Updates from March, 2011 Toggle Comment Threads | Keyboard Shortcuts

  • Unknown's avatar

    thisisvictorkim 9:15 pm on March 31, 2011 Permalink | Reply  

    What would Ian Dury Do? 

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  • Unknown's avatar

    andywallace 9:13 pm on March 31, 2011 Permalink | Reply  

    Domain map! 

    I included Haunted Frdige, because I do like the idea, but I am fairly confident that I will be pursuing the Sound Balls as my final.

    I am developing an OpenCV version to test out the interaction while determining the best ways to make the balls “smart.”

     
  • Unknown's avatar

    Alvaro Soto 9:08 pm on March 31, 2011 Permalink | Reply  

    Interactive wooden kit 

    Revised Domain mapping

    CUBELETS is a good prior art reference.

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  • Unknown's avatar

    Lee 9:00 pm on March 31, 2011 Permalink | Reply  

    Back to OmNom 

    So, I’m back to pursuing OmNom, this will be a fun and executable idea within the scope of time left in the semester.

    ROLES

    OmNom in public
    OmNom recycling bins in public will incentivize the recycling by providing an amusing and emotional response every time they’re used. By providing a happy and appreciative response users will be more apt to take the extra step of sorting their trash and using appropriate containers. Each container could have a sensor to let the city know when they’re full so trash collectors could empty full bins more efficiently.

    OmNom in the home
    If a user has an OmNom in the home they more than likely don’t need the emotive response to encourage behavior, more than likely they’re already avid recyclers. It would still provide amusement, reinforce their already good practice, and if they have children help instill a desire to recycle. The bins would alert users when full and could provide information on its use wirelessly to a configured computer.

    DOMAINS

    Sanitation, Environmental Awareness, Consumer Products, Smart Objects

    Implementation

    Arduino, wifi shield, ultrasonic rangefinder, speaker, LED’s, Photocell, load sensor, LCD screen

     
  • Unknown's avatar

    lpercifield 8:35 pm on March 31, 2011 Permalink | Reply
    Tags:   

    Prototypes and domain mapping 

    This includes the prototype of the “crap-o-meter”, the device that will actually go into the sewer.

     
  • Unknown's avatar

    Bree 7:58 pm on March 31, 2011 Permalink | Reply
    Tags:   

    GlucoGame Domain Map #2, Prior Art 

    Revised Domain Mapping

     

    ————————————————————

    Prior Art for Diabetes

    Stuff for kids with T1D for the most part sucks.

    Wow. Just wow. This shirt is from cafe press. I wonder how many moms bought this for their kids and made them wear it.

    http://www.youtube.com/embed/fKz_c_VbaSo

    Something somewhat similar, from the DiabetesMine design competition

    The Diabetics Rockstar webpage. It’s a social network with music playing from the site. A bit over-the-top.

    A kit put together by the American Diabetes Association for kids. Kind of parent-oriented.

    ———————————————————————

    Prior Art, technology related

    The original Tamagachi

    Pokemon, a virtual pet battling game

    Neopets, a virtual pet online universe with a social network and even its own stock market.

     
  • Unknown's avatar

    catherine 12:47 am on March 30, 2011 Permalink | Reply  

    9 PROTOTYPES 

    ROLE, LOOK & FEEL, IMPLEMENTATION PROTOTYPES FOR LET’S ROLL, LUMINESCENT & KNI++.
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  • Unknown's avatar

    Bree 10:16 pm on March 28, 2011 Permalink | Reply
    Tags: implementation, , , role prototypes   

    MUST CHOOSE!!! 

    I still am on the fence regarding which project to choose. Here are some role/imp/LAF prototypes to communicate my idea better:

    GLUCO GAMING

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  • Unknown's avatar

    Alvaro Soto 10:09 pm on March 28, 2011 Permalink | Reply  

    Prototyping final project 

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    • Alvaro Soto's avatar

      Alvaro Soto 10:14 pm on March 28, 2011 Permalink | Reply

      The most difficult part about this prototyping face was generating ideas and iterations. since its a new concept and idea, grounding the possibilities in the amount of tim given was challenging.
      The easiest part was the actual execution of the ideas

  • Unknown's avatar

    Bree 10:08 pm on March 28, 2011 Permalink | Reply  

    Free writing about prototypes 

    Easiest things about making prototypes:
    1- I had a wealth of ideas of how I imagined these two things being used.
    2- I can easily imagine what roles they would play in people’s lives because they make sense to me and reflect needs already in my life

    The hardest things about making these prototypes:
    1- Delineating between implementation prototyping and L&F prototyping was a bit difficult because in my call detection idea for example, I don’t envision a set look and feel just yet. The device is meant to live in something else, essentially.

