Updates from November, 2013 Toggle Comment Threads | Keyboard Shortcuts

  • Unknown's avatar

    lauriewaxman 4:43 pm on November 1, 2013 Permalink | Reply  

    1. What did you find difficult about building your project?
    I had some trouble getting my project to tell if the user’s response was right or wrong, at first, but soon realized I was making things more difficult than they had to be, and that problem was resolved. Debugging is often a problem. And lastly, getting unexpected results due to wiring.

    2. What did you find easy about building your project?
    Putting together the wires in the new encasement was easy(ish), and getting buttons to match up to LEDs…

    3. What surprises [did you find] while building your project?
    I was surprised by how difficult this project ended up being, code-wise, and by arranging everything inside the enclosure was, in fact, not so bad.

     
  • Unknown's avatar

    giang063 4:42 pm on November 1, 2013 Permalink | Reply  

    Simon Says Game

    The hardest part was definitely starting to think about the enclosure. I had no idea from where to start. I didn’t know any material possibilities, and a I struggle with that for a long time. Until last week I didn’t know for sure if I would use a found box or build my own enclosure.
    Soldering and assembling was hard as well. I’ve never done this before, so I asked a lot of friends for help. I didn’t have all the tools I needed — tape, hot glue — and, in the end, I wasn’t satisfied with the result. I may have damaged my potentiometer along the process, too.

    The code was the easiest part. Though I’ve had some challenges along the way, like setting a timer instead of using delay, it wasn’t that difficult.
    Understanding the circuit was also pretty easy. I think that we have a good basis of code and basic circuits in this class.

    Turns out that building the enclosure wasn’t as hard as I thought. I’m glad I pushed myself into that. It led me to learn more about building physical things, as well as some practical stuff, like using the laser cutter.
    Besides, that was first time I went to a physical store to search for electronic supplies. So, another surprise was that I liked it and it was very helpful. I ended up finding a red/green LED that fitted perfect in my project. Before that, I didn’t even know that it existed.

     
  • Unknown's avatar

    sabotai 4:41 pm on November 1, 2013 Permalink | Reply
    Tags: game, simon, writing   

    Simon Game Writing

    1. The most difficult part was trying to get all the components working together in such a tight space while also preserving them for future use. I think it would have been much easier if I wasn’t going to use them in the future and soldered/glued everything together in a more permanent way. Every time I close the box, a wire (or a few) become unplugged. When fixing one wire and closing it again, two more would pop out. This was incredibly frustrating and easily the most difficult part of the project (and least satisfying).

    Getting the buttons to work properly was also a huge challenge, since they are very thin and barely protrude through the surface of the enclosure.

    2. The easy parts included getting the basic code running (although very time consuming) and wiring the original prototype.

    3. The most surprising thing was that going from the initial exposed prototype to the enclosure was so frustrating. I was also surprised at how difficult it was to get the buttons to work. If I was to use buttons again, I would use the arcade style buttons for all of them, since those fasten to exterior.

     
  • Unknown's avatar

    Xiaofeng Lin 4:40 pm on November 1, 2013 Permalink | Reply  

    Simon Says Game Afterthoughts:

    Difficulties:
    1. Code, definitely. I had a hard time to figure out the crossing of the logics;
    2. Out of box idea about music, container choices, etc..

    Easy stuff for me:
    1. Sketching out ideas and solutions;
    2. Craft out containers.

    Surprises:
    1. Some unexpected physical connection problems (short-outs, +/- reversion issues, etc.);
    2. How interesting using space is in the process of building closures (hiding wires, spacing out potentially problematic wires, etc.)

     
  • Unknown's avatar

    Yury Gitman 2:59 pm on November 1, 2013 Permalink | Reply  

    Simon Say Style Game, Midterm, Deliverables 

    Due Nov 7th.

    Document your next class your “Simon Says Style Project” with a short engaging video.

    1.  The video should be 30-60 seconds long.

    2.  It should show 3 users using/playing with the project.

    3.  It should show interaction with your project from start to finish.  We should see how the interaction starts, how interaction is sustained, and how it ends.

    4.  The video should have two tiles, one with the projects name, one with your name.  Feel free to add more if you like, but those are the most basic requirements.

    5.  Try to have fun with the video and capture the essences and spirit of your work.

    Note:  The video should be on the blog before class starts.   Use as much natural light as possible with low-end cameras to get good results on video. Many of you know Final Cut already, so if you do, that may be the fastest tool for you. If you are new to video, it’s acceptable to shoot this with a simple camera or via smart phone, and use youTube tools for editing.  YouTube does allow for title effects.  Post your final video on Vimeo or YouTube and Embed into your post.

    On Nov 8. We will watch your videos, and get a final chance to play with your Simon Style Game.

     

     
  • Unknown's avatar

    Max(TONG WEN) 3:15 am on November 1, 2013 Permalink | Reply  

    MAXINE-MIDTERM 

    IMGP1517

     
  • Unknown's avatar

    Max(TONG WEN) 3:14 am on November 1, 2013 Permalink | Reply  

    maxine-RGBLED-WEEK4 

     
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