Updates from April, 2011 Toggle Comment Threads | Keyboard Shortcuts

  • Unknown's avatar

    minho 8:18 pm on April 4, 2011 Permalink | Reply  

    Protecting bike 

    From last research, I see breaking lock doesn’t take lots of time, so I decide to think about solutions with a bike or inside a bike.

    (More …)

     
    • minho's avatar

      mkmkmkmk 10:43 pm on April 4, 2011 Permalink | Reply

      -There are space to install at seat tube and head
      -LED idea and electric shocking idea could be made
      -Chain can be the remote controller. Activate when bike get far from chain
      -Pre-installation

  • Unknown's avatar

    hilalkoyuncu 6:12 pm on April 4, 2011 Permalink | Reply  

    Whole New Mini-Thesis-Flatliner-V2 

    I decided that my energy project will take more time than we were given so I will be continuing it in the summer.

    My alternative idea was to design one of my blue sky ideas, the wingman which requires biofeedback.

    I have been working on making all kinds of biosensors this weekend, the problem with them is that the resolution is pretty low and it will take me a long time to fine tune them. Hence that project will have to be completed later in the summer as well.

    My final decision for my mini thesis is to enhance a little toy I made earlier in the semester.

    I called it the flatliner because it’s heart stops very frequently. The user has to give the toy a heart massage to get him to come back to life. here is a demo video:

    http://www.youtube.com/watch?v=vfGJv4WCoX4

    All the user tests that I ran on this toy were very succesful, the users were engaged and interested.

    I would like to add more sensors and feedback mechanisms to this toy in order to make it even more interactive.

    I will be creating a patient character who will exibit various symptoms such as; head aches; seizures, heart arrythmia,stomach aches, fever, bleeding etc.

    The user will be provided with a set of tools such as; a the

    rmometer, a stethoscope to be able to diagnose the patient.

    The user will also be alerted by a vitals monitor and a pager.

    Depending on the symptoms the user will treat the patients with medication, via a syringe and other tools.

    The goal of this project is educating the user on health via entertainment.  The target users would range from 9-12.(subject to change)

    Here is some prior art;

    http://niceapparelshopsite.info/melissa-doug-doctors-role-play-costume-set-kids-toy-4839.html

    Role playing games are very entertaining and engaging to children. I am hoping to achieve this effect with my design.

    Here is a picture to demo look and feel for the toy:

     

    and the accessories:

     

    These are the parts that I will to implement it:

    This is my whole new domain map:

     

     
    • Oylum's avatar

      Oylum 8:21 pm on April 4, 2011 Permalink | Reply

      Hilal,

      There’s a student project like this, done in Yury’s major studio before. Actually, Mike Edwards and his team did it. You know him, right?

      Here’s the link to it:

      http://yg.typepad.com/majorstudio2/2007/04/trama_bear_help.html

    • hilalkoyuncu's avatar

      hilalkoyuncu 11:21 pm on April 4, 2011 Permalink | Reply

      The look and feel is misleading, it looks like a dental health game.
      Do not focus too much on education, focus on play.
      You do not necessarily have to simulate the hospital environment.
      Read “einstein didn’t have flashcards”
      It is not a good enough reason to switch out projects because they are time consuming.

  • Unknown's avatar

    Thom Hines 11:53 am on April 4, 2011 Permalink | Reply  

    CMS Progress 

    After a bit more research, talking with classmates, and a bit of soul-searching, I’ve decided on a role that seems practical and purposeful. It also happens to be the reason I first thought of making this: my CMS will be the easiest way to make a plain, static HTML site into one that is dynamic and easy to edit. It is intended for people who are more comfortable with HTML than with PHP and MySQL, for people who already have a static site but are tired of relying on their web designer to make changes, and for those web designers who want to make a simple site for a client without having to convert their work into a theme for some CMS.

    As a professional web designer, there have been many times where I just wanted to make a site as quickly as possible and get it out the door. Unfortunately, taking shortcuts early on almost always meant that I would be called on for months or years after to update content on several different pages, and almost always at the most inconvenient times. The entire reason I got into writing server-side code and learning databases, and later getting into WordPress, was because I was tired of having these long-term dependencies with clients. Unfortunately, a CMS does not come without its own overhead.

    This take on data management has been touched on by other CMSs, so clearly there is a perceived need for this. Flat-file CMSs, such as phpCMS, RazorCMs and Pluck, store all of their data in files on the server to get around using a database, and others like CushyCMS and Pulse work with straight HTML to store and manipulate the content. The main thing that divides these two groupings are that all the CMSs that I’ve found that allow for direct editing of the HTML reside on a hosted server, and as such, remove a lot of control from the user and require a fee to use the service. Furthermore, by only having remote server-to-server access, it seems that the amount of control that CMS can give is very limited.