    2- I still haven’t figured out how to implement the circuit for the RF detector because I have trouble translating schematics to breadboard

     
  • Unknown's avatar

    hilalkoyuncu 10:06 pm on March 28, 2011 Permalink | Reply  

    9 prototypes 

     
    • hilalkoyuncu's avatar

      hilalkoyuncu 10:09 pm on March 28, 2011 Permalink | Reply

      It was very hard to come up with implementations of my two ideas. They were feasible but they required a lot of research and knowledge and I did not have enough time to do the right research.
      Once I figured out a way to implement the idea, it was relatively easy to put the circuits together.
      Knowing were to go was the key for me to create my prototypes.

  • Unknown's avatar

    scottpeterman 9:48 pm on March 28, 2011 Permalink | Reply  

    PROTOTYPES! 

    Here are three scenarios I could imagine someone using the ghost instrument.



    I have a TON of inspirational images for this project. Here they are:

    Ghost Music Pic

    And here are a couple of circuit drawings:

    And finally, a video of me using the first breadboard version of the trumpet:

    BONUS:I WILL USE THIS to make the zombie laser game as well… Just for fun… And come out and play festival.

     
    • scottpeterman's avatar

      scottpeterman 10:13 pm on March 28, 2011 Permalink | Reply

      For me the easiest part of this was collecting the images for the look prototypes. In fact, it was so easy and my brain started rolling on it so quickly that there was no way for me to limit it to just three and I kind of just posted everything that I have, in mood board form.

      It’s funny, because the hardest thing seems a bit contradictory next to this – the hardest thing for me is figuring out what I actually want this thing to look like. I tried some sketches but none of them even come close. Perhaps that’s why I’ve poured myself fully into the tech part of the prototype – actually making a glove that CLEARLY looks like/is a prototype to avoid having to decide which of these fantastical sci fi looks to go with for the final project.

      Picking each of the components has been a struggle on it’s own – i tried piezo speakers and mics but eventually stumbled on this pressure sensor. I tried buttons first, then conductive thread, then conductive ribbon, before coming back to ribbon.

      I am planning on adding a photoresistor to allow people to cup the trumpet, but I may just use a range finder so that the same glove can be a trumpet or trombone (or tuba, with a fourth button). Making the temp glove was easy since I just basically used a wrist brace.

  • Unknown's avatar

    Oylum 9:41 pm on March 28, 2011 Permalink | Reply  

    Research and Prototypes 

    I choose the Habit Box idea, still trying to decide whether it should be expanded to habits or limited to smoking.  I created a role paper prototype to conceptualize the idea better, focusing on the smoking idea. Then, I spent some time on researching about the real action, to quit smoking, tried to understand the drives behind it and the role of society to empower it.  I realized that, all of the information on the web about quitting focuses on deciding on a day to quit smoking, like stopping it in an exact date. It is not a gradual process. You have to decide and implement at that moment, without looking back. Right now, my project is about trying to motivate people to smoke less, not to help them to quit immediately. At that point, i decided to change my direction, instead of putting the cigarettes, I thought it’s be better to put nicotine bands, gums, playful stuff  to distract  the person whenever the urge to smoke hits. However, I am still not sure of what to do, I might use the feedback from class today.

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    • Oylum's avatar

      Oylum 10:10 pm on March 28, 2011 Permalink | Reply

      The thing i find the easiest in prototyping process:
      Prototyping is never easy to me. I think a lot before getting started on something, it just does not come out by itself. Especially, when I’m not fully confident about my project idea, i spent most of the time conceptualizing it.

      The thing i find the hardest in prototyping process:
      Look&feel prototypes are killing me as I don’t have the needed crafting skills. For this project, I actually didn’t build a look and feel prototype as I dived into the research and conceptualizing the idea. However, I made a 3D model of it in the computer.

  • Unknown's avatar

    thisisvictorkim 9:33 pm on March 28, 2011 Permalink | Reply  

    Some more prototypes and junk 

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    • thisisvictorkim's avatar

      Victor Kim 10:13 pm on March 28, 2011 Permalink | Reply

      What was the easiest thing and what was the hardest thing about these prototypes?

      I think I am still struggling to figure out what I want to do for this project, so the hardest part was deciding which ideas i wanted to prototype. It was easy to mock it up, but for the most part, I am not happy with any of my ideas so another hard part is living with my ideas for this class.

      I like my ideas I have come up with and they bring up a smile, but they are not necessarily projects i want to pursue and include in my portfolio upon graduation.

  • Unknown's avatar

    lpercifield 9:11 pm on March 28, 2011 Permalink | Reply
    Tags:   

    Prototypes 

    Here is the latest round of prototypes. I choose to prototype the in home Flush-o-meter. This device will tell you when you should be saving water or when its fine to use it.

