration * 1.30;
    delay(pauseBetweenNotes);
    noTone(8);
    }

    }

     

    Version 2:

    1. include “pitches.h”

    int melody [] = {NOTE_F1,NOTE_CS5,NOTE_CS8 };
    int noteDurations [] = {1};

    void setup() {

    }

    void loop() {
    for (int thisNote = 0; thisNote < 3; thisNote++) {
    int noteDuration = 1000/noteDurations[thisNote];
    tone(8, melody[thisNote],noteDuration);
    int pauseBetweenNotes = noteDuration * 1.30;
    delay(pauseBetweenNotes);
    noTone(8);
    }

    }

     

    Version 3:

    1. include “pitches.h”

    int melody [] = {NOTE_GS7,NOTE_CS7,NOTE_FS4 };
    int noteDurations [] = {1};

    void setup() {

    }

    void loop() {
    for (int thisNote = 0; thisNote < 3; thisNote++) {
    int noteDuration = 1000/noteDurations[thisNote];
    tone(8, melody[thisNote],noteDuration);
    int pauseBetweenNotes = noteDuration * 1.30;
    delay(pauseBetweenNotes);
    noTone(8);
    }

    }

     

     

     

     

     

     

     

     

     
  • Unknown's avatar

    lizbethc 4:24 am on October 12, 2012 Permalink | Reply  

    Simon Says enclosure ideas 

    I went and looked around at possible enclosures for the simon game.

     

    I found some plastic and wooden boxes, and then later thought about halloween and beer.

     

     

     

    Here are some of my sketches:

     

    Having trouble uploading the arduino file for sounds…?

     
  • Unknown's avatar

    JeannetteSubero 2:35 am on October 12, 2012 Permalink | Reply  

    If you still need inspiration!

    http://www.mariopiano.com/mario-sheet-music-overworld-main-theme.html

     
  • Unknown's avatar

    tiamtaheri 2:08 am on October 12, 2012 Permalink | Reply  

    simon says ideas 

    Here are my 3 enclosure ideas:

    1. for the first one I tried to keep it simple and clean. I tried to have some kind of symmetry, but with the switch and battery-pack it’s going to be tricky

     

    2. the main idea is mimesis: some kind of distorted geometrical form that gets close to the shape of a stone

     

    3. to embrace the nerd-ness: taking random circuits to build an enclosure for simon

     

    I am still working on the code.

     

     

     

     

     

    Inspiration:

     

     
  • Unknown's avatar

    JeannetteSubero 1:11 am on October 12, 2012 Permalink | Reply  

    Beat Simon 

    So my ideas all revolve on beating Simon… literally.

    Step-on Simon

    Based on the dance mats like Dance Dance Revolution. I propose the Step-On Simon game. I found a guy that made a mat for about 8 dollars, just using wood, ducktape and switches (http://www.tomtilley.net/projects/ddr-pad/). So I think it’s pretty doable!

    Image

     

    Punch Simon

    A boxing training/memory game. It would need an upper body mannequin (made of foam, cause the Body Opponent Bag is too expensive!!!), and a sturdy base. Also it would have to use some sort of soft circuit sensors. It would illuminate where you have to punch Simon.

     ImageImage

    Whack Simon

    Based on the whac-a-mole arcade game, you would smack with a toy hammer the sequence that the Simon game provides. The enclosure I was thinking of using a wood box, drill holes in it, and put small bouncy balls (or other type of balls) with switches.

     Image

    Code in Github: https://github.com/jeannettesubero/PComp-Codes/tree/master/SimonGameSounds . Got some sweet melodies with the help of my brother (who’s an awesome guitarist).

     
  • Unknown's avatar

    Amp 10:28 pm on October 11, 2012 Permalink | Reply  

    I want to make SimonBot! 

    The idea is to have two opponents.  The robot will turn toward the person who’s winning the game.  However, things gets more confusing if you’re winning because the robot can blinks different color from it’s eyes too.  I’m planning on using the 3d printer.  Here are some prototype renders from 3ds max.

     
  • Unknown's avatar

    trytobegood 10:20 pm on October 11, 2012 Permalink | Reply  

    Simon Says brainstorm sketches 

    Products:

    Encasing for my first blue sky idea.

    Science-experiment plastic tubing.


    Anti-Static Conductive Gloves

     
  • Unknown's avatar

    salome 10:12 pm on October 11, 2012 Permalink | Reply  

    Vision and Enclosure 

    VISION

    ENCLOSURES

    Gallery pedestal. I went back to that first Simon Says commercial we watched on the schoolyard where the game felt like the player’s opponent. Installing the game at the top of some sort of pillar would make Simon and the player meet like equal rivals because of the height match.

    Circle Wood Box. I grew up with a lot of wood toys, so I’ve been thinking about bringing in that craft feel.

    Plexiglass casing. There’s something about being able to see the insides of your electronics.

     
  • Unknown's avatar

    salome 6:28 pm on October 10, 2012 Permalink | Reply  

    Printing Weapons 

    This is what I was talking about in class last week.

    Disruptions: With a 3-D Printer, Building a Gun With the Push of a Button

    “Hit print, walk away, and a few hours later, you have a firearm. There are no background checks. No age limits. No serial numbers etched on the barrel or sales receipts to track the gun.”

    Thanks Fei for the article!

     
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