    So, seeing a need in the market and an area where I can expand and improve over the competition, I’ve pushed forward with my work on the site. I have a long list of things I need to do to get where I want it to be, but for now, I have created the ability to login and edit HTML files on the server. My next goals are image management and CMS installation. The highest priority for me is that this CMS this is as easy as possible for any user, especially for those who want the simplest experience possible.

    test site login page
    user: admin
    p/w: pass

    After you log in, you will be redirected to the test site.

     
  • Unknown's avatar

    andywallace 2:24 am on April 4, 2011 Permalink | Reply  

    Prior Art and Orderred Parts 

    Reactable:

    This project is just amazing and makes great use of physical object t control sound.

    Scrapple:

    Another, more intuitive/easy to use sequencer that uses physical objects as parameters for the sound.

    Balls for iPhone:

    Obviously not the interaction I’m looking for, but the sound is really great.

    Also, over the weekend, I was able to speak with Tracy Gromek, who created smart balls as part of her thesis project. She used IR sensors as a way of determining the balls location, so I suspect I will do the same as it seems to be an effective and inexpensive way of accomplishing that goal. She agreed to show me her work, which should prove extremely valuable in developing my project.

    And on that note, I placed an order with Spark Fun for the IR LEDs and a few types of IR receivers as well as gyroscopes, accelerometers and a few other gadgets so I can test out the different sorst of data I can get form the balls. Also coming to my apartment via Amazon are varied types of foam and styrofoam balls to start playing with.

    Once everything arrives I want to build some balls and see what kind of info I get from the various sensors since that may well shape what kind of feedback I want to use to generate the sounds.

     
    • andywallace's avatar

      andywallace 11:57 pm on April 4, 2011 Permalink | Reply

      This post does not include, but really ought to, a bit of strategy I got from Tracy Gromek when I spoke to her in term sof the IR sensors. The way she recommended doing it was to have each ball outfitted with several IR leds and several IR receivers in order to get the distance from each ball.

      Other useful information from today’s critique:

      I was concerned that the use of a laptop as a base station may make the project less mobile. Yury likes the idea of having the balls generate sound on their own, but this would require much simpler sounds. For the sake of rich sounds I’m fairly certain that I’ll be using the laptop. Especially since it will also allow me to get more information from each ball.

      One of the important bits of information I could access by doing that is having each ball know what kind of ball it is, which could allow for much deeper interaction between the balls if they have different sonic behaviors.

      Scott mentioned how easy it is to get things communicating using MIDI. Right now I’m using OSC, which is certainly robust, but MIDI definitely deserves to at least be looked into since it is so universal.

      Lief is aware of a hack to get the Xbee to connect directly to the iphone. This would allow an iphone to act as a base station instead of a large laptop. That would be great, but may be outside of the scope of this project. Certainly a good thing to keep in mind if I continue on this project.

      The conscious on my sensors seems to be that IR leds are the way to go, and that while gyroscope and accelerometer could be cool, they might not be necessary. A few $1 tilt sensors may do just as good a job (although Thom mentioned that centrifugal force may mess up the tilt sensors). Getting the cost down would be great for making more balls in the future, and these are supplies I could go out and buy in the next days.

  • Unknown's avatar

    Bree 5:19 pm on April 3, 2011 Permalink | Reply
    Tags: ,   

    More GlucoGame prior art 

    Captain Novalin!

    The perfect example of what I am *not* going to do.

     
    • andywallace's avatar

      andywallace 1:12 am on April 4, 2011 Permalink | Reply

      I thought I was the only person who knew Captain Novalin again. This makes me so happy.

      For what its worth, that game is nearly unplayable.

    • Bree's avatar

      breegeek 2:25 am on April 4, 2011 Permalink | Reply

      LOL Joe LQ told me about it just today while I was in the lab. He even has the ROM!!!

  • Unknown's avatar

    Bree 5:08 am on April 3, 2011 Permalink | Reply
    Tags: character sketches, ,   

    GlucoGame Character Sketches 

    Playing around with some ideas for the general look and feel of the gluco-pets (varying from somewhat detailed to very simple). These are super vague style experimentations, so the pets might not (and probably will not) look like any of these…

     
    • hilalkoyuncu's avatar

      hilalkoyuncu 5:35 am on April 3, 2011 Permalink | Reply

      Bree these look beautiful, very expressive!

    • scottpeterman's avatar

      scottpeterman 12:28 am on April 4, 2011 Permalink | Reply

      Love the sad dragon!

  • Unknown's avatar

    Bree 4:58 am on April 3, 2011 Permalink | Reply
    Tags: materials, symposium   

    Symposium 

    Went to the awesome Materials Symposium. I went because I have an interest in new, smart materials as well as sustainable materials.

    There were three great speakers (and one who really should hang out with Clive Dilnot; they could make painfully text-heavy slides together).

    The talk given by the Bare Conductive was really cool, especially since the guy spoke to their methods of rethinking materials and innovating by asking others to play with their stuff.

    Elisabeth de Senneville showed a great deal of her works using a wide range of materials she’s innovating. I was especially interested in her Electronic Ink bracelets (which uses a technology I wish to play with) and her fiber-optic weaves.