     
    • lpercifield's avatar

      lpercifield 10:08 pm on March 28, 2011 Permalink | Reply

      Question: what were the easiest things about these prototypes? and what were the hardest things about these prototypes…

      The easiest thing was what the object was actually going to do. This is the part of the object that I’ve been thinking about the most. This includes ideas about how its going to function. I want this object to do BLAH so it was easy to think about that.

      The hardest thing was to figure out how this thing would look. There are so many different styles of devices and consumer things that its hard to choose a group to put this into. TOO MUCH TOO CHOOSE FROM

  • Unknown's avatar

    minho 9:11 pm on March 28, 2011 Permalink | Reply  

    more ideas and prototype 

    There was no possibility to make from my last week ideas. So I rethink 3 ideas possible to make even prototype.

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    • minho's avatar

      mkmkmkmk 10:09 pm on March 28, 2011 Permalink | Reply

      The hardest thing is making ideas what I can make prototypes with possible technology and useful.
      The easiest thing is if a idea has a certain role, other parts, visual and implementation come easily.

  • Unknown's avatar

    Behnaz Babazadeh 9:04 pm on March 28, 2011 Permalink | Reply  

    Novelty Greeting Card 

    I am interested in shape memory alloy technology and the potential of using the technology in novelty gifts and/or wearables. Although SMA(Shape Memory Alloys) are commonly used in the fields of medicine and industry, it has the potential to become a more commonly used technology especially in product design. The way the SMAs work is that they have a memory state which can be set through a rigorous process set by the weight and model of SMA. Once the shape is set, you can deform and misshape the SMA and by applying some heat or current of electricity, the alloys return back to the remembered state. The alloys are made with titanium metals and are stronger than you can image, however it does not do well with too much resistance multiple times because it can remember the new shape, the alternative shape while it is hot. After some experimentation, I think it is possible to get really good results with this technology and creating novelty greeting cards or gifts.

     
    • Behnaz Babazadeh's avatar

      Behnaz Babazadeh 10:16 pm on March 28, 2011 Permalink | Reply

      One of the issues I had was getting my hand on some memory alloys, I had done some tutorial videos with a friend in another class but to order some of my own was difficult to find out where from. I think secondly I was having a difficult time thinking up alternative roles for these greeting cards. I am kind of stuck on the cake in the oven, but I hope I can figure something else out.

  • Unknown's avatar

    andywallace 8:05 pm on March 28, 2011 Permalink | Reply  

    9 Amazing Prototypes 

    Of my 6 ideas, I decided to focus on Haunted Fridge, the shoot-em-up game that uses real world energy use to generate levels, and Sound Ball (working title), a set of physical balls that can be manipulated to create sound and music.

    ROLE


    Haunted Fridge Role
    Haunted Fridge should be a casual game. One of the reasons people would want to play is to see the levels inadvertently created by their friends. This could also lead to peer pressure to be more energy efficient as people become more acutely aware of the energy habits of themselves and the people around them.


    Sound Balls Role
    In addition to free form play, the Sound Balls could be used in a performance setting. Most likely this would be alongside other instruments, either electronic or not. Both the surface they are being used on and the gestures used to manipulate the balls would contribute to the performance.

     


    Sound Balls Role 2
    The Sound Balls afford free form play and exploration. If made available in an inviting place, people could interact with them, making amusing sounds and learning the system. The balls should create pleasing sounds no matter what happens to them, to make play fun without any introduction beng necessary, but should also allow more advanced users to to have some purposeful control over the sounds being made.

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    • victor's avatar

      victor 8:46 pm on March 28, 2011 Permalink | Reply

      first picture. AMAZING

      • victor's avatar

        victor 8:47 pm on March 28, 2011 Permalink | Reply

        no wait, second picture. AMAZING

    • andywallace's avatar

      andywallace 10:12 pm on March 28, 2011 Permalink | Reply

      Question: What was the easiest thing about the 9 prototypes. What was the hardest?

      Figuring out the roles was probably the hardest. I know what I want my projects to do, but I’m not always exactly sure how they would fit into people’s lives. Obviously, it’s a question I need to answer, but it was tricky to actually work it out in a way that wasn’t me saying what it does or how it does it. My relative inability as a free hand artists was not helpful for that.

      The easiest was probably the Sound Balls implementation prototypes. Although they took me a fair amount of time to make (especially the second one), I found the work really interesting. Actually trying to express what I want the project to do caused it to go very quickly through a few iterations as I played and found what kind of interactions were interesting or fun versus the kind that felt stagnant.

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