    I was also interested in the stuff Alice Chun talked about, especially her examples of work other people are doing in order to assure sustainability. For example, I didn’t know that bamboo could grow a 24 inches over night and also repel bed bugs, or that people have made wool from milk.

     

    Finally, I am not really into scent tech; especially after the heavy smell of flowers gave my already-bogged-down-with-pollen brain a headache.

     
  • Unknown's avatar

    scottpeterman 12:13 am on April 3, 2011 Permalink | Reply  

    Materials Workshop 

    Just wanted to provide a brief summary of the Materials Workshop and Symposium that a few of us got a chance to take part in this week. The daytime workshop was lead by Elisabeth de Senneville and her grad students Cristobal and Martin. It was great to get to meet them, particular Martin as he is working on designing an instrument of his own, the Flampour, which though it doesn’t use MIDI or sound (it plays only in light) is analogous to my own work so it is great to know I have someone from a very different background that I can bounce ideas off of.

    Elisabeth runs the textile innovation lab at EnSAD, where she has been inventing and designing for almost thirty years. She brought five fabrics, four of them her own invention, with her to the workshop – bioluminescent felt, resistant cotton fabric, liquid crystical polyester (that changes color from navy to bright blue when stretched) and woven fiber optics from her lab, and then volcanically coated biomagnetic fabric made at a lab in portugal.




    For the workshop, we were given partners (I ended up with Chanthi, a third year undergrad Fashion Student) and were asked to draw four cards from provided decks to gain inspiration.

    We immediately began to ideate around creating a line of activewear using the LC fabric, as it would both play to the materials strengths (stretchiness, motion related changes). You can see our process and final results here

    That evenings symposium consisted of Elisabeth explaining her process and also included a scentmaker and another Parsons professor, this one from the architecture school.

    But the most interesting part of the night was Matt Johnson and his incredible conductive ink, Bare Conductive

    This stuff is truly amazing. They had demos set up that used this simple ink as wiring, as a flex sensor, and amazingly as a very accurate rangefinder! The possibilities of this technology are so massive, and its connection to my own work so strong, that I was incredibly excited to get a chance to play with it and can’t wait till we get some of our own (about six months out) to play with!

     
  • Unknown's avatar

    scottpeterman 11:50 pm on April 2, 2011 Permalink | Reply  

    Ghost Music Prototype Iteration 

    porotype diagram

    Here is a prototype triangle for my Ghost Music Prototypes to date. As you can no doubt see, my prototypes to date have fallen very strongly in the implementation quadrant, and I am definitely planning on spending the next few rounds of iteration focusing more extensively on the look and feel of the project. Early user feedback has confirmed the need to work on this area of development, as to a person everyone who has played the glove has claimed that it works very well, but it is neither as cool nor as silly as they thought the experience would be when I first explained it to them.
    (More …)

     
    • scottpeterman's avatar

      scottpeterman 11:07 pm on April 4, 2011 Permalink | Reply

      Great suggestions all!

      So to recap – Chris suggested actually using the trumpet mechanics to make this work, by putting the sensor at the end of the process and actually changing the over all pressure using the buttons as valves. I think this is a very interesting suggestion and one I hadn’t thought about yet. I think in the end this isn’t the direction I want to go, as the overall feedback has been MORE pantomime not less, but great avenue of thinking.

      Lief suggested two things – one, going back to flex sensors, this time using an enclosure; two, using a guitar string being stretched on the back of the hand as the flex sensor. Both things I’ll explore.

      Hilal – as you mentioned i should definitely get in touch with cecilia again to discuss!

      Finally, great suggestion on the tilt sensor Yuri! I will be getting my hands on all of these asap so that I will hopefully have version 2 ready to go next monday!

    • hilalkoyuncu's avatar

      hilalkoyuncu 12:48 am on April 6, 2011 Permalink | Reply

  • Unknown's avatar

    Alvaro Soto 3:48 pm on April 1, 2011 Permalink | Reply  

    Noam Toran’s 

    This short video from Noam Toran is brilliant. These objects would not be the same if they were just shown as an exhibit display.

    more videos from Toran in his vimeo account

    And his website that contains many screenshots of his videos that are not published on vimeo

     
    • thisisvictorkim's avatar

      Victor Kim 6:47 pm on April 1, 2011 Permalink | Reply

      Thanks for posting this (on both blogs!). Makes me wonder what medium our mini-thesis for “computation” can really be.

      • Alvaro Soto's avatar

        Alvaro Soto 5:54 am on April 2, 2011 Permalink | Reply

        you thought about that already… just make it real “flush” it out. The good part is that in a video you can fake anything!!! 🙂

c
Compose new post
j
Next post/Next comment
k
Previous post/Previous comment
r
Reply
e
Edit
o
Show/Hide comments
t
Go to top
l
Go to login
h
Show/Hide help
shift + esc
Cancel